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CSTRIKE
08-09-2004 by Chapo
Hits: 15 685
2 477 KB
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+0CSTRIKE_IE1LT +0CSTRIKE_SE4SW +ACSTRIKE_IE1LT +ACSTRIKE_SE4SW -0CSTRIKE_CA2ST -0CSTRIKE_FJ2DK -0CSTRIKE_FR4CC -0CSTRIKE_FR4GR -0CSTRIKE_MA1BL -0CSTRIKE_MB2GG -0CSTRIKE_ME1PL -0CSTRIKE_ME2RI -0CSTRIKE_MH5TL -0CSTRIKE_MJ2SG -0CSTRIKE_MR2DR -0CSTRIKE_MR2ST -0CSTRIKE_WA5OR -0CSTRIKE_WB6BK -0CSTRIKE_WE1MT -0CSTRIKE_WE4AL -0CSTRIKE_WK4ST -0CSTRIKE_WR3CC -1CSTRIKE_CA2ST -1CSTRIKE_FJ2DK -1CSTRIKE_FR4CC -1CSTRIKE_FR4GR -1CSTRIKE_MA1BL -1CSTRIKE_MB2GG -1CSTRIKE_ME1PL -1CSTRIKE_ME2RI -1CSTRIKE_MH5TL -1CSTRIKE_MJ2SG -1CSTRIKE_MR2DR -1CSTRIKE_MR2ST -1CSTRIKE_WA5OR -1CSTRIKE_WB6BK -1CSTRIKE_WE1MT -1CSTRIKE_WE4AL -1CSTRIKE_WK4ST -1CSTRIKE_WR3CC -2CSTRIKE_FR4GR -2CSTRIKE_MA1BL -2CSTRIKE_MB2GG -2CSTRIKE_ME1PL -2CSTRIKE_WA5OR -2CSTRIKE_WE1MT -2CSTRIKE_WK4ST -2CSTRIKE_WR3CC -3CSTRIKE_FR4GR -3CSTRIKE_MA1BL -3CSTRIKE_ME1PL -3CSTRIKE_WA5OR -3CSTRIKE_WR3CC -4CSTRIKE_MA1BL -4CSTRIKE_ME1PL -4CSTRIKE_WA5OR -4CSTRIKE_WR3CC -5CSTRIKE_ME1PL -5CSTRIKE_WR3CC -6CSTRIKE_ME1PL CSTRIKE_CE2XCNG CSTRIKE_CH3TILE CSTRIKE_CJ2BEAM CSTRIKE_CR2PLN CSTRIKE_DE6HORZ CSTRIKE_DE6VERT CSTRIKE_DJ2OLD CSTRIKE_FE2GTNG CSTRIKE_FE2SQRS CSTRIKE_FE4CRGD CSTRIKE_FH4WTTL CSTRIKE_FJ2DOCK CSTRIKE_FP2DARK CSTRIKE_FP2LGHT CSTRIKE_FP2MED CSTRIKE_FT2DIRT CSTRIKE_FT2MUD CSTRIKE_FT3GRAS CSTRIKE_FT4APHT CSTRIKE_ME1CLNG CSTRIKE_ME1GRAT CSTRIKE_ME2DRST CSTRIKE_ME2RSTW CSTRIKE_ME4DCLN CSTRIKE_ME4GREB CSTRIKE_ME4METL CSTRIKE_ME4RADR CSTRIKE_ME7CAUT CSTRIKE_MJ3SHRU CSTRIKE_OE1BXSD CSTRIKE_OE1BXTP CSTRIKE_OE1LGBM CSTRIKE_OE1SMBM CSTRIKE_OE2STRR CSTRIKE_OE2VENT CSTRIKE_OE4FNVT CSTRIKE_OE4PNL CSTRIKE_OE4PNLH CSTRIKE_OE4VENT CSTRIKE_OE6TNKF CSTRIKE_OE6TNKS CSTRIKE_WB6CLMN CSTRIKE_WB6FRAM CSTRIKE_WB6HEDR CSTRIKE_WB6PLN1 CSTRIKE_WB6PLN2 CSTRIKE_WB6PLN3 CSTRIKE_WB6PLN4 CSTRIKE_WB6WND CSTRIKE_WB6WND2 CSTRIKE_WE2PPWL CSTRIKE_WE2RIBD CSTRIKE_WG1OFCE CSTRIKE_WR4CCDR CSTRIKE_WR4CCGG CSTRIKE_WR4CCPN CSTRIKE_WR4CCVT CSTRIKE_WR4CCWD CSTRIKE_WR4RGH CSTRIKE_WR7PLN CSTRIKE_WR7PLNF {CSTRIKE_LE6LAD {CSTRIKE_OE4VEN
!!!MOTEN_AZTEC
!!!MOTEN_AZTEC
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
11-05-2010 by cspion
Hits: 45
Slots: 32
M F L
!AS_FORTRESS
!AS_FORTRESS
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 99
Slots: 19
M F L
$10000$_SUB
$10000$_SUB
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
11-05-2010 by cspion
Hits: 132
Slots: 24
M F L
2000_16_DROID_ALLECHANTE
2000_16_DROID_ALLECHANTE
16.0/10016.0/10016.0/10016.0/10016.0/100
05-14-2016 by Moonshine
Hits: 154
Slots: 20
M F L
2BBHOP
2BBHOP
0.0/1000.0/1000.0/1000.0/1000.0/100
05-13-2015 by Ch40$
Hits: 58
Slots: 66
M F L
35HP_DVACH
35HP_DVACH
18.0/10018.0/10018.0/10018.0/10018.0/100View maps related to this map
02-17-2024 by Ayanami
Hits: 20
Slots: 30
M F L
4HIGHLAKES
4HIGHLAKES
0.0/1000.0/1000.0/1000.0/1000.0/100
04-24-2015 by Ch40$
Hits: 73
Slots: 20
M F L
AG_LONGYARD
AG_LONGYARD
0.0/1000.0/1000.0/1000.0/1000.0/100
