@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
@FIXXOR: Thanks for the explanation. P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it. You'll probably agree with it, right?
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
@FIXXOR: Highly interesting stuff you're posting here. Good you kept the build-in screen message as reference to the "actual" mappers.
I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana? Probably due to the file being a .7z instead of a .rar Or if anyone has this map and want to upload here?
Allright boyzzz! I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be. Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
17Buddies's website offers at this time 107 987 total uniques and verified maps including 59 105 HL1 maps, 45 579 HL2 maps and 3 303 CS:GO maps, representing 372,67 GB disk space.
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