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08-09-2004 by Chapo
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+0button4 +0~light2a +0~light4a +0~tnnl_lgt4 -0c2a4_cor2 -1c2a4_cor2 -1out_wall3 -2c2a4_cor2 Brick08 Brick09 Brick10 Concrete01 CrateSide01 CrateSide02 CrateSide03 CrdBrdSde1 CrdBrdTop Gravel01 MltryCrteSd2 MltryCrteTp Wood01 asphalt01 babtech_bordl7 bcrate08 bcrate16 bcrate18 black blk_trk_tire blk_trk_tread c1a1_crate2 c1a3c_map c2a2_satorb c2a5w_sign c3a1_crate1 c3a1_crate1b c3a1_crate2 c3a1_crate2b c3a1_crate3 c3a1_crate3b cardbox1 cardbox4 cardboxbot1 cardboxtop1 cardboxtop2 cat clip comp3a crate02b crate04 crate08b crate10 crate11 crete4_wall01 cxcnstrctwooda drawer_metal duct_wall02 duct_wall03 duct_wall04 ema fifties_ceil4 fifties_door01 fifties_dr1 fifties_dr3 fifties_dr3b fifties_dr3d fifties_dr4a fifties_dsk5a fifties_dsk5b fifties_dsk5dx fifties_wall12b fifties_wall14 fiftsfile1 fiftsfile2b generic037 generic64b generic99b glass_bright glass_med glassblue1 grate_rust hymac1 lab1_comp3e lab1_comp7b lab1_dr4d lab1_flr4b metal_bord03 of_crate01a of_crate01b of_crate01c of_crate01d of_crate02b of_crate03a of_crate03c of_crate03d of_crate03top origin out_roof4 out_w1a out_w3 out_wall2 out_wall4b out_wall5 pally pfab_dskdrwr scrollwater1 sign9 sign_hazmat signc1a2_5 silo2_gad1 silo2_gad4 silo2_gad5 silo2_w2b silo2_w2d sky stripes2 stripes4 thx tire_02 tk_rust tk_window12 trk_side warehousedoor water water4b white xcrate11b xcrate11c xcrate4a xcrate4b xcrate7a xcrate7b xcrate7c xcrate_exp_01 xcrate_exp_02 xcrate_exp_03 yellow {blue {c1a3_red1 {cstrike_le6lad {duct_vnt2 {grate1 {grate2 {grate3a {grate4a {grate_01 {gratestep1 {gratestep2 {gratestep3 {invisible {ladder1 {rail1c {tension6 ~lab1_comp7b ~lab1_comp8 ~light3c ~light5f ~spotred ~trn_lt1
CS_OVERTIME
CS_OVERTIME
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05-30-2004 by Chapo
Hits: 105
Slots: 24
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@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
05-04-2025 at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
05-04-2025 at 3:27 AM
give an example?
05-04-2025 at 6:27 AM
examples here: (Link)

and other map: (Link)
Yesterday at 2:19 PM
can confirm I can't download these 2 maps either, the bar keeps loading until it gives up with no error
Yesterday at 8:29 PM
Confirmed for both maps. When I use ViewZipContent it gives the following error: Archive not found, unreadable or doesn't contain any file.
Yesterday at 8:39 PM
Strange, as the red download button still displays a certain amount of KB, instead of being not present when a zip is missing.
Yesterday at 8:40 PM
So presumably it got damaged during the attack or something went/was wrong with the backup.
Yesterday at 8:44 PM
@qoLmE: Hi. Yes, I put the mapper name as the server name )
Today at 3:59 PM
Forum
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void Need .rmf File ♡ De_dust2_2020 .bsp
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