By continuing to use the site, you agree to the use of cookies. You can find out more by following this link.
Page:
Search
1 Items
NIGHTMARE_TEXTURES
04-26-2015 by game
Hits: 17
15 868 KB
Click on "Content" above to see images
+0~lgt2 41ec9a85_00_00_ DN_blank_00_00_ DN_cover_00_00_ DN_ex1_00_00_00 DN_ex2_00_00_00 DN_page_00_00_0 _water01_00_00_ back_00_00_00 beton_2 black blood_gunshot_d blueblackflash_ c-1465_1382_-15 c-1465_1382_-1x c-1465_1382_11x c-1465_1382_d15 c-1465_1382_dg c-1465_1382_v14 c-1465_1382_v15 c-1789_9951 c-1789_995_-155 c-1789_995_-15x c-1789_995_-g c-1789_995_d c-1789_995_x c-1789_995_y cardbox1 cheap_v2_512_00 cm_black cm_door_a02 cm_door_f05 cm_sign_04 cm_sign_05 cm_sign_07 concreteground concretewall066 crateaztec cross_diffuse_0 decalstain004a_ doorbutton_blue drips_00_00_00 dt_wood2_00_00_ e3_logodoor_00_ em_concrete_c01 em_concrete_e01 em_concrete_e02 em_door_a03 em_glass_a01 em_metal_c01 em_metal_f01 em_vent_a01 em_vent_b01 eyeball_l_00_ eyeball_l_00_00 eyeball_r_00_00 face_00_00_00 ff_bark_00_00_0 flame_4b_05_00_ flame_4b_06_00_ flame_4b_07_00_ flame_4b_08_00_ flame_4b_09_00_ flame_4b_10_00_ flame_4b_11_00_ flame_4b_12_00_ flame_4b_13_00_ flame_4b_14_00_ glasswindowbrea hint_message_00 hl2dm_banner_00 hype_dirt2b hype_floor2b hype_mwall3a hype_road1a karpassieni_00_ light_chandelie lilypads_00_00_ log_00_00_00 mega_window_00_ metalwall058a_m milswitch003_00 more_detail_dar nade_00_00_00 nade_01_00_00 nade_02_00_00 nade_03_00_00 nade_04_00_00 new_wood_high_0 noise_detail_01 ob_bath_room_mi ob_chruch_floor ob_church_stand ob_fly_watter_0 ob_ivy_ladder_b ob_outside_floo ob_plaster_00_0 ob_red_arrow_sp ob_skull_00_00_ ob_tv_static_00 ob_tv_static_01 ob_tv_static_02 ob_tv_static_03 ob_tv_static_04 ob_tv_static_05 ob_white_arrow_ pages_00_00_00 pgib_p1_00_00_0 prodventa_00_00 props_bones_00_ pwtrim2_00_00_0 rd_gargoyle_dif rope_fixed_00_0 spark_00_00_00 spark_brightnes spark_v2_00_00_ splash1_00_00_0 splash1_blood_0 splash2_00_00_0 splash3_00_00_0 splash4_00_00_0 splashwake1_00_ splashwake3_00_ st_00_00_00 st_spec_00_00_0 wallgrass water01_00_00_0 ws_022 yellowflare_00_ {fence02
 
Sort by in with results by page
Random Maps
 
Community 17b
Shoutbox
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
05-04-2025 at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
05-04-2025 at 3:27 AM
give an example?
05-04-2025 at 6:27 AM
examples here: (Link)

and other map: (Link)
Yesterday at 2:19 PM
can confirm I can't download these 2 maps either, the bar keeps loading until it gives up with no error
Yesterday at 8:29 PM
Confirmed for both maps. When I use ViewZipContent it gives the following error: Archive not found, unreadable or doesn't contain any file.
Yesterday at 8:39 PM
Strange, as the red download button still displays a certain amount of KB, instead of being not present when a zip is missing.
Yesterday at 8:40 PM
So presumably it got damaged during the attack or something went/was wrong with the backup.
Yesterday at 8:44 PM
@qoLmE: Hi. Yes, I put the mapper name as the server name )
Today at 3:59 PM
Forum
void Byplt-authored Maps: Oddballs
 Today at 9:53 AM by qoLmE
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
Donations
Ads
Statistics

834 visitor(s) during the last 15 minutes:

247 guest(s), 2 member(s), 585 bot(s).

Our site hosts 36584 registered members.

1139 absolute unique visitors today (1259 yesterday).

Connected Member(s)
Lithuania
7:31:51 PM
Russia (Russian Federation)
7:31:02 PM
Bulgaria
7:24:02 PM

17Buddies's website offers at this time 107 987 total uniques and verified maps including 59 105 HL1 maps, 45 579 HL2 maps and 3 303 CS:GO maps, representing 372,67 GB disk space.

There were today 442 maps downloads (541 yesterday) representing 1,23 GB transfered (2,26 GB yesterday).

This page was generated in 0.73 s and required 576 SQL queries.

void
void