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OP4CTF
05-04-2015 by Cupe
Hits: 200
6 108 KB
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!C2A54C !coolant5 +0ba_oldmed +0ba_recharger +0pcv_unit +aba_oldmed +aba_recharger +apcv_unit 0button1 0genpipe1 1out_w3 3light1 aelev_up aux_pwr_off ba_oldmed_side ba_oldmed_top ba_power_03 ba_power_05 ba_power_06 ba_power_08 ba_power_10 ba_power_11 ba_power_13 ba_power_14 ba_pwr_02 ba_rechargeb ba_rechargec ba_tnnl_lgt1 ba_trn_lt1 bm_concrete_04 bm_crate_01a bm_crate_01b bm_crate_01c bm_crate_02a bm_crate_02b bm_crate_02c bm_dr_01 bm_lab1_w1g bm_pipe_02 bm_sign_cca_01 bm_sign_dir_01 bm_sign_lft_02 bm_sign_mnt_01 bm_tnnl_03 bm_tnnl_04_sym bm_w6_01 border_grn_01 border_org_01 box_snw_01 box_snw_02 box_snw_03 box_snw_04 box_snw_05 bttn_brk_01 caution_grn_01 caution_grn_02 caution_org_01 caution_org_02 conc_strp_01 conc_strp_02 conc_strp_03 conc_strp_04 conc_strp_05 conc_top_01 conc_top_02 conc_wall_01 conc_wall_02 conc_wall_03 conc_wall_04 conc_wall_05 conc_wall_06 conc_wall_07 conc_wall_08 conc_wall_09 concrete_01 concrete_02 concrete_gen_01 concrete_grn_01 concrete_grn_02 concrete_grn_03 concrete_grn_04 concrete_grn_05 concrete_grn_06 concrete_grn_07 concrete_grn_08 concrete_grn_09 concrete_grn_10 concrete_grn_11 concrete_grn_12 concrete_org_01 concrete_org_02 concrete_org_03 concrete_org_04 concrete_org_05 concrete_org_06 concrete_org_07 concrete_org_08 concrete_org_09 concrete_org_10 concrete_org_11 concrete_org_12 cp_arctic cp_arctic_bm cp_arctic_op cp_badlands cp_badlands_bm cp_badlands_op cp_desert cp_desert_bm cp_desert_op cp_jungle cp_jungle_bm cp_jungle_op crate_grn_01 crate_grn_02 crate_grn_03 crate_grn_04 crate_org_01 crate_org_02 crate_org_03 crate_org_04 dm_cal_05 dm_trim_01 door_grn_01 door_grn_02 door_grn_03 door_grn_04 door_grn_05 door_grn_06 door_grn_07 door_grn_08 door_org_01 door_org_02 door_org_03 door_org_04 door_org_05 door_org_06 door_org_07 door_org_08 dr_cntrl_dmg_04 drkmtls1 elev_door_01 jungle_erosion_ jungle_floor_01 jungle_floor_02 jungle_ground__ jungle_strip jungle_strip_01 jungle_wall_01 jungle_wall_02 jungle_wall_03 jungle_wall_04 jungle_wall_05 lab1_light_01a lab1_light_01b lgeneric86 lgeneric86r light2a light4a light6a light_green light_orange metal_a_04 mtl_snw_a_01 mtlwall_brn_01 mtlwall_grn_01 mtlwall_grn_02 mtlwall_gry_01 mtlwall_org_01 mtlwall_org_02 op4_concrete_04 op4_crate_01a op4_dr_01 op4_lab1_w1g op4_out_w5b_01 op4_pipe_01 op4_sign_cca_01 op4_sign_dir_01 op4_sign_mnt_01 op4_sign_rt_02 op4_tnnl_03 op4_tnnl_04_sym op4cp_1_bm op4cp_1_free op4cp_1_op op4cp_2_bm op4cp_2_free op4cp_2_op op4cp_3_bm op4cp_3_free op4cp_3_op op4cp_4_bm op4cp_4_free op4cp_4_op pcv_edge_01 pillar_concrete pillar_ladder pipe_gray_01 pipe_grn_01 pipe_grn_02 pipe_org_01 pipe_org_02 power_meter_01 redstripe_01 rock_brn_01 rock_brn_01a rock_crunchy_01 rock_sandy_01 rock_sandy_02 rock_sandy_03 rock_sandy_04 rock_sandy_05 rock_snowy_01 rock_snowy_02 rock_unwtr_01 rock_unwtr_02 rocky_grass_01 sand_01 sand_strip sand_strip_01 scrollclnt5 sign_arrow_01 sign_arrow_02 sign_arrow_03 sign_arrow_04 sign_arrow_05 sign_bd_grn sign_bd_orng sign_biodrn_grn sign_biodrn_orn sign_crate_01 sign_displc_01 sign_displc_02 sign_grn_01 sign_grn_02 sign_grn_03 sign_grn_lft_01 sign_grn_lft_02 sign_grn_lft_03 sign_grn_lft_04 sign_grn_rt_01 sign_grn_rt_02 sign_grn_rt_03 sign_grn_rt_04 sign_mortar_grn sign_mortar_org sign_obs_grn sign_obs_orng sign_org_01 sign_org_02 sign_org_03 sign_org_lft_01 sign_org_lft_02 sign_org_lft_03 sign_org_rt_01 sign_org_rt_02 sign_org_rt_02a sign_org_rt_03 sign_payload_01 sign_pipe_01 sign_pwr_01 sign_vent_grn sign_vent_org snow_01 snow_02 snow_03 snow_flr_01 snow_flr_02 snow_wall_01 snow_wall_02 snow_wall_03 snow_wall_04 snow_wall_gn_02 snow_wall_og_02 trrm_wood2a wall_grn_end wall_grn_end_01 wall_grn_end_02 wall_org_end_01 wall_org_end_02 wall_org_end_03 wall_pipe_g_01 wall_pipe_g_02 wall_pipe_g_03 wall_pipe_o_01 wall_pipe_o_02 wall_pipe_o_03 xeno_grapple_21 xeno_grapple_23 xeno_grapple_7g xeno_grapple_7o xeno_grapple_gs xeno_grapple_os yellow2 {jungle_can_01 {jungle_can_02
DE_SHOPPINGSTREETS
DE_SHOPPINGSTREETS
1.0/1001.0/1001.0/1001.0/1001.0/100
07-27-2022 by Freimaurer
Hits: 55
Slots: 20
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HLECTF_ROUND_ABOUT
HLECTF_ROUND_ABOUT
0.0/1000.0/1000.0/1000.0/1000.0/100
02-19-2022 by Safety1st
Hits: 36
Slots: 1
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@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
05-04-2025 at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
05-04-2025 at 3:27 AM
give an example?
05-04-2025 at 6:27 AM
examples here: (Link)

and other map: (Link)
Yesterday at 2:19 PM
can confirm I can't download these 2 maps either, the bar keeps loading until it gives up with no error
Yesterday at 8:29 PM
Confirmed for both maps. When I use ViewZipContent it gives the following error: Archive not found, unreadable or doesn't contain any file.
Yesterday at 8:39 PM
Strange, as the red download button still displays a certain amount of KB, instead of being not present when a zip is missing.
Yesterday at 8:40 PM
So presumably it got damaged during the attack or something went/was wrong with the backup.
Yesterday at 8:44 PM
@qoLmE: Hi. Yes, I put the mapper name as the server name )
Today at 3:59 PM
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