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CS_THUNDER
08-09-2004 by Chapo
Hits: 1 132
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AIM_RISE
AIM_RISE
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01-08-2007 by Chapo
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ANES
ANES
0.0/1000.0/1000.0/1000.0/1000.0/100Attached video
12-30-2013 by Plictis
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Slots: 37
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BB_HANGAR
BB_HANGAR
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12-09-2010 by S3B
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CALIBUR
CALIBUR
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06-29-2014 by sample vodka
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Slots: 16
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CS_ALERT_WAY
CS_ALERT_WAY
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12-31-2012 by ParaBolt
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CS_ALTOSIERRA
CS_ALTOSIERRA
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06-25-2004 by Chapo
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Slots: 24
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CS_BOORG2
CS_BOORG2
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01-20-2013 by S3B
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Slots: 16
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CS_CALI
CS_CALI
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05-30-2004 by Chapo
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Slots: 26
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CS_CHILLOUT
CS_CHILLOUT
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06-17-2004 by Chapo
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CS_DAWN_ASSAULT
CS_DAWN_ASSAULT
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03-13-2005 by Chapo
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CS_DIVING
CS_DIVING
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07-09-2018 by SILENT KILLER
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CS_DIVING2
CS_DIVING2
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07-09-2018 by SILENT KILLER
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Slots: 27
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CS_DRY2
CS_DRY2
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05-30-2004 by Chapo
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CS_ELITESPEEDBALL
CS_ELITESPEEDBALL
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05-30-2004 by Chapo
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CS_FEODAL
CS_FEODAL
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05-30-2004 by Chapo
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CS_FIDALITY
CS_FIDALITY
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05-30-2004 by Chapo
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CS_FUNATIK
CS_FUNATIK
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05-30-2004 by Chapo
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CS_GAMMA
CS_GAMMA
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06-17-2004 by Chapo
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CS_GREEN_ROAD
CS_GREEN_ROAD
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05-06-2013 by Chapo
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CS_HOSTAGE_HOUSE
CS_HOSTAGE_HOUSE
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05-30-2004 by Chapo
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Slots: 20
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CS_ICESTATIONZ
CS_ICESTATIONZ
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06-17-2004 by Chapo
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CS_ICESTATIONZEBRA
CS_ICESTATIONZEBRA
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07-27-2015 by Chapo
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CS_ICESTATIONZEBRAV2
CS_ICESTATIONZEBRAV2
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05-30-2004 by Chapo
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CS_INTIFADA
CS_INTIFADA
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05-30-2004 by Chapo
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CS_KAUTOKEINO
CS_KAUTOKEINO
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10-23-2015 by Chapo
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CS_KOMPLEX
CS_KOMPLEX
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08-12-2004 by Chapo
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CS_METAL
CS_METAL
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05-30-2004 by Chapo
Hits: 54
Slots: 20
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CS_MIDNIGHT
CS_MIDNIGHT
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05-30-2004 by Chapo
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CS_MT_WATERWAR1
CS_MT_WATERWAR1
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05-30-2004 by Chapo
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CS_MT_YEMEN1
CS_MT_YEMEN1
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05-30-2004 by Chapo
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CS_NWAREHOUSE
CS_NWAREHOUSE
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05-30-2004 by Chapo
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CS_POLOSTONE
CS_POLOSTONE
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07-25-2018 by SILENT KILLER
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CS_POLOSTONE2
CS_POLOSTONE2
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07-25-2018 by SILENT KILLER
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Slots: 24
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CS_RATS5
CS_RATS5
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05-30-2004 by Chapo
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CS_RED_SUPPLY
CS_RED_SUPPLY
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05-30-2004 by Chapo
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Slots: 16
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CS_SANDDUNE
CS_SANDDUNE
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07-27-2015 by Chapo
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CS_SD
CS_SD
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08-15-2004 by Chapo
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CS_SERRE_EYRAUD
CS_SERRE_EYRAUD
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05-30-2004 by Chapo
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CS_SNOWRACE
CS_SNOWRACE
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05-30-2004 by Chapo
Hits: 191
Slots: 20
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CS_SPIELPLATZ
CS_SPIELPLATZ
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08-12-2004 by Chapo
Hits: 90
Slots: 20
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CS_THUNDER
CS_THUNDER
11.0/10011.0/10011.0/10011.0/10011.0/100Attached video
05-02-2004 by Chapo
Hits: 919
Slots: 20
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CS_THUNDER5
CS_THUNDER5
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05-30-2004 by Chapo
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CS_THUNDER_32
CS_THUNDER_32
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07-22-2009 by sntroi
Hits: 180
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CS_TREEHOUSE
CS_TREEHOUSE
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11-16-2008 by benneb
Hits: 42
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CS_UNTITLED6
CS_UNTITLED6
