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CS_MIDDLE_EAST
08-09-2004 by Chapo
Hits: 22
3 779 KB
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HOFFA_AirCon1a HOFFA_AirCon1b HOFFA_AirCon1c HOFFA_Beam1 HOFFA_Beam3 HOFFA_Bin1 HOFFA_Black HOFFA_Conc1a HOFFA_Conc1b HOFFA_Conc2 HOFFA_Cont1a HOFFA_Cont1b HOFFA_Cont1c HOFFA_Crate1a HOFFA_Crate1b HOFFA_Crate1c HOFFA_Crate1d HOFFA_Crate1e HOFFA_Crate2a HOFFA_Crate2b HOFFA_Credits HOFFA_Door1e HOFFA_Door2e HOFFA_Door3e HOFFA_Door4e HOFFA_DoorBG1 HOFFA_Fence1 HOFFA_Food1 HOFFA_Food2 HOFFA_Food3 HOFFA_Food4 HOFFA_Glass1a HOFFA_Gutter1 HOFFA_Gutter2 HOFFA_Light1a HOFFA_Light2a HOFFA_Light3a HOFFA_Metal1 HOFFA_OpnWldAd HOFFA_Roof1a HOFFA_Roof2a HOFFA_Roof3a HOFFA_Rug1a HOFFA_Rug1b HOFFA_Rug1c HOFFA_Rug1d HOFFA_Rug1e HOFFA_Rug1f HOFFA_Rug1g HOFFA_Rug1h HOFFA_Street1a HOFFA_Street1b HOFFA_Street1c HOFFA_Street1d HOFFA_Street1e HOFFA_Street1f HOFFA_Street1g HOFFA_Street1h HOFFA_Street1i HOFFA_Vent1 HOFFA_Wall1a HOFFA_Wall1aa HOFFA_Wall1b HOFFA_Wall1c HOFFA_Wall1d HOFFA_Wall1e HOFFA_Wall1f HOFFA_Wall1g HOFFA_Wall2a HOFFA_Wall2aa HOFFA_Wall2b HOFFA_Wall2c HOFFA_Wall2d HOFFA_Wall2e HOFFA_Wall2f HOFFA_Wall3a HOFFA_Wall3aa HOFFA_Wall3b HOFFA_Wall3c HOFFA_Wall3d HOFFA_Wall3e HOFFA_Wall3f HOFFA_Wall3g HOFFA_Wall4a HOFFA_Wall4aa HOFFA_Wall4b HOFFA_Wall4c HOFFA_Wall4d HOFFA_Wall4e HOFFA_Wall4f HOFFA_Wall4g HOFFA_Wall5a HOFFA_Wall5b HOFFA_Wall5c HOFFA_Wood1 HOFFA_Wood2a HOFFA_Wood2b HOFFA_Wood3a HOFFA_Wood3b HOFFA_Wood3c HOFFA_Wood3d HOFFA_owaL HOFFA_owaR HOFFA_splash HOFFLUFFY_WALL {HOFFA_Beam2 {HOFFA_Blue {HOFFA_Fence2a {HOFFA_Fence2b {HOFFA_Fence2c {HOFFA_Fence3 {HOFFA_Ladder1 {HOFFA_Wndw1c {HOFFA_Wndw2c {HOFFA_Wndw3d {HOFFA_Wndw3g {HOFFA_Wndw4c {HOFFA_Wndw4d {HOFFA_Wndw4g
CS_MIDDLE_EAST
CS_MIDDLE_EAST
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 143
Slots: 20
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
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