By continuing to use the site, you agree to the use of cookies. You can find out more by following this link.
Page:
Search
1 Items
ES_TRINITY
08-09-2004 by Chapo
Hits: 363
1 921 KB
!KA_ORANGE_XCLAN
!KA_ORANGE_XCLAN
0.0/1000.0/1000.0/1000.0/1000.0/100
09-29-2009 by Chapo
Hits: 80
Slots: 28
M F L
100HP_XCLAN
100HP_XCLAN
0.0/1000.0/1000.0/1000.0/1000.0/100
12-20-2008 by Chapo
Hits: 65
Slots: 31
M F L
AIM_DEAGLE_XMF
AIM_DEAGLE_XMF
16.0/10016.0/10016.0/10016.0/10016.0/100
05-21-2009 by Elfik72
Hits: 76
Slots: 30
M F L
AIM_KURIATNIK
AIM_KURIATNIK
16.0/10016.0/10016.0/10016.0/10016.0/100
08-21-2010 by Chapo
Hits: 38
Slots: 31
M F L
AIM_M4A!_XCLAN
AIM_M4A!_XCLAN
16.0/10016.0/10016.0/10016.0/10016.0/100
01-02-2011 by S3B
Hits: 47
Slots: 31
M F L
AIM_ORANGE_XCLAN
AIM_ORANGE_XCLAN
16.0/10016.0/10016.0/10016.0/10016.0/100
04-28-2009 by Albator
Hits: 70
Slots: 31
M F L
AIM_SNOW_DEAGLE
AIM_SNOW_DEAGLE
0.0/1000.0/1000.0/1000.0/1000.0/100
12-26-2009 by Chapo
Hits: 42
Slots: 32
M F L
AIM_WANTED_XCLAN
AIM_WANTED_XCLAN
16.0/10016.0/10016.0/10016.0/10016.0/100
08-24-2010 by Chapo
Hits: 32
Slots: 31
M F L
ANES
ANES
0.0/1000.0/1000.0/1000.0/1000.0/100Attached video
12-30-2013 by Plictis
Hits: 51
Slots: 37
M F L
CS_FANTASIA
CS_FANTASIA
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 211
Slots: 32
M F L
CS_GANJAFARM
CS_GANJAFARM
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 107
Slots: 20
M F L
CS_GOTHIC
CS_GOTHIC
1.0/1001.0/1001.0/1001.0/1001.0/100
05-30-2004 by Chapo
Hits: 131
Slots: 18
M F L
CS_GR@VEYARD
CS_GR@VEYARD
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
08-15-2004 by Chapo
Hits: 91
Slots: 32
M F L
CS_GRAVEYARD
CS_GRAVEYARD
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 71
Slots: 32
M F L
CS_JUNGLE_BUNGLE
CS_JUNGLE_BUNGLE
0.0/1000.0/1000.0/1000.0/1000.0/100
10-31-2010 by Chapo
Hits: 68
Slots: 22
M F L
CS_LOST-LAND
CS_LOST-LAND
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 124
Slots: 20
M F L
CS_MAJESTY
CS_MAJESTY
1.0/1001.0/1001.0/1001.0/1001.0/100
10-15-2007 by Thibaut
Hits: 269
Slots: 32
M F L
CS_OMAHA
CS_OMAHA
1.0/1001.0/1001.0/1001.0/1001.0/100View maps related to this map
08-12-2004 by Chapo
Hits: 130
Slots: 31
M F L
CS_OMAHA_JG
CS_OMAHA_JG
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
03-03-2019 by Freimaurer
Hits: 33
Slots: 32
M F L
CS_RATS3
CS_RATS3
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 182
Slots: 32
M F L
CS_SEWERAGE
CS_SEWERAGE
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 74
Slots: 16
M F L
CS_STRATEGY
CS_STRATEGY
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 69
Slots: 20
M F L
CS_TRYSIL
CS_TRYSIL
0.0/1000.0/1000.0/1000.0/1000.0/100
08-12-2004 by Chapo
Hits: 78
Slots: 20
M F L
DE_BAGDAD
DE_BAGDAD
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 280
Slots: 12
M F L
DE_BE@M
DE_BE@M
4.0/1004.0/1004.0/1004.0/1004.0/100
10-15-2007 by Thibaut
Hits: 246
Slots: 28
M F L
DE_CAMPING
DE_CAMPING
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 100
Slots: 28
M F L
DE_DRIVER
DE_DRIVER
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 101
Slots: 32
M F L
DE_DUNEFIGHT
DE_DUNEFIGHT
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 93
Slots: 21
M F L
DE_DUSTICE
DE_DUSTICE
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 46
Slots: 31
M F L
DE_GREEN
DE_GREEN
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 69
Slots: 16
M F L
DE_ROCKFORD
DE_ROCKFORD
