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CZDE_DUST
08-09-2004 by Chapo
Hits: 667
3 800 KB
35HP_TWOFLOORS
35HP_TWOFLOORS
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04-27-2014 by WhyConsd
Hits: 87
Slots: 32
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AIM_57_CZ
AIM_57_CZ
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03-17-2008 by Chapo
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AIM_AKCOLT_AG_TEXTURE
AIM_AKCOLT_AG_TEXTURE
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05-27-2011 by Chapo
Hits: 71
Slots: 36
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AIM_DUST04
AIM_DUST04
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03-17-2011 by Chapo
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Slots: 28
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AIM_HITTEMUP_CZ
AIM_HITTEMUP_CZ
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07-27-2015 by Chapo
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AIM_OXSFORD
AIM_OXSFORD
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05-20-2011 by Chapo
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AIM_PINCZOW_DUST
AIM_PINCZOW_DUST
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08-04-2005 by Chapo
Hits: 42
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AIM_PLAYGROUND_CZ
AIM_PLAYGROUND_CZ
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07-26-2009 by Lord Floppynator
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AIM_POOLDAY
AIM_POOLDAY
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04-27-2008 by Chapo
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AS_DESTOWN_CZ
AS_DESTOWN_CZ
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05-08-2008 by Chapo
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AWP_B3TT3RS_CP
AWP_B3TT3RS_CP
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09-30-2013 by CHAPOLIN COLORADO
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AWP_DUST_CP
AWP_DUST_CP
21.0/10021.0/10021.0/10021.0/10021.0/100Attached video
08-02-2013 by CHAPOLIN COLORADO
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AWP_KILLHOUSE
AWP_KILLHOUSE
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06-05-2015 by baisheyard
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AWP_V8_CP
AWP_V8_CP
17.0/10017.0/10017.0/10017.0/10017.0/100Attached video
09-30-2013 by CHAPOLIN COLORADO
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AWP_WATF
AWP_WATF
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02-27-2008 by Chapo
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DE_6PATBA
DE_6PATBA
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03-05-2012 by Plictis
Hits: 141
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DE_ALIA_CZ
DE_ALIA_CZ
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03-18-2013 by S3B
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Slots: 30
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DE_AMMUNITION_DEPOT
DE_AMMUNITION_DEPOT
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09-21-2005 by Chapo
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DE_ANARCHY_CSGO
DE_ANARCHY_CSGO
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03-20-2016 by S3B
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DE_BADDUST_V1
DE_BADDUST_V1
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11-05-2007 by Chapo
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DE_D2B
DE_D2B
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07-31-2011 by Chapo
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DE_DUST2_2008_CZ
DE_DUST2_2008_CZ
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07-31-2011 by Chapo
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DE_DUST2_CZ
DE_DUST2_CZ
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09-19-2006 by Chapo
Hits: 548
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DE_DUST2_CZ
DE_DUST2_CZ
13.0/10013.0/10013.0/10013.0/10013.0/100Attached videoView maps related to this map
05-30-2004 by Chapo
Hits: 864
Slots: 40
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8 561 KB
 
(System Map)
 
DE_DUST2_CZERO
DE_DUST2_CZERO
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07-27-2015 by Chapo
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DE_DUST2_REVOLUTION
DE_DUST2_REVOLUTION
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02-04-2011 by Chapo
Hits: 242
Slots: 60
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DE_DUST2_SNOW_DJ!
DE_DUST2_SNOW_DJ!
