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TEXPAK6
12-15-2015 by Cupe
Hits: 40
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!MOLTED !atlantislava !d6_water !d6_water2 !eau001 !mk_cloud01 !slackwater !twn-water !water_wasser +0a_wat +0waterfall1 +0~rck1reflect +0~rustreflect +0~sandreflect +0~subreflect +1a_wat +1waterfall1 +1~rck1reflect +1~rustreflect +1~sandreflect +1~subreflect +2a_wat +2waterfall1 +2~rck1reflect +2~rustreflect +2~sandreflect +2~subreflect +3a_wat +3waterfall1 +3~rck1reflect +3~rustreflect +3~sandreflect +3~subreflect +4a_wat +4waterfall1 +4~rck1reflect +4~rustreflect +4~sandreflect +4~subreflect +5~rck1reflect +5~rustreflect +5~sandreflect +5~subreflect +6~rck1reflect +6~rustreflect +6~sandreflect +6~subreflect +7~rck1reflect +7~rustreflect +7~sandreflect +7~subreflect +8~rck1reflect +8~rustreflect +8~sandreflect +8~subreflect +9~rck1reflect +9~rustreflect +9~sandreflect +9~subreflect -0drtybrk -0drtybrkcust -0drtybrkstrk -0jbdrtybmoss -0jbdrtybrick1 -0rock -0rockmoss -0rosewood -0twinkiegrass -1drtybrk -1drtybrkcust -1drtybrkstrk -1jbdrtybrick1 -1rock -1rosewood -1twinkiegrass -2drtybrkcust -2rock -3rock 06_w_grass_01 06_w_grass_03 06_wood_slat_ex 4w2_back 4w2_fron 4w2_side 4w_back 4w_fron 4w_side ACIDSTEEL AP_WALL01 AP_WALL02 BRICK58A B_MF_V1 B_MF_V3 B_SEW01 B_SRV19A B_SR_20 B_SR_23 B_SR_CO4 B_rc_v4y B_sr_26a Brick06 CITY_LAS01 C_PV_M2 C_PV_V1B C_SR_MB2A C_pv_18x C_pv_18y C_pv_m1 C_sy_m1 Cinderblocks1 Connector Crate002a D6_airlock1 D6_airlock2 D6_alumin2 D6_boat D6_dockwall D6_dockwall2 D6_dockwall3 D6_dockwall4 D6_hvygrate D6_mhatchex D6_mhatchin D6_nitrox D6_o2 D6_sandreflect DR_ST_M1B ExternalWall57a ExternalWall59a ExternalWall68a ExternalWall69_ FILEC_M1 Gravel01 HangingLight01 JS_Brick JS_asphalt JS_ground JS_mnt JS_mnt1 JS_rock JS_wall_stucco LI_MF_V12A LI_MF_V12W LI_PV_V3 LOCOFR LOCOFRONT LOCOSIDE LOCOSIDE2 LOCOWIN MADE_BY_ME MT_PV_M17 MT_SR_M5 MT_SR_M6 M_HL_C07B M_HL_C10A NEONSIGN R25_droplight11 R25_monitor R25_monitorbox2 R25_pipe1 R25_pipe2 R6_light2 RC_RC_C6A_2 RC_RC_C7 RK_01 RoofBorder03cd SI_ST_M4 S_SR_M12C S_SR_M13 S_SR_M1A S_SR_MLAG Track1 Track2 Tracks02 WD_SR_C02 WD_ST_M3 WD_ST_M4D WD_ST_M4D2 W_AP01 W_AP02 W_AP03 Wood011 a_walkway2 a_woodfloor2 aaatrigger alleselec amuse andre ar_crateside ar_cratetop b_brick_conccrk b_cp_v17ab b_cp_v23a b_cp_v23aa b_cp_v24a b_cp_v24b b_cp_v41n b_flr1 b_flr2 b_kitstucco b_sr_v30s b_sr_v30v b_sr_v30x b_stone_firepl b_tile4 bl_rc_c11 black blinds blk_trk_axle blk_trk_fender blk_trk_grille blk_trk_hood blk_trk_indoor blk_trk_pipe blk_trk_rim blk_trk_seat blk_trk_shocks blk_trk_side blk_trk_tire blk_trk_tread blueice_snow bluemetal bmw2_back bmw2_fron bmw2_side bmw_back bmw_fron bmw_side boisporte1 boom bordercherry