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 78
Slots: 20
M F L
DE_SHIP
DE_SHIP
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 257
Slots: 20
M F L
DE_SOUTH
DE_SOUTH
0.0/1000.0/1000.0/1000.0/1000.0/100
06-24-2018 by SILENT KILLER
Hits: 103
Slots: 33
M F L
DE_STARGATE-SG1
DE_STARGATE-SG1
0.0/1000.0/1000.0/1000.0/1000.0/100
05-22-2004 by Chapo
Hits: 481
Slots: 24
M F L
DE_TEMPEL_
DE_TEMPEL_
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 26
Slots: 24
M F L
DE_TUBE2
DE_TUBE2
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 77
Slots: 20
M F L
DE_WATERWORLD
DE_WATERWORLD
0.0/1000.0/1000.0/1000.0/1000.0/100
06-21-2004 by Chapo
Hits: 87
Slots: 24
M F L
DE_XMF_COLONIAL
DE_XMF_COLONIAL
16.0/10016.0/10016.0/10016.0/10016.0/100
08-10-2009 by Chapo
Hits: 111
Slots: 31
M F L
DOD_DUST@ICE
DOD_DUST@ICE
0.0/1000.0/1000.0/1000.0/1000.0/100
06-09-2011 by Chapo
Hits: 53
Slots: 31
M F L
ES_TRINITY
ES_TRINITY
1.0/1001.0/1001.0/1001.0/1001.0/100Attached video
05-02-2004 by Chapo
Hits: 494
Slots: 20
M F L
ES_TRINITY_BETA3
ES_TRINITY_BETA3
0.0/1000.0/1000.0/1000.0/1000.0/100
04-16-2005 by Controversy
Hits: 145
Slots: 20
M F L
FY_BATALLA
FY_BATALLA
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 43
Slots: 24
M F L
GG_DUST_HOUSE
GG_DUST_HOUSE
16.0/10016.0/10016.0/10016.0/10016.0/100
05-21-2009 by Elfik72
Hits: 338
Slots: 38
M F L
GG_SAND_V1
GG_SAND_V1
18.0/10018.0/10018.0/10018.0/10018.0/100
05-23-2010 by Chapo
Hits: 193
Slots: 31
M F L
LOVE_NUT
LOVE_NUT
0.0/1000.0/1000.0/1000.0/1000.0/100
08-06-2018 by SILENT KILLER
Hits: 32
Slots: 24
M F L
SCOUT_FRONTIERZONE
SCOUT_FRONTIERZONE
0.0/1000.0/1000.0/1000.0/1000.0/100
11-27-2010 by S3B
Hits: 41
Slots: 20
M F L
SNOWHOUSE
SNOWHOUSE
0.0/1000.0/1000.0/1000.0/1000.0/100
02-16-2005 by Chapo
Hits: 42
Slots: 12
M F L
U13_KILLBOXES
U13_KILLBOXES
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 67
Slots: 20
M F L
ZP_OUTBASE_BETA
ZP_OUTBASE_BETA
0.0/1000.0/1000.0/1000.0/1000.0/100
11-12-2012 by Chapo
Hits: 47
Slots: 33
M F L
ZP_UNDERGROUND_CSO
ZP_UNDERGROUND_CSO
0.0/1000.0/1000.0/1000.0/1000.0/100
10-28-2013 by S3B
Hits: 88
Slots: 33
M F L
 
Sort by in with results by page
Random Maps
 
Community 17b
Shoutbox
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
Yesterday at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
Yesterday at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
Yesterday at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
Yesterday at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
Yesterday at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
Yesterday at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
Today at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Today at 2:49 PM
Forum
void Map Summary
 Today at 11:56 AM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
Donations
Ads
Statistics

713 visitor(s) during the last 15 minutes:

257 guest(s), 1 member(s), 455 bot(s).

Our site hosts 36580 registered members.

938 absolute unique visitors today (1058 yesterday).

Connected Member(s)
Belgium
qoLmE 
3:18:30 PM

17Buddies's website offers at this time 107 945 total uniques and verified maps including 59 063 HL1 maps, 45 579 HL2 maps and 3 303 CS:GO maps, representing 372,47 GB disk space.

There were today 377 maps downloads (607 yesterday) representing 1,47 GB transfered (2,34 GB yesterday).

This page was generated in 0.66 s and required 801 SQL queries.

void
void