06-07-2014 by S3B
Hits: 31
Slots: 17
M F L
AIM_9
AIM_9
0.0/1000.0/1000.0/1000.0/1000.0/100
12-10-2013 by MILBURN
Hits: 25
Slots: 16
M F L
AIM_AWPDESERT
AIM_AWPDESERT
0.0/1000.0/1000.0/1000.0/1000.0/100
04-03-2012 by Chapo
Hits: 87
Slots: 25
M F L
AIM_COOKIE_REAL
AIM_COOKIE_REAL
0.0/1000.0/1000.0/1000.0/1000.0/100
01-15-2005 by Chapo
Hits: 51
Slots: 48
M F L
AIM_DEVRU
AIM_DEVRU
0.0/1000.0/1000.0/1000.0/1000.0/100
11-18-2013 by MILBURN
Hits: 32
Slots: 20
M F L
AIM_EDWIN_K_HELLMATCH_CZ
AIM_EDWIN_K_HELLMATCH_CZ
0.0/1000.0/1000.0/1000.0/1000.0/100
04-10-2005 by Chapo
Hits: 38
Slots: 24
M F L
AIM_EXKELLO
AIM_EXKELLO
0.0/1000.0/1000.0/1000.0/1000.0/100
05-09-2011 by Chapo
Hits: 20
Slots: 41
M F L
AIM_HASEN
AIM_HASEN
0.0/1000.0/1000.0/1000.0/1000.0/100
12-27-2012 by Chapo
Hits: 38
Slots: 20
M F L
AIM_MAC_TMP_V2
AIM_MAC_TMP_V2
0.0/1000.0/1000.0/1000.0/1000.0/100
01-05-2009 by Chapo
Hits: 38
Slots: 20
M F L
AIM_MAP_MP5
AIM_MAP_MP5
0.0/1000.0/1000.0/1000.0/1000.0/100
08-26-2004 by GranD_SchtrumF
Hits: 194
Slots: 18
M F L
AIM_MAP_NLS
AIM_MAP_NLS
0.0/1000.0/1000.0/1000.0/1000.0/100
11-25-2009 by Chapo
Hits: 62
Slots: 72
M F L
AIM_MARIO-LELRE
AIM_MARIO-LELRE
0.0/1000.0/1000.0/1000.0/1000.0/100
07-08-2006 by Chapo
Hits: 64
Slots: 32
M F L
AIM_MUGGE_DEAGLE
AIM_MUGGE_DEAGLE
0.0/1000.0/1000.0/1000.0/1000.0/100
07-09-2013 by S3B
Hits: 33
Slots: 28
M F L
AIM_SC
AIM_SC
0.0/1000.0/1000.0/1000.0/1000.0/100
11-26-2006 by Chapo
Hits: 45
Slots: 62
M F L
AIM_SLIPPURINN
AIM_SLIPPURINN
0.0/1000.0/1000.0/1000.0/1000.0/100
03-04-2009 by Chapo
Hits: 43
Slots: 18
M F L
AIM_VILLAGE
AIM_VILLAGE
0.0/1000.0/1000.0/1000.0/1000.0/100
01-07-2007 by Chapo
Hits: 64
Slots: 28
M F L
AIM_VILLAGE_AFRICA
AIM_VILLAGE_AFRICA
10.0/10010.0/10010.0/10010.0/10010.0/100
11-10-2013 by MILBURN
Hits: 43
Slots: 34
M F L
AIM_XCEL
AIM_XCEL
0.0/1000.0/1000.0/1000.0/1000.0/100
06-12-2009 by Chapo
Hits: 36
Slots: 18
M F L
AS_FORTRESS
AS_FORTRESS
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
12-21-2004 by Chapo
Hits: 95
Slots: 19
M F L
AS_TUNDRA_CZ
AS_TUNDRA_CZ
0.0/1000.0/1000.0/1000.0/1000.0/100
03-25-2013 by S3B
Hits: 178
Slots: 25
M F L
AWP_AZTECAREA
AWP_AZTECAREA
0.0/1000.0/1000.0/1000.0/1000.0/100
08-07-2013 by MILBURN
Hits: 98
Slots: 32
M F L
AWP_CASTLETOWERS
AWP_CASTLETOWERS
0.0/1000.0/1000.0/1000.0/1000.0/100
11-29-2012 by Chapo
Hits: 31
Slots: 16
M F L
BHOP_LONGWAY
BHOP_LONGWAY
0.0/1000.0/1000.0/1000.0/1000.0/100
05-17-2015 by Ch40$
Hits: 36
Slots: 64
M F L
BKZ_GOLDBHOP_X
BKZ_GOLDBHOP_X
0.0/1000.0/1000.0/1000.0/1000.0/100
10-07-2013 by S3B
Hits: 169
Slots: 16
M F L
BORTON_ARVIZ
BORTON_ARVIZ
0.0/1000.0/1000.0/1000.0/1000.0/100
11-30-2013 by MILBURN
Hits: 31
Slots: 39
M F L
BRIDGESTRIKE
BRIDGESTRIKE
0.0/1000.0/1000.0/1000.0/1000.0/100
10-07-2013 by S3B
Hits: 23
Slots: 36
M F L
CASADOZUMBI.2.2
CASADOZUMBI.2.2
17.0/10017.0/10017.0/10017.0/10017.0/100
11-25-2013 by MILBURN
Hits: 47
Slots: 32
M F L
COR_FUNRUN_B1
COR_FUNRUN_B1
0.0/1000.0/1000.0/1000.0/1000.0/100
12-28-2004 by Chapo
Hits: 40
Slots: 24
M F L
CRATEISLAND_LARGE
