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CS_BDOG
08-09-2004 by Chapo
Hits: 625
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2BBHOP
2BBHOP
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05-13-2015 by Ch40$
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4HIGHLAKES
4HIGHLAKES
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04-24-2015 by Ch40$
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AIM_AK-COLT_TOWERS
AIM_AK-COLT_TOWERS
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08-01-2006 by sylvanere
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AIM_VILLAGE_AFRICA
AIM_VILLAGE_AFRICA
10.0/10010.0/10010.0/10010.0/10010.0/100
11-10-2013 by MILBURN
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ARTHAS_SIEGE
ARTHAS_SIEGE
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07-28-2012 by Chapo
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AWP_TIR-PIGEON
AWP_TIR-PIGEON
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07-27-2015 by Chapo
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AWP_TIR_PIGEON
AWP_TIR_PIGEON
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07-27-2015 by Chapo
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AWP_TOON1
AWP_TOON1
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06-18-2005 by Chapo
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BF2_CASTLE
BF2_CASTLE
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07-27-2015 by Chapo
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BST_RIO
BST_RIO
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11-03-2012 by MILBURN
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CJ_1937_TUNNELWARFARE
CJ_1937_TUNNELWARFARE
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03-06-2011 by xing9634
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CS_ASSAULT2012
CS_ASSAULT2012
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01-17-2013 by S3B
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CS_BACKALLEY
CS_BACKALLEY
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09-21-2009 by Albator
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CS_MOTELL
CS_MOTELL
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09-26-2011 by Chapo
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CS_NEW_ASSAULT
CS_NEW_ASSAULT
2.0/1002.0/1002.0/1002.0/1002.0/100
01-31-2012 by Unisoldier1
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CS_RIO
CS_RIO
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09-21-2009 by Albator
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DEATHRUN_PROJETOCS4
DEATHRUN_PROJETOCS4
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01-26-2012 by KrA40n1
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DE_CZI_BLOK
DE_CZI_BLOK
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11-04-2009 by meu33
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DE_MIDNIGHT_13TH
DE_MIDNIGHT_13TH
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02-27-2011 by Chapo
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DE_NIGHTDEFEND_V2
DE_NIGHTDEFEND_V2
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10-02-2010 by Chapo
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DE_OFFICERATZ
DE_OFFICERATZ
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07-19-2009 by Lord Floppynator
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DE_RATS5
DE_RATS5
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07-19-2009 by Lord Floppynator
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DE_RATS_MARIO
DE_RATS_MARIO
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11-08-2010 by cspion
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DE_RATZ_FINAL
DE_RATZ_FINAL
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07-19-2009 by Lord Floppynator
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DE_TRAIN
DE_TRAIN
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08-28-2013 by MILBURN
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DE_TRAIN_WINTER
DE_TRAIN_WINTER
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12-04-2013 by Plictis
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DE_VEGAS_CZ
DE_VEGAS_CZ
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10-19-2013 by S3B
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DM_ASSAULT_COVID
DM_ASSAULT_COVID
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05-08-2020 by Abdullah Baç
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DM_ASSAULT_METASNIPER
DM_ASSAULT_METASNIPER
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05-08-2020 by Abdullah Baç
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DM_ASSAULT_METASNIPER_V2
DM_ASSAULT_METASNIPER_V2
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05-08-2020 by Abdullah Baç
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DOD_ALIEN
DOD_ALIEN
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03-26-2014 by Ch40$
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DOD_AWP_CITY_B3
DOD_AWP_CITY_B3
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10-20-2014 by Ch40$
Hits: 36
Slots: 31
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DOD_CHINATOWN
DOD_CHINATOWN
0.0/1000.0/1000.0/1000.0/1000.0/100Attached video
11-29-2013 by Igrik
Hits: 82
Slots: 20
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DOD_DUST@ICE
DOD_DUST@ICE
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06-09-2011 by Chapo
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DOD_GASSTATION
DOD_GASSTATION
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09-24-2015 by Chapo
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DOD_OFFICE
DOD_OFFICE
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09-21-2009 by Albator
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DOD_OFFICE_B1
DOD_OFFICE_B1
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12-22-2016 by Rottendonkey
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Slots: 32
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DOD_OFFICE_MTEK
DOD_OFFICE_MTEK
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09-18-2015 by Chapo
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DOD_SUEDTIROL_B3
DOD_SUEDTIROL_B3
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04-23-2012 by Ch40$
Hits: 49
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DOD_SWISSB_V1
DOD_SWISSB_V1
2.0/1002.0/1002.0/1002.0/1002.0/100
01-14-2014 by Ch40$
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DOD_TRAIN_B2
DOD_TRAIN_B2
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08-28-2013 by Ch40$
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FUN_ALLINONE32
FUN_ALLINONE32
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07-27-2015 by Chapo
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FY_BADAN
FY_BADAN
2.0/1002.0/1002.0/1002.0/1002.0/100
03-10-2013 by S3B
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FY_LINNAHALL
FY_LINNAHALL
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09-30-2011 by Chapo
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FY_WATER2
FY_WATER2
1.0/1001.0/1001.0/1001.0/1001.0/100
07-25-2011 by Chapo
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FY_WESTERN_V2
FY_WESTERN_V2
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08-11-2010 by KTUPQ
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FY_ZHEIM
FY_ZHEIM
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07-14-2013 by Chapo
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GG_BRICK_HOUSE
GG_BRICK_HOUSE
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12-03-2023 by Blackcock
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JAIL_OVERMY_V1
JAIL_OVERMY_V1
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03-11-2012 by Chapo
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JAIL_STORM
JAIL_STORM
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09-16-2018 by totheqwe
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KNIFE_METRO
KNIFE_METRO
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11-10-2013 by MILBURN
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U13_KILLBOXES
U13_KILLBOXES
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05-30-2004 by Chapo
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XMAS_APEHOUSE
XMAS_APEHOUSE
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12-14-2007 by Sacripan
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ZE_DUCTOLAB_V1
ZE_DUCTOLAB_V1
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08-09-2012 by KrA40n1
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ZMPT_SCAREDBASE
ZMPT_SCAREDBASE
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11-01-2006 by Chapo
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ZM_ADS
ZM_ADS
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10-06-2013 by S3B
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ZM_RATS_V2
ZM_RATS_V2
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ZM_TREPIDATION_V1
ZM_TREPIDATION_V1
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01-18-2014 by S3B
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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17Buddies's website offers at this time 107 944 total uniques and verified maps including 59 062 HL1 maps, 45 579 HL2 maps and 3 303 CS:GO maps, representing 372,42 GB disk space.

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