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CS_CBBLE
08-09-2004 by Chapo
Hits: 828
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2BBHOP
2BBHOP
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05-13-2015 by Ch40$
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4HIGHLAKES
4HIGHLAKES
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04-24-2015 by Ch40$
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AIM_AK-COLT_TOWERS
AIM_AK-COLT_TOWERS
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08-01-2006 by sylvanere
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AIM_AWPDESERT
AIM_AWPDESERT
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04-03-2012 by Chapo
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AIM_DIET_ELIG
AIM_DIET_ELIG
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11-01-2011 by Chapo
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AIM_MARIO_X
AIM_MARIO_X
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12-10-2013 by MILBURN
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AIM_SQUARE
AIM_SQUARE
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06-03-2008 by Sacripan
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AWP_65
AWP_65
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03-18-2011 by Chapo
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AWP_AZTECAREA
AWP_AZTECAREA
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08-07-2013 by MILBURN
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AWP_TOON1
AWP_TOON1
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06-18-2005 by Chapo
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BHOP_LONGWAY
BHOP_LONGWAY
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05-17-2015 by Ch40$
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BORTON_ARVIZ
BORTON_ARVIZ
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11-30-2013 by MILBURN
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BST_BUZZKILL
BST_BUZZKILL
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11-03-2012 by MILBURN
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CJ_1937_TUNNELWARFARE
CJ_1937_TUNNELWARFARE
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03-06-2011 by xing9634
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CSDM_CBBLE-SK
CSDM_CBBLE-SK
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07-27-2015 by Chapo
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CS_ASSAULT2012
CS_ASSAULT2012
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01-17-2013 by S3B
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DEATHRUN_FF_ITALY
DEATHRUN_FF_ITALY
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11-27-2013 by MILBURN
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DEATHRUN_PROJETOCS4
DEATHRUN_PROJETOCS4
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01-26-2012 by KrA40n1
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DE_CBBLE
DE_CBBLE
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09-21-2009 by Albator
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DE_CBBLE_ESP
DE_CBBLE_ESP
1.0/1001.0/1001.0/1001.0/1001.0/100Attached videoshared
06-06-2011 by Chapo
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DE_GUTEMBERGYALSINA
DE_GUTEMBERGYALSINA
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12-03-2020 by Freimaurer
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DE_NORMAND
DE_NORMAND
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10-02-2010 by Chapo
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DE_OFFICERATZ
DE_OFFICERATZ
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07-19-2009 by Lord Floppynator
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DE_POOLESP
DE_POOLESP
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05-18-2010 by KTUPQ
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DFH_AXLIES
DFH_AXLIES
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09-26-2013 by MILBURN
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DM_CORRIDOR
DM_CORRIDOR
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10-14-2013 by MILBURN
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DOD_AUSTRIA
DOD_AUSTRIA
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07-26-2011 by kdfcb
Hits: 210
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DOD_BUZZKILL
DOD_BUZZKILL
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12-04-2014 by Ch40$
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DOD_CBBLE16_B2
DOD_CBBLE16_B2
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07-09-2012 by MILBURN
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DOD_CHINATOWN
DOD_CHINATOWN
0.0/1000.0/1000.0/1000.0/1000.0/100Attached video
11-29-2013 by Igrik
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DOD_DUST@ICE
DOD_DUST@ICE
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06-09-2011 by Chapo
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DOD_DUST_B2
DOD_DUST_B2
16.0/10016.0/10016.0/10016.0/10016.0/100
10-25-2011 by Ch40$
Hits: 65
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DOD_DUST_REVOLUTION
DOD_DUST_REVOLUTION
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08-09-2013 by MILBURN
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DOD_TORCH_M
DOD_TORCH_M
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11-09-2015 by Ch40$
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FUN_ALLINONE32
FUN_ALLINONE32
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07-27-2015 by Chapo
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FY_2PRO
FY_2PRO
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12-13-2010 by Chapo
Hits: 107
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FY_BADAN
FY_BADAN
2.0/1002.0/1002.0/1002.0/1002.0/100
03-10-2013 by S3B
Hits: 171
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FY_ZHEIM
FY_ZHEIM
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07-14-2013 by Chapo
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GG_ICE_SHOT_2FUN
GG_ICE_SHOT_2FUN
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03-03-2023 by Blackcock
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GG_VIRGINIA
GG_VIRGINIA
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02-16-2011 by Chapo
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JAIL_BB_PL
JAIL_BB_PL
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01-25-2011 by Chapo
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JAIL_BB_PL_FINAL
JAIL_BB_PL_FINAL
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02-18-2011 by Chapo
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JAIL_STORM
JAIL_STORM
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09-16-2018 by totheqwe
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JAIL_THEDEATH2_TKL_V4
JAIL_THEDEATH2_TKL_V4
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03-26-2011 by Chapo
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KA_BASKETBALL
KA_BASKETBALL
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07-17-2010 by Chapo
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KA_BOXER
KA_BOXER
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05-24-2009 by Chapo
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KZ_TREETRUNKS_V4
KZ_TREETRUNKS_V4
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06-13-2004 by Chapo
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LOT_8
LOT_8
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02-03-2009 by Chapo
Hits: 32
Slots: 36
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NOTKZ_EAGLE_IS_DEAD_LV
NOTKZ_EAGLE_IS_DEAD_LV
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01-15-2015 by Ch40$
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NOTKZ_ML_MOUNTHARD
NOTKZ_ML_MOUNTHARD
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01-14-2015 by Ch40$
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SPS_AK-M4
SPS_AK-M4
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07-27-2015 by Chapo
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SPS_AWP-SCOUT
SPS_AWP-SCOUT
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07-27-2015 by Chapo
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SPS_CHATEAU
SPS_CHATEAU
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07-27-2015 by Chapo
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SPS_DEAGLE
SPS_DEAGLE
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07-27-2015 by Chapo
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SPS_USP
SPS_USP
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07-27-2015 by Chapo
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SURF_HTH_PACMAN
SURF_HTH_PACMAN
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11-27-2013 by S3B
Hits: 37
Slots: 36
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TOUR2
TOUR2
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03-23-2007 by mikado
Hits: 128
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XJBG_BHOPCLIMBLONGJUMP_B01
XJBG_BHOPCLIMBLONGJUMP_B01
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01-08-2015 by Ch40$
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ZM2_CBBLE
ZM2_CBBLE
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ZM_CYNATHON_FINAL
ZM_CYNATHON_FINAL
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06-25-2013 by S3B
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ZM_CYNBASE
ZM_CYNBASE
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06-25-2013 by S3B
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ZM_CYNDUST
ZM_CYNDUST
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06-24-2013 by S3B
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ZM_CYNDUST2
ZM_CYNDUST2
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06-24-2013 by S3B
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ZM_CYNDUST_2
ZM_CYNDUST_2
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06-24-2013 by S3B
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ZM_FF_OLDHOUSE
ZM_FF_OLDHOUSE
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12-09-2013 by MILBURN
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ZRNE_FBI_CASTLE
ZRNE_FBI_CASTLE
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07-11-2014 by WhyConsd
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ZS_CASTLE_TD
ZS_CASTLE_TD
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05-11-2011 by Chapo
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ZS_TOWER_TD
ZS_TOWER_TD
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05-01-2011 by Chapo
Hits: 62
Slots: 40
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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