CRATEISLAND_LARGE
0.0/1000.0/1000.0/1000.0/1000.0/100
05-27-2007 by benneb
Hits: 52
Slots: 32
M F L
CSS_CASTLE_BRIDGE
CSS_CASTLE_BRIDGE
0.0/1000.0/1000.0/1000.0/1000.0/100
03-12-2011 by S3B
Hits: 177
Slots: 16
M F L
CS_CARGO-SAGES-FINAL_CZ
CS_CARGO-SAGES-FINAL_CZ
0.0/1000.0/1000.0/1000.0/1000.0/100
08-07-2010 by D3vil_1664*
Hits: 75
Slots: 32
M F L
CS_CARGO-SAGES_CZ
CS_CARGO-SAGES_CZ
0.0/1000.0/1000.0/1000.0/1000.0/100
08-07-2010 by D3vil_1664*
Hits: 59
Slots: 32
M F L
CS_EDWIN_K_GIANTPILLAR_CZ
CS_EDWIN_K_GIANTPILLAR_CZ
0.0/1000.0/1000.0/1000.0/1000.0/100
12-20-2011 by Chapo
Hits: 46
Slots: 32
M F L
CS_EDWIN_SUMUR_MAUT_CZ
CS_EDWIN_SUMUR_MAUT_CZ
0.0/1000.0/1000.0/1000.0/1000.0/100
11-16-2006 by Chapo
Hits: 40
Slots: 32
M F L
CS_FOOTBALL2008
CS_FOOTBALL2008
0.0/1000.0/1000.0/1000.0/1000.0/100
10-09-2006 by Chapo
Hits: 96
Slots: 40
M F L
CS_FSJAL
CS_FSJAL
0.0/1000.0/1000.0/1000.0/1000.0/100
07-13-2013 by Chapo
Hits: 65
Slots: 12
M F L
CS_SKATEPARK2O9
CS_SKATEPARK2O9
0.0/1000.0/1000.0/1000.0/1000.0/100
04-20-2009 by Chapo
Hits: 47
Slots: 27
M F L
CT'S_JOB
CT'S_JOB
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
11-11-2015 by Chapo
Hits: 24
Slots: 16
M F L
CT_SJOB
CT_SJOB
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 4
Slots: 16
M F L
DARK1
DARK1
0.0/1000.0/1000.0/1000.0/1000.0/100
10-07-2013 by S3B
Hits: 21
Slots: 2
M F L
DEATHRUN_FF_ITALY
DEATHRUN_FF_ITALY
1.0/1001.0/1001.0/1001.0/1001.0/100
11-27-2013 by MILBURN
Hits: 122
Slots: 32
M F L
DE_AZTEC_2010_NEW
DE_AZTEC_2010_NEW
1.0/1001.0/1001.0/1001.0/1001.0/100
12-10-2013 by MILBURN
Hits: 35
Slots: 34
M F L
DE_BASE_BRG
DE_BASE_BRG
18.0/10018.0/10018.0/10018.0/10018.0/100Attached video
12-30-2009 by nono5194
Hits: 75
Slots: 40
M F L
DE_BREGASI
DE_BREGASI
0.0/1000.0/1000.0/1000.0/1000.0/100Attached video
07-24-2013 by MILBURN
Hits: 67
Slots: 20
M F L
DE_CHARTRES_SPRING
DE_CHARTRES_SPRING
19.0/10019.0/10019.0/10019.0/10019.0/100
02-18-2014 by Igrik
Hits: 172
Slots: 34
M F L
DE_COMMISSARIAT_BETA
DE_COMMISSARIAT_BETA
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
09-05-2007 by vincerator
Hits: 84
Slots: 24
M F L
DE_DESERT_TEMPLE
DE_DESERT_TEMPLE
0.0/1000.0/1000.0/1000.0/1000.0/100
08-31-2007 by vincerator
Hits: 127
Slots: 32
M F L
DE_DEVIOUS_HALLS
DE_DEVIOUS_HALLS
0.0/1000.0/1000.0/1000.0/1000.0/100
03-18-2005 by Chapo
Hits: 45
Slots: 32
M F L
DE_DUST2_FIX
DE_DUST2_FIX
1.0/1001.0/1001.0/1001.0/1001.0/100
05-28-2013 by MILBURN
Hits: 165
Slots: 40
M F L
DE_DUSTIER
DE_DUSTIER
1.0/1001.0/1001.0/1001.0/1001.0/100
10-22-2010 by Chapo
Hits: 91
Slots: 17
M F L
DE_DUST_N
DE_DUST_N
0.0/1000.0/1000.0/1000.0/1000.0/100
10-07-2013 by S3B
Hits: 110
Slots: 32
M F L
DE_EDWIN_K_GRAVITY_CZ
DE_EDWIN_K_GRAVITY_CZ
0.0/1000.0/1000.0/1000.0/1000.0/100
10-14-2005 by Chapo
Hits: 32
Slots: 32
M F L
DE_EDWIN_K_KUELAPIS_CZ
DE_EDWIN_K_KUELAPIS_CZ
0.0/1000.0/1000.0/1000.0/1000.0/100
02-08-2006 by Chapo
Hits: 31
Slots: 18
M F L
DE_MAZE_BACKO
DE_MAZE_BACKO
0.0/1000.0/1000.0/1000.0/1000.0/100
01-26-2014 by MILBURN
Hits: 30