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07-27-2015 by Chapo
Hits: 38
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DE_DUST3WAR_B1
DE_DUST3WAR_B1
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09-29-2008 by Chapo
Hits: 106
Slots: 32
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DE_DUSTB_BETA
DE_DUSTB_BETA
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08-31-2012 by dreamer
Hits: 116
Slots: 32
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DE_DUSTMANSION
DE_DUSTMANSION
1.0/1001.0/1001.0/1001.0/1001.0/100
02-04-2006 by WOlg0r
Hits: 159
Slots: 32
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DE_DUSTYCZ
DE_DUSTYCZ
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10-30-2009 by Chapo
Hits: 84
Slots: 32
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DE_DUSTY_INFERNO
DE_DUSTY_INFERNO
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07-31-2011 by Chapo
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DE_DUSTY_INFERNO2
DE_DUSTY_INFERNO2
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02-27-2011 by Chapo
Hits: 330
Slots: 32
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DE_DUST_B
DE_DUST_B
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11-11-2010 by Chapo
Hits: 128
Slots: 32
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DE_DUST_CZ
DE_DUST_CZ
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05-30-2004 by Chapo
Hits: 379
Slots: 32
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DE_DUST_CZ
DE_DUST_CZ
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07-27-2015 by Chapo
Hits: 153
Slots: 32
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DE_DUST_VENDETTA
DE_DUST_VENDETTA
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05-06-2006 by yess89
Hits: 155
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DE_FORGOTTEN_BUILDING_OS
DE_FORGOTTEN_BUILDING_OS
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11-26-2013 by S3B
Hits: 23
Slots: 2
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DE_FY_RATS_ICEWORLD
DE_FY_RATS_ICEWORLD
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07-11-2007 by mypollux
Hits: 110
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DE_HEROES
DE_HEROES
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08-26-2019 by dmitriy qua
Hits: 229
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DE_KETCHUP3
DE_KETCHUP3
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12-30-2012 by Chapo
Hits: 52
Slots: 27
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DE_LEGACY_FINAL
DE_LEGACY_FINAL
1.0/1001.0/1001.0/1001.0/1001.0/100
05-31-2014 by WhyConsd
Hits: 212
Slots: 32
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DE_MINIDUSTDESFRAPPES
DE_MINIDUSTDESFRAPPES
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11-08-2013 by S3B
Hits: 65
Slots: 24
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DE_MIRAGE_2K16
DE_MIRAGE_2K16
0.0/1000.0/1000.0/1000.0/1000.0/100A bug has been reported for this map.
See details for more info.
05-29-2016 by S3B
Hits: 474
Slots: 40
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DE_MORUM_CZ
DE_MORUM_CZ
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03-19-2013 by S3B
Hits: 148
Slots: 30
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DE_NEPTUNED
DE_NEPTUNED
0.0/1000.0/1000.0/1000.0/1000.0/100Attached video
12-27-2005 by WOlg0r
Hits: 233
Slots: 32
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DE_NUKEDUST
DE_NUKEDUST
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04-07-2013 by S3B
Hits: 136
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DE_RASCALS
DE_RASCALS
16.0/10016.0/10016.0/10016.0/10016.0/100
03-10-2013 by S3B
Hits: 222
Slots: 30
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DE_RATS_COMPUTERS
DE_RATS_COMPUTERS
1.0/1001.0/1001.0/1001.0/1001.0/100A bug has been reported for this map.
See details for more info.
