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DAS-KAMI
08-09-2004 by Chapo
Hits: 92
2 361 KB
DM_HILL
DM_HILL
20.0/10020.0/10020.0/10020.0/10020.0/100Attached video
09-21-2016 by Ch40$
Hits: 109
Slots: 64
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DOD_AACHEN
DOD_AACHEN
0.0/1000.0/1000.0/1000.0/1000.0/100
07-07-2015 by dimon1052
Hits: 31
Slots: 32
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DOD_AIRBASE
DOD_AIRBASE
0.0/1000.0/1000.0/1000.0/1000.0/100
06-21-2004 by Chapo
Hits: 259
Slots: 90
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DOD_ALPS
DOD_ALPS
0.0/1000.0/1000.0/1000.0/1000.0/100
06-21-2004 by Chapo
Hits: 315
Slots: 32
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DOD_ARNHEM
DOD_ARNHEM
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08-27-2004 by Controversy
Hits: 309
Slots: 32
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DOD_ARNHEM_V2B
DOD_ARNHEM_V2B
0.0/1000.0/1000.0/1000.0/1000.0/100
12-29-2016 by Rottendonkey
Hits: 29
Slots: 32
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DOD_BATTLEFIELD
DOD_BATTLEFIELD
0.0/1000.0/1000.0/1000.0/1000.0/100
06-18-2004 by Chapo
Hits: 349
Slots: 26
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DOD_BOMASH1
DOD_BOMASH1
0.0/1000.0/1000.0/1000.0/1000.0/100
11-11-2008 by Chapo
Hits: 29
Slots: 33
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DOD_BRIDGEE
DOD_BRIDGEE
1.0/1001.0/1001.0/1001.0/1001.0/100
06-21-2004 by Chapo
Hits: 223
Slots: 20
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DOD_CETZA
DOD_CETZA
0.0/1000.0/1000.0/1000.0/1000.0/100
12-10-2010 by Chapo
Hits: 36
Slots: 32
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DOD_CETZA_FINAL
DOD_CETZA_FINAL
0.0/1000.0/1000.0/1000.0/1000.0/100
04-08-2012 by Chapo
Hits: 40
Slots: 32
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DOD_FUN_B1
DOD_FUN_B1
1.0/1001.0/1001.0/1001.0/1001.0/100
11-09-2011 by Ch40$
Hits: 68
Slots: 0
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DOD_GARBAGE
DOD_GARBAGE
0.0/1000.0/1000.0/1000.0/1000.0/100
06-23-2014 by Ch40$
Hits: 38
Slots: 32
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DOD_GESTAG
DOD_GESTAG
0.0/1000.0/1000.0/1000.0/1000.0/100
06-21-2004 by Chapo
Hits: 106
Slots: 22
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DOD_GORANGE
DOD_GORANGE
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08-15-2013 by Ch40$
Hits: 31
Slots: 32
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DOD_HILL
DOD_HILL
19.0/10019.0/10019.0/10019.0/10019.0/100Attached video
06-21-2004 by Chapo
Hits: 471
Slots: 64
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DOD_HILL_V12
DOD_HILL_V12
10.0/10010.0/10010.0/10010.0/10010.0/100
11-03-2014 by Ch40$
Hits: 48
Slots: 64
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DOD_HILL_V4
DOD_HILL_V4
0.0/1000.0/1000.0/1000.0/1000.0/100
06-21-2004 by Chapo
Hits: 155
Slots: 64
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DOD_ITALY_B1
DOD_ITALY_B1
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09-01-2011 by kdfcb
Hits: 109
Slots: 44
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DOD_MAINZ
DOD_MAINZ
0.0/1000.0/1000.0/1000.0/1000.0/100
06-21-2004 by Chapo
Hits: 193
Slots: 23
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DOD_NORTHRINE
DOD_NORTHRINE
0.0/1000.0/1000.0/1000.0/1000.0/100
06-21-2004 by Chapo
Hits: 87
Slots: 20
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DOD_NORWAY_B1
DOD_NORWAY_B1
1.0/1001.0/1001.0/1001.0/1001.0/100
02-04-2014 by Ch40$
Hits: 51
Slots: 50
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DOD_ODENWALD
DOD_ODENWALD
6.0/1006.0/1006.0/1006.0/1006.0/100Attached video
05-20-2008 by Chapo
Hits: 24
Slots: 64
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DOD_OMAHA_V11
DOD_OMAHA_V11
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06-07-2014 by Ch40$
Hits: 43
Slots: 35
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DOD_OUTPOST_V3
DOD_OUTPOST_V3
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06-21-2004 by Chapo
Hits: 84
Slots: 77
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DOD_ROMEL
DOD_ROMEL
0.0/1000.0/1000.0/1000.0/1000.0/100
06-21-2004 by Chapo
Hits: 90
Slots: 32
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DOD_SEIGFRIED
DOD_SEIGFRIED
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12-18-2016 by anna
Hits: 41
Slots: 32
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DOD_SICILY
DOD_SICILY
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06-21-2004 by Chapo
Hits: 200
Slots: 65
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DOD_SOMEMAP
DOD_SOMEMAP
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07-06-2004 by Chapo
Hits: 68
Slots: 13
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DOD_SPEEDBALL_B1
DOD_SPEEDBALL_B1
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02-01-2014 by Ch40$
Hits: 34
Slots: 24
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DOD_VN60
DOD_VN60
3.0/1003.0/1003.0/1003.0/1003.0/100A bug has been reported for this map.
See details for more info.
12-15-2016 by anna
Hits: 26
Slots: 4
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DOD_VN60_FIX
DOD_VN60_FIX
0.0/1000.0/1000.0/1000.0/1000.0/100
12-17-2016 by anna
Hits: 35
Slots: 4
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Community 17b
Shoutbox
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
Yesterday at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Yesterday at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
Yesterday at 4:43 PM
It's not because of 7Z, there are some file server errors
Yesterday at 4:53 PM
Retry after a while when there is less load on website, it should work then
Yesterday at 4:57 PM
Ok I will, thanks for the info.
*
Yesterday at 4:58 PM
smiley
Yesterday at 5:03 PM
Forum
void Map Summary
 Yesterday at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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