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CS_ASSAULT
08-09-2004 by Chapo
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$10000$_SUB
$10000$_SUB
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11-05-2010 by cspion
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04-24-2015 by Ch40$
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AIM
AIM
Counter-Strike
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05-02-2004 by Chapo
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07-27-2015 by Chapo
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AIM_ASSAULT_MINI
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07-27-2015 by Chapo
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AIM_AWPDESERT
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04-03-2012 by Chapo
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AIM_DEVRU
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11-18-2013 by MILBURN
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12-10-2013 by MILBURN
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BB_ASSAULTBG
BB_ASSAULTBG
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06-24-2012 by Wicked95
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BB_GLASS
BB_GLASS
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05-29-2012 by Wicked95
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BHOP_DIE
BHOP_DIE
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05-14-2015 by Ch40$
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CS_1337CITY_ASSAULT
CS_1337CITY_ASSAULT
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07-26-2009 by Lord Floppynator
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CS_ASSAULT
CS_ASSAULT
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01-18-2015 by Ch40$
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CS_ASSAULT2012
CS_ASSAULT2012
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01-17-2013 by S3B
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CS_ASSAULT_ESP
CS_ASSAULT_ESP
24.0/10024.0/10024.0/10024.0/10024.0/100Attached video
05-12-2011 by Chapo
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Comment(s)25
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CS_CBLOCK_B1
CS_CBLOCK_B1
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06-19-2015 by Cupe
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CS_DELTA_ASSAULT
CS_DELTA_ASSAULT
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09-21-2009 by Albator
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CS_HOUSE_CONSTRUCTION
CS_HOUSE_CONSTRUCTION
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05-02-2010 by Chapo
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CS_ITALY2K
CS_ITALY2K
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11-11-2012 by Chapo
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CS_NEW_ASSAULT
CS_NEW_ASSAULT
2.0/1002.0/1002.0/1002.0/1002.0/100
01-31-2012 by Unisoldier1
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CS_SNOW_ASSAULT
CS_SNOW_ASSAULT
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10-08-2012 by pool_mail.ru
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CXX_ASSAULT_RATS
CXX_ASSAULT_RATS
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07-27-2015 by Chapo
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DEATHMATCH_RAIN
DEATHMATCH_RAIN
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10-11-2012 by pool_mail.ru
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DEATHRUN_AD_SURFTOPRINCESS
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07-29-2012 by KrA40n1
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DEATHRUN_ASSAULT12K
DEATHRUN_ASSAULT12K
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02-24-2013 by pool_mail.ru
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DEATHRUN_BIG_BLOOD
DEATHRUN_BIG_BLOOD
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10-06-2011 by Chapo
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DEFY_RATS_ICEWORLD
DEFY_RATS_ICEWORLD
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07-27-2015 by Chapo
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DE_ASSAULT
DE_ASSAULT
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05-30-2004 by Chapo
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DE_BREGASI
DE_BREGASI
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07-24-2013 by MILBURN
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DE_CBBLE_ESP
DE_CBBLE_ESP
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06-06-2011 by Chapo
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DE_DUST_N
DE_DUST_N
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10-07-2013 by S3B
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DE_HUANGPU
DE_HUANGPU
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04-28-2011 by Chapo
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DE_MAZE_BACKO
DE_MAZE_BACKO
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01-26-2014 by MILBURN
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DE_RB4_3
DE_RB4_3
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10-07-2013 by S3B
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DE_TERRORTOWN
DE_TERRORTOWN
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02-11-2010 by Chapo
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DM_ASSAULT_X
DM_ASSAULT_X
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03-13-2010 by Chapo
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DM_FRAGMANIA_FOREST
DM_FRAGMANIA_FOREST
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11-18-2013 by MILBURN
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DM_SPACECITY
DM_SPACECITY
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07-27-2012 by Chapo
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DM_VACANT
DM_VACANT
