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DOD_NEWVILLE
11-02-2015 by dimon1052
Hits: 15
11 695 KB
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!k2_donnerwater AAATRIGGER CastFlt IR_Nbrick1 IR_Nbroken1 IR_NcobbleL IR_Ncrusty1 IR_Ncrusty2 IR_Ncrusty3 IR_Nredish1 IR_Nredish2 IR_Nroofz2 IR_Ntudor1 IR_Ntut2 IR_Nwallz1 IR_Nwood1 IR_soze1 KX_crate1b2 K_brick47 K_brick9b K_cement11b K_cement4 K_cement5 K_cement9 K_crate1 K_door13b K_door20c K_gravel3b2 K_gravel4 K_stonew4 K_wall55b K_wood10 K_wood4 K_woodwindow1 NULL ORIGIN avadoortop avainwall1 avainwall3 avastairf2 avastairf3 bido_sign1 bido_sign4 bido_sign5 bido_sign6 blaz_cobk2 bliss_rope board2 ch_stain1 ch_stain2 clip cob1 cr_matleaf cr_matmetal cr_matsand cr_matwood cuwlla cuwllb cuwllf cuwllj cxbrickf_3 cxbrickfarchi_3 cxbrickftrim_3 cxgroundj cxgroundjorna cxrockf cxrockfbase cxwllepnl cxwoodd door2a duct_flr02 duct_vnt eastwood04 fd_box1_side flash2_wall1 hint in_metal_rusty1 ital_wall1c k2_ceiling1b k2_ceiling2 k2_slate1 k2_slate2 k2_slate3 k2_wall3 k2x_wood kl_2church kl_boulangerie1 kl_brick_ahh1 kl_coolrock3 kl_demobd3 kl_demogr1 kl_demogr5 kl_einluka1 kl_einluka4 kl_fgtroof123 kl_freshpoop kl_fuxmuds3 kl_grass2_3 kl_hausnumma2 kl_leetcobble kl_mmmpie1 kl_mmmpie2 kl_mocarpet1 kl_mocarpet3b kl_noopaper1 kl_noowp2 kl_noowp3 kl_petmeplease kl_petmeplease1 kl_rewf2 kl_roofside kl_shitwall1c kl_sumdoor1 kl_wewdceil kl_wood43 kl_woodplanks kl_wtf1c kl_wud3 kl_wutgaet limoni m_zplanks2 macel-brick mele metallo mz_wutwall pk_dodgeneric02 pk_dodmud01 pk_dodplanks pk_dodrock3 pk_dodroof02b pk_dodroof03a pk_dodroofs01 pk_dodshop01a pk_dodshop01c pk_dodshop01d pk_dodstrshp01 pk_dodtrim01b pk_dodtudor01a2 pk_dodtudor01b pk_dodtudor01d pk_dodtudor02a pk_dodtudor02b pk_dodtudor02c pk_dodtudor02d pk_dodwall02b pk_dodwall02c pk_dodwall03c pk_dodwall03d pk_dodwall03k pk_dodwall03n pk_dodwall04a pk_dodwall04a3 pk_dodwall04b pk_dodwall04c pk_dodwall04e pk_dodwall06_2a pk_dodwall06_2b pk_dodwall06_2d pk_dodwall06_2e pk_dodwall06_2g pk_dodwall06_2h pk_dodwall06_3a pk_dodwall06_3c pk_dodwall06a pk_dodwall06a2 pk_dodwall06a3 pk_dodwall06c pk_dodwall06d pk_dodwall06e pk_dodwall06g pk_dodwall07a pk_dodwall07a2 pk_dodwall07b pk_dodwall07c pk_dodwall07d pk_dodwall07e pk_dodwall07f pk_dodwall08a pk_dodwall08a2 pk_dodwall08c pk_dodwall09a pk_dodwall09a2 pk_dodwall09c pk_dodwall09e pk_dodwall09g pk_dodwallpap1 pk_dodwin01a sign-frutta skip sky stained2 uetz_fachwrk06 uetz_fachwrk07 uetz_fachwrk08 uetz_wall09 wallfogne windowsblu x_inwall1big x_sign2 x_sporkywall_1 x_wall1 x_wall4b {K_fence2 {K_lattace1 {K_railing4 {blue {cancello {cugzboa {cuivy {eastline1 {eastline2 {eastline3 {grate4a {hangingIvy1 {hangingIvy2 {kl_blah1dens {kl_ladder1 {ladder_old {mz_treegrate {x_wwindow1b
DOD_NEWVILLE
DOD_NEWVILLE
20.0/10020.0/10020.0/10020.0/10020.0/100
11-02-2015 by dimon1052
Hits: 37
Slots: 30
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Community 17b
Shoutbox
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
05-04-2025 at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
05-04-2025 at 3:27 AM
give an example?
05-04-2025 at 6:27 AM
examples here: (Link)

and other map: (Link)
Yesterday at 2:19 PM
can confirm I can't download these 2 maps either, the bar keeps loading until it gives up with no error
Yesterday at 8:29 PM
Confirmed for both maps. When I use ViewZipContent it gives the following error: Archive not found, unreadable or doesn't contain any file.
Yesterday at 8:39 PM
Strange, as the red download button still displays a certain amount of KB, instead of being not present when a zip is missing.
Yesterday at 8:40 PM
So presumably it got damaged during the attack or something went/was wrong with the backup.
Yesterday at 8:44 PM
Forum
void Byplt-authored Maps: Oddballs
 Yesterday at 8:50 PM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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