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JUNGZ0
03-20-2015 by Ch40$
Hits: 9
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!nm_lava1 !nm_water1 !nm_water3 !nm_water4 +0nm_coal +0nm_waterfall +1nm_coal +1nm_waterfall +2nm_coal +2nm_waterfall +3nm_waterfall hint nm_bb_16 nm_cntrl1 nm_cntrl2 nm_cntrl3 nm_conc1 nm_conc2 nm_conc3 nm_conc4 nm_cop1 nm_cop2 nm_crate1 nm_door1 nm_door2 nm_door3 nm_drkred nm_fabric1 nm_fabric11 nm_fabric12 nm_fabric14 nm_fabric5 nm_fabric7 nm_gen65 nm_glass2 nm_glass3 nm_glass4 nm_glass5 nm_glass6 nm_glass7 nm_glass8 nm_grave1 nm_grave2 nm_grave3 nm_grave4 nm_grave5 nm_hllgt1 nm_leaves7 nm_leaves8 nm_lit1drk nm_metal1 nm_metal2 nm_metal3 nm_metal4 nm_metal5 nm_metal6 nm_metal7 nm_metal8 nm_metal9 nm_outside1 nm_outside3 nm_outside4 nm_outside7 nm_pcg1 nm_pic1 nm_pic2 nm_rock1 nm_rock10 nm_rock11 nm_rock12 nm_rock16 nm_rock18 nm_rock2 nm_rock21 nm_rock22 nm_rock24 nm_rock25 nm_rock26 nm_rock27 nm_rock28 nm_rock29 nm_rock2a nm_rock3 nm_rock30 nm_rock31 nm_rock32 nm_rock33 nm_rock4 nm_rock7 nm_rock8 nm_rock9 nm_roof1 nm_roof2 nm_roof3 nm_roof3a nm_sign4 nm_sign5 nm_sign6 nm_sign7 nm_sign8 nm_sign9a nm_train1 nm_train2 nm_train3 nm_train4 nm_train5 nm_train6 nm_truck1 nm_truck2 nm_truck3 nm_truck4 nm_wall1 nm_wall10 nm_wall11 nm_wall12 nm_wall13 nm_wall14 nm_wall15 nm_wall19 nm_wall23 nm_wall3 nm_wall4 nm_wall7 nm_wood1 nm_wood12 nm_wood13 nm_wood14 nm_wood15 nm_wood16 nm_wood17 nm_wood18 nm_wood21 nm_wood22 nm_wood23 nm_wood24 nm_wood25 nm_wood27 nm_wood3 nm_wood4 nm_wood5 nm_wood6 nm_wood7 nm_wood8 nm_wood9 {nm_grate1 {nm_leaves3 {nm_leaves4 {nm_leaves5 {nm_leaves6 {nm_neonsign {nm_sig {nm_sign10 {nm_sign11 {nm_sign12 {nm_they5 {nm_they6
CONC_SPOOKS_BETA
CONC_SPOOKS_BETA
0.0/1000.0/1000.0/1000.0/1000.0/100
03-20-2015 by Ch40$
Hits: 18
Slots: 1
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Community 17b
Shoutbox
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
05-04-2025 at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
05-04-2025 at 3:27 AM
give an example?
05-04-2025 at 6:27 AM
examples here: (Link)

and other map: (Link)
05-05-2025 at 2:19 PM
can confirm I can't download these 2 maps either, the bar keeps loading until it gives up with no error
05-05-2025 at 8:29 PM
Confirmed for both maps. When I use ViewZipContent it gives the following error: Archive not found, unreadable or doesn't contain any file.
05-05-2025 at 8:39 PM
Strange, as the red download button still displays a certain amount of KB, instead of being not present when a zip is missing.
05-05-2025 at 8:40 PM
So presumably it got damaged during the attack or something went/was wrong with the backup.
05-05-2025 at 8:44 PM
@qoLmE: Hi. Yes, I put the mapper name as the server name )
Yesterday at 3:59 PM
The realm of byplt is over!!! Lol.
No, I have deleted his name in all author fields.
Also posted the BIG list. You can find it here.
You guys will be pretty busy smiley
Yesterday at 9:27 PM
Forum
void Byplt-authored Maps: Main list
 Yesterday at 9:21 PM by qoLmE
void Byplt-authored Maps: Oddballs
 Yesterday at 9:53 AM by qoLmE
void Map Summary
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void Map Cs 1.6 Sur Serveur Cz
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