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NIGHT!
06-03-2015 by game
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001299007 1262028594_37 2d_trees_no_min 3063a504430 460_0___30_0_0_ 4c66a9ca380 77f220ec0 7_resize 961dad910 Grassleaf1_00_0 Jump_Scare_Big_ antlion_bloodst decalgraffiti02 demonic_pentagr face_00_00_00 fine_gate_detai freaks_03 good_and_bad_00 grig_a_00_00_00 grig_b_00_00_00 hockey_00_00_00 images (1) images izrod-na-denya- izrod lampschirm_00_0 map_plan_2d_art maxresdefault mike_zombie_kil ob_baby_00_00_0 ob_base_vent_00 ob_bat_00_00_00 ob_bat_01_00_00 ob_bat_02_00_00 ob_bat_03_00_00 ob_bat_04_00_00 ob_bat_05_00_00 ob_bat_06_00_00 ob_before_night ob_board_00_00_ ob_brick_detail ob_brickh_00_00 ob_brickhmrtr_0 ob_brickjflr_00 ob_carpet_detai ob_carpet_sn03_ ob_church_clock ob_church_ivy01 ob_church_ivy02 ob_cob_00_00_00 ob_cobble02_00_ ob_concretewall ob_cr_miscwood2 ob_cracks_00_00 ob_decal_ligh1 ob_decal_light_ ob_dirt_decal_0 ob_drd_00_00_00 ob_dt_carpet1_0 ob_dt_con_00_00 ob_dt_metal1_00 ob_dt_wood1_00_ ob_dt_wood2_00_ ob_epic_test_00 ob_evil_00_00_0 ob_front_gate_v ob_gta_epic_cus ob_gta_red_bloo ob_gta_water_al ob_gtamikes_blo ob_gtamikes_fis ob_gtamikes_fly ob_infdoorc_00_ ob_infwllftoped ob_irongate01_e ob_ivy_detail_0 ob_ivy_ladder_a ob_map_screen_g ob_metalhull009 ob_metaltruss02 ob_milbeams002_ ob_milflr002_00 ob_mossy_brick_ ob_new_ivy_00_0 ob_noise_detail ob_nukroof01_00 ob_nuksign01_00 ob_offflrb_00_0 ob_offrestrooms ob_offseclight_ ob_offsignb_00_ ob_other_detail ob_other_ivy_02 ob_pi_rug2_00_0 ob_plaster_gta_ ob_plaster_main ob_plasterwallp ob_sewer_lid_HD ob_wall_paper_d ob_water_moving ob_waterfall_no photo_verybig_1 s560x316_o_stud shadow_60_00_00 stones_00_00_00 studenta_2013-7 test_ivy_1_smal th_320_urdn_003 tile_1_00_00_00 tile_2_00_00_00 trap_text_00_00 web_00_00_00
 
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Community 17b
Shoutbox
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
05-04-2025 at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
05-04-2025 at 3:27 AM
give an example?
05-04-2025 at 6:27 AM
examples here: (Link)

and other map: (Link)
Yesterday at 2:19 PM
can confirm I can't download these 2 maps either, the bar keeps loading until it gives up with no error
Yesterday at 8:29 PM
Confirmed for both maps. When I use ViewZipContent it gives the following error: Archive not found, unreadable or doesn't contain any file.
Yesterday at 8:39 PM
Strange, as the red download button still displays a certain amount of KB, instead of being not present when a zip is missing.
Yesterday at 8:40 PM
So presumably it got damaged during the attack or something went/was wrong with the backup.
Yesterday at 8:44 PM
Forum
void Byplt-authored Maps: Oddballs
 Today at 9:53 AM by qoLmE
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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