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LIQUIDS
08-09-2004 by Chapo
Hits: 532
2 545 KB
2000_2_NEW
2000_2_NEW
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02-10-2016 by Moonshine
Hits: 213
Slots: 33
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35HP_DVACH
35HP_DVACH
18.0/10018.0/10018.0/10018.0/10018.0/100
02-17-2024 by Ayanami
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Slots: 30
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AIM_DIET_ELIG
AIM_DIET_ELIG
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11-01-2011 by Chapo
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AIM_M4CZI
AIM_M4CZI
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01-22-2007 by Chapo
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AIM_TURN_HANGAR
AIM_TURN_HANGAR
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06-12-2006 by darkbones
Hits: 63
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AVANTI
AVANTI
21.0/10021.0/10021.0/10021.0/10021.0/100Attached videoshared
03-04-2014 by Igrik
Hits: 36
Slots: 127
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4 302 KB
 
(System Map)
 
BB_IMPOSSIBLE
BB_IMPOSSIBLE
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06-30-2013 by Chapo
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Slots: 54
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BKZ_BRONX
BKZ_BRONX
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12-04-2015 by Cupe
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Slots: 9
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CASBAH
CASBAH
23.0/10023.0/10023.0/10023.0/10023.0/100Attached videoshared
02-23-2014 by Igrik
Hits: 32
Slots: 33
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1 511 KB
 
(System Map)
 