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12-01-2012 by ParaBolt
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CS_UNTITLED_EX
CS_UNTITLED_EX
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12-09-2012 by ParaBolt
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DE_AZTEC_FIGHT
DE_AZTEC_FIGHT
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01-14-2006 by WOlg0r
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DE_BLACKMESA_V5
DE_BLACKMESA_V5
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05-30-2004 by Chapo
Hits: 141
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DE_CARGOTANKER
DE_CARGOTANKER
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11-21-2004 by Chapo
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DE_CASTLE_II
DE_CASTLE_II
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05-30-2004 by Chapo
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DE_CEPHE
DE_CEPHE
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11-15-2007 by benneb
Hits: 101
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DE_CHEROKEE
DE_CHEROKEE
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05-30-2004 by Chapo
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DE_CHEROKEE
DE_CHEROKEE
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
09-12-2006 by darkbones
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DE_COMPCLUB_SE
DE_COMPCLUB_SE
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05-30-2004 by Chapo
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Slots: 32
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DE_CRATEWORLD
DE_CRATEWORLD
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08-12-2004 by Chapo
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DE_CUT
DE_CUT
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05-30-2004 by Chapo
Hits: 95
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DE_DAYLIGHT2
DE_DAYLIGHT2
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08-12-2004 by Chapo
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DE_DEFUSE_ME_V11
DE_DEFUSE_ME_V11
1.0/1001.0/1001.0/1001.0/1001.0/100
02-11-2006 by WOlg0r
Hits: 70
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DE_DESERTPIPE
DE_DESERTPIPE
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05-30-2004 by Chapo
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DE_DESERTWORM
DE_DESERTWORM
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05-30-2004 by Chapo
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DE_DEVIOUS_HALLS
DE_DEVIOUS_HALLS
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03-18-2005 by Chapo
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DE_DOME
DE_DOME
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05-30-2004 by Chapo
Hits: 83
Slots: 28
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DE_DOWNBUNKER
DE_DOWNBUNKER
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05-30-2004 by Chapo
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DE_DPCHAOS
DE_DPCHAOS
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06-17-2004 by Chapo
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DE_DRIVER2K
DE_DRIVER2K
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05-30-2004 by Chapo
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Slots: 21
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DE_DUST1920
DE_DUST1920
0.0/1000.0/1000.0/1000.0/1000.0/100Attached video
05-30-2004 by Chapo
Hits: 475
Slots: 31
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DE_DUSTEVOLUTION
DE_DUSTEVOLUTION
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05-30-2004 by Chapo
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DE_FLOOD
DE_FLOOD
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05-30-2004 by Chapo
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DE_GUTEMBERGYALSINA
DE_GUTEMBERGYALSINA
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12-03-2020 by Freimaurer
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DE_HIDEOUT
DE_HIDEOUT
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05-30-2004 by Chapo
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DE_INDY
DE_INDY
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05-30-2004 by Chapo
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DE_LOST_TEMPLE
DE_LOST_TEMPLE
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04-18-2007 by Chapo
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DE_MICROSAFT
DE_MICROSAFT
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05-30-2004 by Chapo
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Slots: 30
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DE_POONSIN
DE_POONSIN
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07-24-2018 by SILENT KILLER
Hits: 87
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DE_RAI
DE_RAI
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05-30-2004 by Chapo
Hits: 103
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DE_ROCKYWASTE
DE_ROCKYWASTE
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12-22-2006 by benneb
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DE_SECTOR1
DE_SECTOR1
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05-30-2004 by Chapo
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DE_TRAPBETA
DE_TRAPBETA
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12-02-2007 by benneb
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DE_TRAPBETA2
DE_TRAPBETA2
16.0/10016.0/10016.0/10016.0/10016.0/100
12-02-2007 by benneb
Hits: 50
Slots: 20
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DE_VILL
DE_VILL
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05-30-2004 by Chapo
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DE_WARHAMMER
DE_WARHAMMER
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06-18-2004 by Chapo
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DE_WORKS
DE_WORKS
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05-30-2004 by Chapo
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DOD_THUNDERCS_B1
DOD_THUNDERCS_B1
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12-26-2016 by Rottendonkey
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FY_ARMORY2
FY_ARMORY2
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05-30-2004 by Chapo
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FY_BADAN
FY_BADAN
2.0/1002.0/1002.0/1002.0/1002.0/100
03-10-2013 by S3B
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FY_ICEWORLD2K2
FY_ICEWORLD2K2
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07-04-2004 by Chapo
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FY_OUCH_SIG
FY_OUCH_SIG
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11-22-2010 by S3B
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KILLAL_PINBALL
KILLAL_PINBALL
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09-21-2013 by S3B
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MINA
MINA
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03-31-2013 by S3B
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SD_CANYON
SD_CANYON
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11-04-2007 by benneb
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SD_THUNDAAA
SD_THUNDAAA
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06-18-2004 by Chapo
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ZM_BUILDINGBETA
ZM_BUILDINGBETA
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10-25-2009 by Chapo
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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