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AS_RIVERSIDE
08-09-2004 by Chapo
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AIM_1VS1_SURF
AIM_1VS1_SURF
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02-03-2006 by Chapo
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ANES
ANES
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12-30-2013 by Plictis
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AS_RIVERSIDE
AS_RIVERSIDE
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05-02-2004 by Chapo
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AS_RIVERSIDE_
AS_RIVERSIDE_
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07-27-2015 by Chapo
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AS_RIVERSIDE_B6
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07-27-2015 by Chapo
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AS_RIVERSIDE_M32
AS_RIVERSIDE_M32
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07-31-2011 by Chapo
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CS_ASSAULT_CTC7777_
CS_ASSAULT_CTC7777_
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01-20-2013 by S3B
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CS_BEAM
CS_BEAM
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05-30-2004 by Chapo
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CS_DAWN_ASSAULT
CS_DAWN_ASSAULT
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03-13-2005 by Chapo
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CS_DE_KABOGE
CS_DE_KABOGE
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06-17-2004 by Chapo
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CS_EMBASSY
CS_EMBASSY
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08-11-2004 by Chapo
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CS_FANTASIA
CS_FANTASIA
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05-30-2004 by Chapo
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CS_GAMMA_ASSAULT
CS_GAMMA_ASSAULT
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05-30-2004 by Chapo
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CS_GHETTO
CS_GHETTO
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05-30-2004 by Chapo
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CS_GR@VEYARD
CS_GR@VEYARD
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08-15-2004 by Chapo
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CS_GRAVEYARD
CS_GRAVEYARD
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07-27-2015 by Chapo
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CS_HOTH2
CS_HOTH2
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07-27-2015 by Chapo
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CS_INCOMING
CS_INCOMING
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05-30-2004 by Chapo
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CS_JUNGLE_BUNGLE
CS_JUNGLE_BUNGLE
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10-31-2010 by Chapo
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CS_MAJESTY
CS_MAJESTY
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10-15-2007 by Thibaut
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CS_MANSION_DESERT
CS_MANSION_DESERT
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05-05-2009 by Chapo
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CS_MAYA
CS_MAYA
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05-02-2004 by Chapo
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CS_OUTSKIRTS_B1
CS_OUTSKIRTS_B1
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05-30-2004 by Chapo
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CS_SEWERAGE
CS_SEWERAGE
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05-30-2004 by Chapo
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CS_STREET_BETA1
CS_STREET_BETA1
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05-30-2004 by Chapo
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CS_SUDAN
CS_SUDAN
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05-30-2004 by Chapo
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CS_UNTITLED_MASTER
CS_UNTITLED_MASTER
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12-09-2012 by ParaBolt
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CS_UNTITLED_NOBOMB
CS_UNTITLED_NOBOMB
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12-09-2012 by ParaBolt
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DEATHRACE_ROCKS
DEATHRACE_ROCKS
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02-27-2011 by Chapo
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DEATHRUN_AUTO_TEMPLE2
DEATHRUN_AUTO_TEMPLE2
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04-11-2011 by Chapo
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DEATHRUN_BIG_BLOOD
DEATHRUN_BIG_BLOOD
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10-06-2011 by Chapo
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DEATHRUN_FRONT
DEATHRUN_FRONT
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04-14-2013 by Puka Kozmetika
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DEATHRUN_PELEAS
DEATHRUN_PELEAS
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07-07-2013 by Puka Kozmetika
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DE_BAVARIANCASTLE
DE_BAVARIANCASTLE
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05-30-2004 by Chapo
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DE_BE@M
DE_BE@M
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10-15-2007 by Thibaut
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DE_CAMPING
DE_CAMPING
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05-30-2004 by Chapo
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DE_DESERTPIPE
DE_DESERTPIPE
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05-30-2004 by Chapo
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DE_DOMUS_B2
DE_DOMUS_B2
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05-30-2004 by Chapo
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DE_DRIVER
DE_DRIVER
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05-30-2004 by Chapo
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DE_DRIVER2K
DE_DRIVER2K
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05-30-2004 by Chapo
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DE_DUNEFIGHT
DE_DUNEFIGHT
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05-30-2004 by Chapo
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DE_DUSTICE
DE_DUSTICE
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07-27-2015 by Chapo
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DE_FIZMATU_FAKULTATE
DE_FIZMATU_FAKULTATE
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05-17-2014 by S3B
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DE_ITALY2K
DE_ITALY2K
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05-30-2004 by Chapo
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DE_ROCKFORD
DE_ROCKFORD
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05-30-2004 by Chapo
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DE_SEASIDE_BETA
DE_SEASIDE_BETA
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05-30-2004 by Chapo
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DE_SEASIDE_BETA2
DE_SEASIDE_BETA2
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05-30-2004 by Chapo
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DE_SHARKLEY
DE_SHARKLEY
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05-30-2004 by Chapo
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DE_STARGATE-SG1
DE_STARGATE-SG1
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05-22-2004 by Chapo
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DE_TEMPEL_
DE_TEMPEL_
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07-27-2015 by Chapo
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DE_WARZONEBETA1
DE_WARZONEBETA1
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05-30-2004 by Chapo
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DE_WARZONEBETA2
DE_WARZONEBETA2
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05-30-2004 by Chapo
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DE_WARZONEBETA3
DE_WARZONEBETA3
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05-30-2004 by Chapo
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DE_WARZONEBETA4
DE_WARZONEBETA4
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05-30-2004 by Chapo
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DE_WATERWORLD
DE_WATERWORLD
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06-21-2004 by Chapo
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DOD_DUST@ICE
DOD_DUST@ICE
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06-09-2011 by Chapo
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ES_CANYON
ES_CANYON
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05-30-2004 by Chapo
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FY_ICEWORLD-TWON
FY_ICEWORLD-TWON
1.0/1001.0/1001.0/1001.0/1001.0/100Attached video
12-14-2010 by KTUPQ
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FY_POOLPARTY_LAWA_V1
FY_POOLPARTY_LAWA_V1
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10-24-2006 by Chapo
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HNSRO_GHOSTTOWN
HNSRO_GHOSTTOWN
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05-18-2014 by S3B
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HNS_LUFFARENS_TOWN
HNS_LUFFARENS_TOWN
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02-09-2011 by Chapo
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HNS_OLDTOWN
HNS_OLDTOWN
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02-06-2011 by Chapo
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NEWBEAM
NEWBEAM
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10-15-2007 by Thibaut
Hits: 40
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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