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DE_AZTEC
08-09-2004 by Chapo
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1 275 KB
!!!MOTEN_AZTEC
!!!MOTEN_AZTEC
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11-05-2010 by cspion
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!AS_FORTRESS
!AS_FORTRESS
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07-27-2015 by Chapo
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$10000$_SUB
$10000$_SUB
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11-05-2010 by cspion
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$2013$_AZTEC
$2013$_AZTEC
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02-21-2013 by pool_mail.ru
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$7000$
$7000$
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08-24-2010 by xing9634
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AIM_9
AIM_9
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12-10-2013 by MILBURN
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AIM_AWPDESERT
AIM_AWPDESERT
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04-03-2012 by Chapo
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AIM_DEVRU
AIM_DEVRU
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11-18-2013 by MILBURN
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AIM_MARIO_X
AIM_MARIO_X
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12-10-2013 by MILBURN
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AIM_SLIPPURINN
AIM_SLIPPURINN
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03-04-2009 by Chapo
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AIM_SNIPERCRATE
AIM_SNIPERCRATE
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12-11-2004 by Controversy
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AS_FORTRESS
AS_FORTRESS
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12-21-2004 by Chapo
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AWP_AZTECAREA
AWP_AZTECAREA
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08-07-2013 by MILBURN
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AWP_CROSS-EXTASI
AWP_CROSS-EXTASI
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06-13-2005 by lasource
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AWP_PD_AZTECWAR
AWP_PD_AZTECWAR
0.0/1000.0/1000.0/1000.0/1000.0/100Attached video
12-24-2011 by Plictis
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BF2_CASTLE
BF2_CASTLE
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07-27-2015 by Chapo
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BHOP_DEMONTEC
BHOP_DEMONTEC
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11-12-2011 by Chapo
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BHOP_DIE
BHOP_DIE
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05-14-2015 by Ch40$
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BKZ_DESERTBHOP
BKZ_DESERTBHOP
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01-18-2015 by Ch40$
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BKZ_GOLDBHOP_X
BKZ_GOLDBHOP_X
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10-07-2013 by S3B
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BST_AZTEC3
BST_AZTEC3
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11-03-2012 by MILBURN
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BST_AZTECING
BST_AZTECING
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11-03-2012 by MILBURN
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CS_AZTEC01
CS_AZTEC01
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08-10-2008 by benneb
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DEATHRUN_AZTEC
DEATHRUN_AZTEC
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02-17-2008 by Chapo
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DEATHRUN_FF_ITALY
DEATHRUN_FF_ITALY
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11-27-2013 by MILBURN
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DE_AZTEC_2010_NEW
DE_AZTEC_2010_NEW
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12-10-2013 by MILBURN
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DE_AZTEC_MINI_NEW2
DE_AZTEC_MINI_NEW2
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08-23-2013 by Chapo
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DE_BREGASI
DE_BREGASI
0.0/1000.0/1000.0/1000.0/1000.0/100Attached video
07-24-2013 by MILBURN
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DE_CHICHEN_ITZA
DE_CHICHEN_ITZA
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08-28-2004 by Controversy
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DE_DUST_N
DE_DUST_N
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10-07-2013 by S3B
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DE_MAZE_BACKO
DE_MAZE_BACKO
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01-26-2014 by MILBURN
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DE_MEXICA_B3
DE_MEXICA_B3
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04-19-2008 by Sacripan
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DE_OUTLANDS_CHRISTMAS
DE_OUTLANDS_CHRISTMAS
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11-24-2011 by Chapo
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DE_RB4_3
DE_RB4_3
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10-07-2013 by S3B
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DE_TERRORTOWN
DE_TERRORTOWN
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02-11-2010 by Chapo
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DM_FRAGMANIA_FOREST
DM_FRAGMANIA_FOREST
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11-18-2013 by MILBURN
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DOD_409ITALY2
DOD_409ITALY2
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11-24-2015 by Ch40$
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DOD_AZTEC2K_MTEK
DOD_AZTEC2K_MTEK
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12-18-2017 by Ch40$
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DOD_DUST@ICE
DOD_DUST@ICE
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06-09-2011 by Chapo
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DOD_DUST_REVOLUTION
DOD_DUST_REVOLUTION
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08-09-2013 by MILBURN
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DOD_ODS
DOD_ODS
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03-15-2015 by Ch40$
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DOD_ZNARF_1B
DOD_ZNARF_1B
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09-16-2017 by Ch40$
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FY_2PRO
FY_2PRO
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12-13-2010 by Chapo
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FY_BADAN
FY_BADAN
2.0/1002.0/1002.0/1002.0/1002.0/100
03-10-2013 by S3B
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FY_MATTHRIX_MINI
FY_MATTHRIX_MINI
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07-02-2013 by S3B
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FY_MILO
FY_MILO
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02-21-2005 by Chapo
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FY_PARCOM
FY_PARCOM
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05-08-2013 by S3B
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GG_K1
GG_K1
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11-03-2013 by MILBURN
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GG_SHOT_GRASS
GG_SHOT_GRASS
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03-03-2023 by Blackcock
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Slots: 32
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JB_RAQUTAL-V2
JB_RAQUTAL-V2
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08-08-2013 by ZZUNK
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KA_BASKETBALL
KA_BASKETBALL
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07-17-2010 by Chapo
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KA_BOXER
KA_BOXER
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05-24-2009 by Chapo
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KT_AZTECCLIMB
KT_AZTECCLIMB
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01-07-2015 by Ch40$
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KT_MEGACLIFF
KT_MEGACLIFF
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09-01-2007 by kzpwn
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KT_MEGACLIFF
KT_MEGACLIFF
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01-12-2015 by Ch40$
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KZ_KX_BHOPAZTEC
KZ_KX_BHOPAZTEC
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07-27-2015 by Chapo
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KZ_TREETRUNKS_V4
KZ_TREETRUNKS_V4
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06-13-2004 by Chapo
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ML_WINTERBLOCK
ML_WINTERBLOCK
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01-09-2015 by Ch40$
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NOTKZ_EAGLE_IS_DEAD_LV
NOTKZ_EAGLE_IS_DEAD_LV
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01-15-2015 by Ch40$
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NOTKZ_KX_KELTENBLOCK
NOTKZ_KX_KELTENBLOCK
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01-14-2015 by Ch40$
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NOTKZ_ML_MOUNTHARD
NOTKZ_ML_MOUNTHARD
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01-14-2015 by Ch40$
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ODS_THE_ODS
ODS_THE_ODS
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11-06-2012 by MILBURN
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SURF_HTH_PACMAN
SURF_HTH_PACMAN
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11-27-2013 by S3B
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ZE_DUCTOLAB_V1
ZE_DUCTOLAB_V1
0.0/1000.0/1000.0/1000.0/1000.0/100shared
08-09-2012 by KrA40n1
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ZM_AZTEC_RUINS_1171
ZM_AZTEC_RUINS_1171
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07-11-2009 by Thibault1171
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ZM_CYNATHON_FINAL
ZM_CYNATHON_FINAL
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06-25-2013 by S3B
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ZM_CYNBASE
ZM_CYNBASE
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06-25-2013 by S3B
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ZM_FF_OLDHOUSE
ZM_FF_OLDHOUSE
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12-09-2013 by MILBURN
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ZM_FORCE
ZM_FORCE
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
Forum
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  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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void
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