Slots: 32
M F L
DE_RATSXL
DE_RATSXL
0.0/1000.0/1000.0/1000.0/1000.0/100
04-12-2013 by Ch40$
Hits: 60
Slots: 20
M F L
DE_RB4_3
DE_RB4_3
0.0/1000.0/1000.0/1000.0/1000.0/100
10-07-2013 by S3B
Hits: 54
Slots: 26
M F L
DE_RECLUSION_V1
DE_RECLUSION_V1
0.0/1000.0/1000.0/1000.0/1000.0/100
11-13-2012 by Chapo
Hits: 61
Slots: 28
M F L
DE_TRAIN
DE_TRAIN
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
08-28-2013 by MILBURN
Hits: 89
Slots: 0
M F L
DM_CORRIDOR
DM_CORRIDOR
17.0/10017.0/10017.0/10017.0/10017.0/100
10-14-2013 by MILBURN
Hits: 85
Slots: 32
M F L
DM_FRAGMANIA_FOREST
DM_FRAGMANIA_FOREST
0.0/1000.0/1000.0/1000.0/1000.0/100
11-18-2013 by MILBURN
Hits: 43
Slots: 39
M F L
DM_SPACECITY
DM_SPACECITY
0.0/1000.0/1000.0/1000.0/1000.0/100
07-27-2012 by Chapo
Hits: 29
Slots: 31
M F L
DM_VACANT
DM_VACANT
0.0/1000.0/1000.0/1000.0/1000.0/100
05-24-2013 by S3B
Hits: 83
Slots: 24
M F L
DOD_ARIZONA
DOD_ARIZONA
0.0/1000.0/1000.0/1000.0/1000.0/100Attached video
10-14-2011 by Ch40$
Hits: 118
Slots: 20
M F L
DOD_AWP_CITY_B3
DOD_AWP_CITY_B3
3.0/1003.0/1003.0/1003.0/1003.0/100
10-20-2014 by Ch40$
Hits: 36
Slots: 31
M F L
DOD_BLUESTONE_V1
DOD_BLUESTONE_V1
0.0/1000.0/1000.0/1000.0/1000.0/100
01-03-2012 by Ch40$
Hits: 73
Slots: 32
M F L
DOD_CHINATOWN
DOD_CHINATOWN
0.0/1000.0/1000.0/1000.0/1000.0/100Attached video
11-29-2013 by Igrik
Hits: 82
Slots: 20
M F L
DOD_DAMAGE_V2
DOD_DAMAGE_V2
0.0/1000.0/1000.0/1000.0/1000.0/100
07-19-2013 by Ch40$
Hits: 41
Slots: 32
M F L
DOD_DESERT_CITY
DOD_DESERT_CITY
0.0/1000.0/1000.0/1000.0/1000.0/100
02-04-2015 by Ch40$
Hits: 51
Slots: 34
M F L
DOD_DUST@ICE
DOD_DUST@ICE
0.0/1000.0/1000.0/1000.0/1000.0/100
06-09-2011 by Chapo
Hits: 53
Slots: 31
M F L
DOD_DUSTJUMP
DOD_DUSTJUMP
0.0/1000.0/1000.0/1000.0/1000.0/100Attached video
03-16-2011 by Chapo
Hits: 44
Slots: 16
M F L
DOD_DUSTYAZTEC
DOD_DUSTYAZTEC
16.0/10016.0/10016.0/10016.0/10016.0/100Attached video
10-07-2011 by Ch40$
Hits: 49
Slots: 36
M F L
DOD_DUST_2002WB
DOD_DUST_2002WB
0.0/1000.0/1000.0/1000.0/1000.0/100Attached video
03-28-2011 by Chapo
Hits: 44
Slots: 28
M F L
DOD_DUST_2004
DOD_DUST_2004
0.0/1000.0/1000.0/1000.0/1000.0/100
06-16-2011 by Chapo
Hits: 41
Slots: 20
M F L
DOD_DUST_2005
DOD_DUST_2005
16.0/10016.0/10016.0/10016.0/10016.0/100
06-14-2011 by Chapo
Hits: 43
Slots: 32
M F L
DOD_DUST_B2
DOD_DUST_B2
16.0/10016.0/10016.0/10016.0/10016.0/100
10-25-2011 by Ch40$
Hits: 65
Slots: 31
M F L
DOD_FOODLION_B1
DOD_FOODLION_B1
1.0/1001.0/1001.0/1001.0/1001.0/100
12-27-2012 by Ch40$
Hits: 42
Slots: 20
M F L
DOD_GIMLIRATS
DOD_GIMLIRATS
0.0/1000.0/1000.0/1000.0/1000.0/100
09-10-2012 by Ch40$
Hits: 61
Slots: 23
M F L
DOD_GORANGE
DOD_GORANGE
0.0/1000.0/1000.0/1000.0/1000.0/100
08-15-2013 by Ch40$
Hits: 31
Slots: 32
M F L
DOD_GREECE
DOD_GREECE
0.0/1000.0/1000.0/1000.0/1000.0/100
07-28-2013 by Ch40$
Hits: 56
Slots: 20
M F L
DOD_HOUSES_M
DOD_HOUSES_M
10.0/10010.0/10010.0/10010.0/10010.0/100
02-09-2015 by Ch40$
Hits: 30
Slots: 32
M F L
DOD_INSTEK_MTEK
DOD_INSTEK_MTEK
0.0/1000.0/1000.0/1000.0/1000.0/100