CONCMAP_FLZ
CONCMAP_FLZ
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10-29-2012 by MILBURN
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CONCMAP_KNK2
CONCMAP_KNK2
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10-29-2012 by MILBURN
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CS_CSB
CS_CSB
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06-08-2011 by Chapo
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CS_DAKIVES4
CS_DAKIVES4
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03-05-2023 by Kaner
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CS_HOUSE_ELIG
CS_HOUSE_ELIG
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12-17-2006 by Chapo
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CS_IMPOSSIBLE
CS_IMPOSSIBLE
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07-19-2013 by Chapo
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CS_RIO2_CP
CS_RIO2_CP
18.0/10018.0/10018.0/10018.0/10018.0/100Attached video
10-22-2013 by CHAPOLIN COLORADO
Hits: 353
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DEATHRUN_FF_ITALY
DEATHRUN_FF_ITALY
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11-27-2013 by MILBURN
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DEATHRUN_IMPOSSIBLE_
DEATHRUN_IMPOSSIBLE_
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11-19-2018 by Cupe
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DEATHRUN_PROJETOCS4
DEATHRUN_PROJETOCS4
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01-26-2012 by KrA40n1
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DE_AZTEC_CP
DE_AZTEC_CP
19.0/10019.0/10019.0/10019.0/10019.0/100Attached video
11-06-2013 by CHAPOLIN COLORADO
Hits: 101
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DE_CZI_BLOK
DE_CZI_BLOK
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11-04-2009 by meu33
Hits: 76
Slots: 24
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DE_DUST2-FUN
DE_DUST2-FUN
14.0/10014.0/10014.0/10014.0/10014.0/100Attached videoView maps related to this map
08-07-2008 by 1UPKILLER
Hits: 952
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DE_DUST2-FUN
DE_DUST2-FUN
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06-29-2009 by Les CenTaures
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DE_RATS_MARIO
DE_RATS_MARIO
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11-08-2010 by cspion
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DOD_AFRIKAKORPS1
DOD_AFRIKAKORPS1
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02-13-2008 by Chapo
Hits: 53
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DOD_ALIEN
DOD_ALIEN
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03-26-2014 by Ch40$
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Slots: 32
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DOD_ARCANE
DOD_ARCANE
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10-14-2014 by Ch40$
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DOD_AWP_CITY_B3
DOD_AWP_CITY_B3
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10-20-2014 by Ch40$
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DOD_BDARENA
DOD_BDARENA
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10-10-2014 by Ch40$
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DOD_BIERVILLE_B5
DOD_BIERVILLE_B5
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06-14-2014 by Ch40$
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DOD_CBBLE16_B2
DOD_CBBLE16_B2
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07-09-2012 by MILBURN
Hits: 60
Slots: 32
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DOD_CHARNWOOD
DOD_CHARNWOOD
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06-15-2014 by Ch40$
Hits: 45
Slots: 59
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DOD_CRYSTAL
DOD_CRYSTAL
13.0/10013.0/10013.0/10013.0/10013.0/100
12-17-2014 by Ch40$
Hits: 37
Slots: 16
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DOD_DOUBLE_TROUBLE
DOD_DOUBLE_TROUBLE
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04-10-2014 by Ch40$
Hits: 32
Slots: 9
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DOD_EXUP2
DOD_EXUP2
6.0/1006.0/1006.0/1006.0/1006.0/100
11-11-2014 by Ch40$
Hits: 29
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DOD_FORESTFRONT_B3
DOD_FORESTFRONT_B3
2.0/1002.0/1002.0/1002.0/1002.0/100
11-07-2013 by Igrik
Hits: 53
Slots: 68
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DOD_GRACELAND
DOD_GRACELAND
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06-28-2014 by Ch40$
Hits: 56
Slots: 31
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DOD_MURKY_HALLOWEEN
DOD_MURKY_HALLOWEEN
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10-25-2013 by Ch40$
Hits: 45
Slots: 38
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DOD_RESIDENT_EVIL
DOD_RESIDENT_EVIL
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03-29-2014 by Ch40$
Hits: 40
Slots: 49
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DOD_UNITED
DOD_UNITED
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05-02-2014 by dimon1052
Hits: 72
Slots: 32
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DOD_WELL
DOD_WELL
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07-12-2016 by anna
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Slots: 24
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DUMBASSMAP
DUMBASSMAP
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09-08-2011 by Chapo
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Slots: 10
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FY_AZTEC_WET
FY_AZTEC_WET
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08-22-2006 by Chapo
Hits: 31
Slots: 24
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FY_BADAN
FY_BADAN
2.0/1002.0/1002.0/1002.0/1002.0/100
03-10-2013 by S3B
Hits: 171
Slots: 8
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FY_SEA_ELX
FY_SEA_ELX
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11-15-2009 by Chapo
Hits: 28
Slots: 16
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FY_WINTER_AZTEC
FY_WINTER_AZTEC
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10-18-2009 by Chapo
Hits: 51
Slots: 40
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HNS_RELUX
HNS_RELUX
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05-24-2012 by ZONIK
Hits: 113
Slots: 40
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HONOR
HONOR
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02-17-2014 by MILBURN
Hits: 34
Slots: 11
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KA_WWE_2009
KA_WWE_2009
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11-01-2008 by Chapo
Hits: 51
Slots: 20
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MK_ARENA
MK_ARENA
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04-24-2014 by Ch40$
Hits: 40
Slots: 10
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QUAD_ROCKET2
QUAD_ROCKET2
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10-28-2012 by MILBURN
Hits: 19
Slots: 75
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SCOUTFUN_B1
SCOUTFUN_B1
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06-19-2015 by Cupe
Hits: 31
Slots: 14
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SCOUT_WAREHOUSE
SCOUT_WAREHOUSE
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06-25-2013 by Chapo
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Slots: 20
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SKITZ_AWP_SNOW
SKITZ_AWP_SNOW
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10-18-2007 by benneb
Hits: 40
Slots: 26
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SURF_HTH_PACMAN
SURF_HTH_PACMAN
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11-27-2013 by S3B
Hits: 37
Slots: 36
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TC_IWOJIMA
TC_IWOJIMA
1.0/1001.0/1001.0/1001.0/1001.0/100
11-04-2015 by dimon1052
Hits: 32
Slots: 32
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ZE_DUCTOLAB_V1
ZE_DUCTOLAB_V1
0.0/1000.0/1000.0/1000.0/1000.0/100shared
08-09-2012 by KrA40n1
Hits: 193
Slots: 32
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ZE_LIFT_ESCAPE_B5
ZE_LIFT_ESCAPE_B5
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08-04-2012 by KrA40n1
Hits: 305
Slots: 4
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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17Buddies's website offers at this time 107 944 total uniques and verified maps including 59 062 HL1 maps, 45 579 HL2 maps and 3 303 CS:GO maps, representing 372,42 GB disk space.

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