bordermahog box box2 box_oben bredda1 bredda2 brick2_mid brick2_small brick3_mid brick3_small brick_mid brick_small bus1 bus2 bus3 bus4 bus5 bus6 c_sidewalk2 c_tanmarbtile c_tn_m3c01 c_tn_m3c02 cabin_chimney_1 cabin_roof camion1 camion2 camion3 camion4 carpet_yellow cases01 cement cement2_1 cement3 cement4 cement5 cinemaspeaker cinematv cinematvsite cinemavideo city01 city02 city03 city04 city05 city06 city07 city08 city09 city10 city11 city12 city13 claytile1 clip conc05 conc10 concwall concwall_gross corfam2_back corfam2_fron corfam2_side corfam_back corfam_fron corfam_side corola2_back corola2_fron corola2_side corola_back corola_fron corola_side cra1 cra2 cra3 crack1 crack2 cracked_stonef1 cratop2 cratop3 cs_awand cs_awand10 cs_awand11 cs_awand12 cs_awand13 cs_awand14 cs_awand16 cs_awand9 cs_dcouch cs_dcouch2 cs_dcouch3 cs_dcouch4 cs_dcouch5 cs_decke cs_dfenster cs_dfenster2 cs_dlaminat cs_dmauer cs_drolloh cs_dwand1 cs_dwand2 cs_dwand4 cs_dwand5 cs_dwand6 cs_dwood cs_dwood2 cs_fliesen cs_key cs_korn cs_schubl cs_schubl2 cs_teppich cs_teppich2 cs_teppich3 cs_tur cs_tur2 cs_tur3 cs_tur4 cs_tur5 cs_wood cscarz2 cstrike_we2ppwl d6_Blucarpet d6_alumin d6_antislip d6_biohaz d6_blustripe2 d6_caution d6_ceiling d6_decking1 d6_door d6_etched d6_excngr1 d6_excngrS d6_floods d6_footlocker d6_grate1 d6_grnstripe d6_hydraulic d6_hydraulic2 d6_ladder d6_locker d6_mhatch d6_minisub d6_minisub2 d6_noslip2 d6_pegboard d6_plating d6_rivets d6_rock1 d6_runner d6_rust d6_sand d6_sign1 d6_sign2 d6_sign3 d6_sign4 d6_sign5 d6_sign6 d6_sign7 d6_smpipes d6_spot d6_sub d6_tools d6_twotone d6_wall2 d6_wood ddrfalgge ddrwand1 ddrwand2 deckeblabla diggewall1 dirt1 door_metal1 door_metal2 doorwall doorwall2 doorwall3 dreckigwall drtybrklode drtycobblerd drtytiles e_egg1 e_eggthanx eastcarpet3b eastcarpet3c eastcratelgtp eastdoor1 eastdoor10 eastdoor2 eastfloor5 eastplstr1 easttrim01 easttrimblue01 elecbox elecbox2 elecwhatever elecyeahman ferrari_back ferrari_fron ferrari_side ferrari_top floor02 floor03 floor1_big floor1_small garage gekritzel gekritzel2 gekritzel3 golf2_back golf2_fron golf2_side golf_back golf_fron golf_side graffity1wall graffity2wall gras4 grasrauchen greencontainer1 greybricksnow_0 gutmauer hedgegreen hmmschoen holznr1 homza huihuihui i_grate1 in_window1 in_window10a in_window10b in_window10c in_window10d in_window11 in_window13 in_window14 in_window2 in_window45 in_window5 in_window8 irgendwas irgendwas2 jeepbleu1 jeepbleu2 jeepbleu3 jeepbleu4 jeepbleu5 jeepbleu6 l_stucco4 lamp_side lamp_wood light13 livres1 loch_window2 m_asphalt1 m_floor14 m_steel_rust1 m_wall_stu2 m_wall_stu2a mahogpanel mahogpanel2 mattres megane2_back megane2_fron megane2_side megane_back megane_fron megane_side mehico_barn mehico_crate