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WHEATLEY.
11-05-2018 by Cupe
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!dockswawa !water_1 +0po_subvent +0~fifties_lgt2 +0~white +1po_subvent +2po_subvent +3po_subvent +4po_subvent +5po_subvent 009 020 0201 1floorsm2 64crate1 64crate1a 64crateTop 64crateTopa AAATRIGGER AzGrnd AzStatA AzStatB AzStatC AzStone02 AzWll03 BIGCRATE0 BUILDING8 Brick61_2_128x1 Brick68ab CaseEnd CaseSide CaseTop Core_Urban_141 Core_Urban_142 Core_Urban_143 Core_Urban_144 Core_Urban_151 Core_Urban_152 Core_Urban_153 Core_Urban_198 DOOR2 DUCT_WALL03 DoorsMetalBig01 DoorsMetalSingl ELECBOX2 ELECBOX3 ELECBOX4 ELECBOX5 EXTERNALWALL45B ExternalWall48b ExternalWall53a ExternalWall78_ FloorsCheckerbo FoundryBricks_1 FoundryBricks_2 FoundryBricks_3 GLASS K_grass9 K_road2 K_road2b METAL_WALL1 NULL RestRooms01c Rock02-DA Rock03-DA SLIDINGDOORS04W VENTSHAFT01C V_tin_siding XEN_BUILDING16A XEN_BUILDING17 afbox14 afbox15 azgroundA azgroundB azgroundd azgrss azwallA azwallAc azwallAd2 azwallAd2moss azwallAmoss azwallB azwallBmoss azwallad2b azwallb2 barrel_00_side barrel_00_tops beton_4 beton_5 beton_6 bina black bleilw06 board01b board02b bochkaqp box box01 box11 box_14 boxside1 boxtop bricks01 bricks02 bricks03 bricks04 bricks05 c_elecbox3a c_elecpanel5 cabinet camo_cont03 camo_cont04 camo_cont05 camo_cont06 clip clock com_metduct1a container03b container04bc container05_256 container06_128 credit cstrike_DE6Horz cstrike_DE6Vert digge-wall-017 dis_aw_1 dis_aw_2 dis_aw_3 dis_aw_4 dis_aw_5 dis_aw_6 dis_aw_7 dis_aw_8 dom_1 dom_2 dom_3 dooors_004 door-8 doorhebus4 doorhebus5 easter_01 elecbox6 elecbox9 eno15 eno17 eno19 eno2 eno22 eno25 eno26 eno4 eno6 eno7 floor1 floor_00 floor_ddk_36 floormetal gl_8 hs_1 hs_3 hs_6 hs_7 ikcrated ikcratef kafelki2ga lampe01 lens1 mis_beam1a_top mod_blackwallb mod_cleandoor1 mod_cleanwall1a mod_dotstrp_hi mod_electro1bof mod_glu_a_blu mod_labcab1c_of mod_labfloor_d3 mod_labfloor_d4 mod_labwall01bo mod_labwallb_bl mod_labwallb_hi mod_labwallmirb mod_labwallmirg mod_labwallmirr mod_ventwallbl2 mod_wallplates mod_wallplates2 mod_wallplates3 mod_wallwirelng oldbrk_01 oldstone2 oldstone2_trim0 oldstone2_trim1 p_derev3 p_xray2 p_xray3 pi_bigbrkb pi_bigbrkb2 pi_bigbrkp pipes pipes2 pk_sand1a pk_sndwall4a po_doormetal04 po_doormtlsubw redwall rock_00 rock_01 ruinsborders ruinsfloor ruinsfloor2 ruinsfresk ruinsstones ruinswall ruinswall2 ruinswall3 sign6 sky sl_crate_side_1 sl_crate_side_3 sl_crate_side_4 sl_crate_top sonst-10 spa_grasen01a spa_ground04a spa_gsand01a spa_hedge01a spa_hedge01b spa_inwall01a stone_ddk_144 studio_safety tdk6_build01 tdk6_build04 tdk6_build06 tdk6_build08 tdk7_step02 tdk8_step03 vendinghebusma2 vendinghebusmac vieille_porte vorota_1 vorota_3 vorota_4 wall-13 wall-13b wall-6 wall-9 wall13 wall2 wall_00 wall_01 wall_02 wall_03 wall_04 wall_05 wall_06 wall__5 wall_lightbrick warehousedoor whitewall window03_240 window_big04 wood_03 zm2_wall02 zm3_etc55 {HLsupport {cables {cugzboa {cugzbob {cuivy {cuivyb {cxchanb {cxivy {cxivyb {dc_trees01 {dnksot {fence123 {free_plant01 {hoplant2 {hoplant3 {hoplant6 {inoxpip51 {metal_dr1 {mod_celfloor1g {msnMoss1 {msnMossTop {msnMossTop2 {mtl_handrl1 {po_tension {tk_plantLG {tk_plantSM {tk_railing {tomb_ikvinea50 {tomb_ikvinec50 {tombe {wald223 {wald3 {wald4 {went1 {went2 ~egir_light01 ~lampa2
 