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05-24-2013 by S3B
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DM_WAREHOUSE_TRANPARENT
DM_WAREHOUSE_TRANPARENT
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12-03-2010 by Chapo
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DOD_DUST@ICE
DOD_DUST@ICE
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06-09-2011 by Chapo
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DOD_DUST_REVOLUTION
DOD_DUST_REVOLUTION
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08-09-2013 by MILBURN
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DOD_HOUSES_M
DOD_HOUSES_M
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02-09-2015 by Ch40$
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DOD_TORCH_M
DOD_TORCH_M
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11-09-2015 by Ch40$
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FUN_ROOM_TKL_FINAL
FUN_ROOM_TKL_FINAL
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02-22-2011 by Chapo
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FY_2PRO
FY_2PRO
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12-13-2010 by Chapo
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FY_BADAN
FY_BADAN
2.0/1002.0/1002.0/1002.0/1002.0/100
03-10-2013 by S3B
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FY_MATTHRIX_MINI
FY_MATTHRIX_MINI
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07-02-2013 by S3B
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FY_PARTY_KILL
FY_PARTY_KILL
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06-16-2013 by S3B
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FY_REPUBLIK
FY_REPUBLIK
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10-22-2005 by Chapo
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FY_SHOOTGUNWAR
FY_SHOOTGUNWAR
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05-26-2009 by Chapo
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FY_THEBLOCK2
FY_THEBLOCK2
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02-03-2011 by DeL
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FY_ZHEIM
FY_ZHEIM
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07-14-2013 by Chapo
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GG_DEAGLE2
GG_DEAGLE2
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02-20-2013 by pool_mail.ru
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GG_K1
GG_K1
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11-03-2013 by MILBURN
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GG_POTROSHILOVO
GG_POTROSHILOVO
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07-27-2015 by Chapo
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JAIL_STORM
JAIL_STORM
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09-16-2018 by totheqwe
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JB_RAQUTAL-V2
JB_RAQUTAL-V2
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08-08-2013 by ZZUNK
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KA_BASKETBALL
KA_BASKETBALL
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07-17-2010 by Chapo
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KA_BOXER
KA_BOXER
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05-24-2009 by Chapo
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KZCN_SIMEN_SJUMP
KZCN_SIMEN_SJUMP
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09-01-2007 by kzpwn
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LISIUR
LISIUR
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10-25-2014 by WhyConsd
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LOT_8
LOT_8
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02-03-2009 by Chapo
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NOTKZ_EAGLE_IS_DEAD_LV
NOTKZ_EAGLE_IS_DEAD_LV
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01-15-2015 by Ch40$
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SC_ASSAULT
SC_ASSAULT
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08-23-2012 by Chapo
Hits: 57
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TRENCHES
TRENCHES
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06-21-2004 by Chapo
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ZM_ASSAULT_SHADOW
ZM_ASSAULT_SHADOW
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04-14-2014 by Ch40$
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ZM_CYNATHON_FINAL
ZM_CYNATHON_FINAL
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06-25-2013 by S3B
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ZM_CYNBASE
ZM_CYNBASE
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06-25-2013 by S3B
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ZM_CYNDUST
ZM_CYNDUST
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06-24-2013 by S3B
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ZM_CYNDUST2
ZM_CYNDUST2
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06-24-2013 by S3B
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ZM_CYNDUST_2
ZM_CYNDUST_2
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06-24-2013 by S3B
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ZM_EVILARENA
ZM_EVILARENA
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12-05-2007 by Chapo
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ZM_FORCE
ZM_FORCE
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ZM_PAPA_ROACH
ZM_PAPA_ROACH
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05-25-2011 by Chapo
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ZM_RATS_V2
ZM_RATS_V2
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ZM_ZLM_FUN
ZM_ZLM_FUN
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ZM_ZOW_FUNZONE
ZM_ZOW_FUNZONE
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08-08-2012 by KrA40n1
Hits: 168
Slots: 48
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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