mehico_dow mehico_dow2 mehico_drap mehico_land mehico_land2 mehico_patern mehico_piment mehico_wall mehico_wall2 mehico_well mehico_window mehico_wood merc2_back merc2_fron merc2_side merc_back merc_fron merc_side metalskin1 metalskin3 mk_beam mk_boarder mk_bombgrill mk_bombpipes mk_bombsitewall mk_bombwall mk_console01 mk_court01 mk_court02 mk_crate mk_crate01 mk_crate02 mk_crate03 mk_crate04 mk_cratetop mk_dirwall02 mk_dirwall03 mk_drkroof mk_grass04 mk_gravel01 mk_gravelbomb mk_gravmos01 mk_hedge02 mk_lamphead mk_lampoll mk_longwall mk_longwinwal01 mk_longwinwal02 mk_longwinwal03 mk_longwinwal04 mk_longwinwal05 mk_lowall01 mk_moswall01 mk_olddoor01 mk_path01 mk_pathgrass mk_postbk mk_postft mk_postsd mk_powerft mk_powersd mk_rustbeam mk_sign mk_towerroof mk_tunnelwall01 mk_walldoor mk_wallhedge mk_whograff01 mk_whowall01 mk_whowall02 mk_whowall03 mk_wood01 mk_wood02 moldywall muell muell2 muelleimer mz_comando2 mz_warning n_parquet1_wood nat1 nat2 nr1 nr2 oldcement oldoldwood origin out_flags2 out_ground4 out_tilerock2 pipes_front pipes_side pool01 porte1 r25_droplight1 r25_light1 r6_light1 raeder raeder2 ram_brick01 ram_brick02 recycle road road_dotz road_frwrd road_linez road_right rock0001 rockmoss roof1 s_cabinet s_cliff s_cliff_snowy s_conc s_container_a s_container_b s_door1 s_door_out s_fence_wall s_floor1 s_ladder_side s_rock_snowy s_roof_side1 s_roof_side2 s_shutter&apos s_snorunwy s_stairs_side s_tunnel_wall s_wall s_wall4_a s_wall4_b s_wall_1b s_wall_1c s_wall_snowy s_window_wall sandlo sandlu sandstrasse schienen schweizerwand scroll-twn-watr scroll01 scroll02 scroll_lava_atl signature sky slac_cliff slac_cliff1 slac_cliff2 slac_cliff3 slac_innerwall slac_innerwall1 slac_rock slac_rock_sn slac_rock_sn1 slackwall3dc slacliff1 slacliff2 slacstone smarties snow snow2 snow2_ snow_ice_ snow_mounds snow_mud_ snow_rockcliff2 snow_wall_s0001 snowext_wal0001 snowext_wal0002 snowext_wall_ar snwall4 spool spooltop squelettes stile2 stile4b stone stonewall1 stonewallls1 stonewallrs1 strawthief1 strawthief2 strawthief3 test2 tiles toilearaignee toitmaison tools tsibeam twingo2_back twingo2_fron twingo2_side twingo_back twingo_fron twingo_side twn-asphalt twn-bbb twn-blockade twn-boxall twn-boxft twn-boxsp twn-car01-bk twn-car01-ft twn-car01-si twn-car01-top twn-car02-bk twn-car02-ft twn-car02-si twn-car02-top twn-car03-bk twn-car03-ft twn-car03-si twn-car04-bk twn-car04-ft twn-car04-pol twn-car04-pol1 twn-car04-pol2 twn-car04-poli twn-car04-si twn-car04-top twn-carpet01 twn-carpet02 twn-cel01 twn-comm01 twn-commerce01 twn-comsig01 twn-concrete twn-disco twn-door01 twn-door02 twn-door03 twn-door04 twn-glass twn-grafitti1 twn-grass twn-hotel twn-kanal twn-lamp twn-lamp02 twn-lamp03 twn-michy02 twn-michy03 