01-04-2017 by Rottendonkey
Hits: 30
Slots: 32
M F L
DOD_ITALY_MINI
DOD_ITALY_MINI
0.0/1000.0/1000.0/1000.0/1000.0/100
09-16-2011 by Ch40$
Hits: 74
Slots: 32
M F L
DOD_KZ_STATUEOFLIBERTY
DOD_KZ_STATUEOFLIBERTY
0.0/1000.0/1000.0/1000.0/1000.0/100
09-01-2013 by Ch40$
Hits: 39
Slots: 24
M F L
DOD_LOLZ
DOD_LOLZ
0.0/1000.0/1000.0/1000.0/1000.0/100
02-02-2015 by Ch40$
Hits: 26
Slots: 30
M F L
DOD_MING
DOD_MING
16.0/10016.0/10016.0/10016.0/10016.0/100
10-15-2011 by Ch40$
Hits: 61
Slots: 32
M F L
DOD_MUSEUM_V1
DOD_MUSEUM_V1
0.0/1000.0/1000.0/1000.0/1000.0/100
09-11-2013 by Ch40$
Hits: 39
Slots: 16
M F L
DOD_MUSEUM_V2
DOD_MUSEUM_V2
0.0/1000.0/1000.0/1000.0/1000.0/100
02-25-2014 by Ch40$
Hits: 57
Slots: 16
M F L
DOD_PREDATOR_2
DOD_PREDATOR_2
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DOD_PWNHOUSE_B1
DOD_PWNHOUSE_B1
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DOD_RATS3_V2
DOD_RATS3_V2
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DOD_RATSVROOM
DOD_RATSVROOM
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DOD_RATSVROOM_B2
DOD_RATSVROOM_B2
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DOD_RATS_2007
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DOD_REDTOWN_MTEK
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DOD_ROTTERDAM2_B3
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DOD_SLIDE
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DOD_STONEPIT
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DOD_SUEDTIROL_B3
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DOD_SWISSB_V1
DOD_SWISSB_V1
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DOD_TADUHHH_B1
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DOD_THUNDERCS_B1
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DOD_TRAIN_B2
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DOD_TUNDRAH
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DOD_ULOTRIX
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DOD_WARM_UP
DOD_WARM_UP
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DUTCH_FACILITY
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ENTBUG_FIXER
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ES_DYRDOM
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FUN-FACTORY-SAGES
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FUN_ALLINONE32
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FY_BADAN
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FY_HONNYCOMB_V2
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FY_LAGER
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FY_MATTHRIX_MINI
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GG_K1
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GG_OFFICEWORLD
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GG_SHOT_GRASS
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HAJZE
HAJZE
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HLDM_RURAL
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HL_NUKE
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HNSRO_CITYJUMP