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Community 17b
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S3B:
Happy to see 17B Always alive smiley
01-18-2019 at 6:28 PM
S3B:
105.000 Maps !!! smiley
01-18-2019 at 6:29 PM
Someone make waypoints for marinebots?
02-03-2019 at 2:44 PM
smiley
02-03-2019 at 3:28 PM
Cool maps, Freimaurer! Respect smiley
02-04-2019 at 9:47 PM
Someone make waypoints for marinebots?
03-07-2019 at 2:14 PM
smiley
03-07-2019 at 8:30 PM
Chapolin do you make them?
03-07-2019 at 9:53 PM
Which map do you need?
I can try, or pass the tutorial on how it is done
03-07-2019 at 11:10 PM
Me I tried do that by my self. The maps are "tp_dish; tp_zerk; ps_greatoutdoors;ps_nightstalkers and tp_mine"
03-08-2019 at 12:41 AM
Can someone host my map on a server?
03-08-2019 at 7:52 PM
Hi all, I dare to ask if it's possible to become a member of the validating team? smiley
03-08-2019 at 9:36 PM
Everything is possible, but what for?
03-09-2019 at 8:48 AM
Hi Igrik! I believe I might be helpful: upload main screens, re-upload maps with overviews / nav mesh and validate them right away.
03-09-2019 at 8:56 AM
I'm also making 16v16 versions / fixing spawns for various map types. By the way, is it allowed to replace a 24 slot map with its 32 slots replica (the geometry of the level has not changed)? Take a look at my GameBanana profile (ID 1676076) for examples.
03-09-2019 at 9:06 AM
OK, ImprovedBowman, but most of these things you can do right now.
Go ahead and start the upload!smiley
03-09-2019 at 4:19 PM
2 Igrik. I see. Still, I have done some searching and found out that members of the validating team were last active in 2017.. Anyway, my offer still stands. smiley
03-09-2019 at 8:07 PM
hello peoplesmiley
03-16-2019 at 6:36 AM
Hi
03-17-2019 at 2:49 AM
smiley
03-17-2019 at 1:14 PM
hey ^^
03-21-2019 at 9:58 PM
sffg:
hi
03-22-2019 at 2:53 PM
sffg:
i need this map
(Link)
03-22-2019 at 2:55 PM
search google for
HOSPITAL.bsp sven coop

smiley
03-22-2019 at 6:20 PM
sffg:
I did not find him
smiley
03-23-2019 at 2:37 PM
(Link)

the HOSPITAL.res file will tell you which files you need
03-23-2019 at 2:53 PM
sffg:
thank you i found it but i need spec.wad
03-23-2019 at 5:41 PM
03-23-2019 at 8:45 PM
(Link)

All the files you need should be in that directory
03-23-2019 at 8:46 PM
sffg:
you smiley
thank you smiley
03-23-2019 at 10:59 PM
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