twn-ofc-couch01 twn-ofc-couch02 twn-ofc-couch04 twn-ofc-wall01 twn-ofc-wall02 twn-parkin twn-pave twn-pillars twn-ribbon twn-road twn-roof twn-sign01 twn-sign02 twn-sign03 twn-trk01-bk twn-trk01-dnsi twn-trk01-floor twn-trk01-insi twn-trk02-crsh2 twn-trk02-frnt twn-trk02-si twn-trk02-top twn-ul twn-wall01 twn-wall02 twn-wall03 twn-wood01 twn-wood1 unfrcar_l unfrcar_r van_a_back van_a_cap van_a_fron van_a_oops1 van_a_oops2 van_a_roof van_a_side van_b_back van_b_cap van_b_fron van_b_roof van_b_side van_c_back van_c_fron van_c_roof van_c_side van_d_back van_d_fron van_d_roof van_d_side van_e_back van_e_fron van_e_roof van_e_side vanfrt vankck vanside vantop vette_back vette_cap vette_fron vette_side wall wall2 wall3 wall4 wallpaper01 wallpaper02 wallpaper03 wallpaper04 wallpaper05 wallpaper06 wallpaper07 walltrim walltrim2 walltrim3 walltrim4 walltrim5 wandwand warehousedoor warehousedoor1 warningsign win3 window1 window_1 windowgr windowpur2 winwall1 winwall2 winwood wood01 wood10 wood_paneling_6 wood_tiled wood_tiled2 woodgrain woodgrain_dark znow1 {D6_grate1 {ELEDOOR01 {Gen {LADDER01 {NEONLINE {VENT {W_SR_M6E {arch_ram {blank {blue {blueice {boom_back {boom_fron {boom_side {broken {busch2 {clubsign {cs_Gardiene {cs_Gardiene2 {csguy01 {csguy02 {csguy03 {d6_porthole {darkice {eastline1 {eastline3 {forest1 {hedge3 {lampenleine {loch_window {mk_grill {mk_ladder {mk_wall01 {petitecloture {s_fence {s_ladder {s_tree1 {s_tree4 {shrub {tree001 {tree002 {tree003 {tree004 {tree005 {tree006 {tree007 {tree008 {tree009 {tree010 {tree1 {twn-aaa {twn-antena {twn-banner {twn-crew {twn-dog {twn-fence {twn-plant {twn-tree {twn-wmn {zaun1
GRAVITON
GRAVITON
0.0/1000.0/1000.0/1000.0/1000.0/100
12-15-2015 by Cupe
Hits: 83
Slots: 9
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We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
05-04-2025 at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
05-04-2025 at 3:27 AM
give an example?
05-04-2025 at 6:27 AM
examples here: (Link)

and other map: (Link)
Yesterday at 2:19 PM
can confirm I can't download these 2 maps either, the bar keeps loading until it gives up with no error
Yesterday at 8:29 PM
Confirmed for both maps. When I use ViewZipContent it gives the following error: Archive not found, unreadable or doesn't contain any file.
Yesterday at 8:39 PM
Strange, as the red download button still displays a certain amount of KB, instead of being not present when a zip is missing.
Yesterday at 8:40 PM
So presumably it got damaged during the attack or something went/was wrong with the backup.
Yesterday at 8:44 PM
Forum
void Byplt-authored Maps: Oddballs
 Yesterday at 8:50 PM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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