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JAIL_ANADOLU_V1
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JAIL_LEAKLI
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JAIL_LONELY_V4
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JAIL_MINIFUN
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JAIL_NIGHTCREW
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JAIL_STORM
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KA_UNKNOWN_V1
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KCD_WEEDFIRE2
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KIRKS_HOUSE
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KNIFE_METRO
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KT_AZTECCLIMB
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KT_MEGACLIFF
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LISIUR
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LM_LADDERMAZE
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LOT_8
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ML_WINTERBLOCK
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NB_NOOBGAME_SICKJ
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NOTKZ_KX_KELTENBLOCK
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NOTKZ_ML_MOUNTHARD
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OPPOSINGFORCE
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PNX_UNDERGROUND
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SCHOOL
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SURF_HTH_PACMAN
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SURF_SYMB1_FINAL
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TIRE
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TS_DOMOHILLS_JRO
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WOOD_PISTOLS
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XJBG_BHOPCLIMBLONGJUMP_B01
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ZM_ADS
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ZM_HIDEOUT
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ZM_LAB_HORROR_BETA
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Community 17b
Shoutbox
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
Yesterday at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Yesterday at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
Yesterday at 4:43 PM
It's not because of 7Z, there are some file server errors
Yesterday at 4:53 PM
Retry after a while when there is less load on website, it should work then
Yesterday at 4:57 PM
Ok I will, thanks for the info.
*
Yesterday at 4:58 PM
smiley
Yesterday at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
Today at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
Today at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
Today at 4:31 PM
Forum
void Byplt-authored Maps: Oddballs
 Today at 5:44 PM by ParaBolt
void Map Summary
 Yesterday at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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