05-31-2009 by Chapo
Hits: 147
Slots: 18
M F L
DE_STARLIGHT_CZ
DE_STARLIGHT_CZ
2.0/1002.0/1002.0/1002.0/1002.0/100View maps related to this map
08-23-2007 by Sacripan
Hits: 276
Slots: 32
M F L
DE_TSW_FUNDO2_BR
DE_TSW_FUNDO2_BR
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02-27-2011 by Chapo
Hits: 103
Slots: 40
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DOD_ALIA_MTEK
DOD_ALIA_MTEK
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09-28-2016 by Ch40$
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Slots: 65
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DOD_DUST_CZGL
DOD_DUST_CZGL
19.0/10019.0/10019.0/10019.0/10019.0/100
08-04-2011 by MILBURN
Hits: 61
Slots: 32
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DOD_DUST_REVOLUTION
DOD_DUST_REVOLUTION
1.0/1001.0/1001.0/1001.0/1001.0/100
08-09-2013 by MILBURN
Hits: 45
Slots: 32
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DOD_SSD_AIM
DOD_SSD_AIM
17.0/10017.0/10017.0/10017.0/10017.0/100
10-31-2011 by Ch40$
Hits: 60
Slots: 32
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DUST_TK
DUST_TK
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06-02-2014 by WhyConsd
Hits: 153
Slots: 60
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FY_21DUST
FY_21DUST
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11-21-2005 by Chapo
Hits: 55
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FY_AFK_KILLER21
FY_AFK_KILLER21
16.0/10016.0/10016.0/10016.0/10016.0/100
09-28-2021 by M.S
Hits: 48
Slots: 39
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FY_ALBAZONE
FY_ALBAZONE
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08-20-2012 by S3B
Hits: 36
Slots: 36
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FY_CENTAR
FY_CENTAR
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08-31-2005 by Chapo
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FY_DESERTRUINES
FY_DESERTRUINES
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06-28-2005 by Controversy
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FY_DUST_CP
FY_DUST_CP
17.0/10017.0/10017.0/10017.0/10017.0/100Attached video
04-02-2015 by CHAPOLIN COLORADO
Hits: 126
Slots: 36
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FY_KILLHOUSE
FY_KILLHOUSE
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06-05-2015 by baisheyard
Hits: 37
Slots: 20
M F L
FY_PANCERNY
FY_PANCERNY
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10-06-2011 by S3B
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M F L
GG_CONNECT_BRASIL_CP
GG_CONNECT_BRASIL_CP
23.0/10023.0/10023.0/10023.0/10023.0/100Attached video
03-21-2015 by CHAPOLIN COLORADO
Hits: 106
Slots: 36
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GG_DUST_VILLAGE
GG_DUST_VILLAGE
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01-30-2013 by S3B
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Slots: 24
M F L
GSU_DUSTMILL
GSU_DUSTMILL
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01-03-2016 by S3B
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Slots: 20
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JAIL_204JAILBREAK_V1
JAIL_204JAILBREAK_V1
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04-06-2007 by Chapo
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JAIL_204JAILBREAK_V11
JAIL_204JAILBREAK_V11
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07-27-2015 by Chapo
Hits: 51
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JAIL_MRA
JAIL_MRA
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02-24-2014 by ZZUNK
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KZRO_ROCKCLIMB_HOPZ
KZRO_ROCKCLIMB_HOPZ
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05-11-2009 by Chapo
Hits: 127
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MP_KILLHOUSE
MP_KILLHOUSE
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06-05-2015 by baisheyard
Hits: 50
Slots: 20
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SURF_BOBSTRAINING
SURF_BOBSTRAINING
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07-24-2013 by ZZUNK
Hits: 39
Slots: 32
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SURF_ICEBOB
SURF_ICEBOB
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07-24-2013 by ZZUNK
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SURF_L33TBOB
SURF_L33TBOB
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07-07-2007 by mypollux
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SURF_SKI-1337
SURF_SKI-1337
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01-26-2014 by ZZUNK
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SURF_SKI-REMAKE
SURF_SKI-REMAKE
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07-24-2013 by ZZUNK
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SURF_SKI_REVAMP
SURF_SKI_REVAMP
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01-26-2014 by ZZUNK
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VC__JAIL3_CYNICAL
VC__JAIL3_CYNICAL
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01-26-2014 by ZZUNK
Hits: 39
Slots: 32
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ZM_FUN_WORLD
ZM_FUN_WORLD
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12-05-2007 by Chapo
Hits: 597
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ZM_HOUSE_RMX
ZM_HOUSE_RMX
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08-26-2005 by Chapo
Hits: 52
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ZM_V1_DUST2_2X2
ZM_V1_DUST2_2X2
0.0/1000.0/1000.0/1000.0/1000.0/100
02-04-2013 by S3B
Hits: 121
Slots: 32
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[KM]_BIG_DUST
[KM]_BIG_DUST
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02-08-2005 by Chapo
Hits: 35
Slots: 35
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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