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PORTRAIT.
02-14-2020 by mikado
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ASGARD_SEAS0004 ASGARD_SEAS0005 ASGARD_SEAS0006 Asgard_Femme01_ Asgard_Femme02_ Asgard_Femme03_ Asgard_Pond01_1 Asgard_castle01 Asgard_dude01_6 Asgard_seas0001 Asgard_seas0002 Asgard_seas0003 Asgard_seascape CHAIN02DC CITYSCAPES00003 Gemaelde1 Gemaelde2 Gemaelde3 Gemaelde4 Gemaelde5 Gemaelde6 K1_SCREAM K1_SCREAM1 K1_jap11 K1_jap111 KANJI Kaya Logo01_HBK_CS MATRIX1 MAXHOUSEPAI0001 MAXHOUSEPAI0002 MAXHOUSEPAI0003 MAXHOUSEPAI0004 MAXHOUSEPAI0005 MAXHOUSEPAI0007 MAXHOUSEPAI0008 MAXHOUSEPAINTIN MaxHousePai0006 Paint23 Paint42 Paint51 Paint61 Painting01a art_1 art_10 art_11 art_12 art_13 art_14 art_15 art_16 art_17 art_18 art_19 art_2 art_20 art_21 art_22 art_23 art_24 art_25 art_26 art_3 art_4 art_5 art_6 art_7 art_8 art_9 art_oldman bath bderain bderain1 bild1 bild1g bild2 bild2g bild3 bild3g bild6g1 bild9g bild_ruins-s bild_ruins bild_schloss-s bild_schloss bild_schuh bild_shima-s bild_shima bild_sstein bilde bildet bpicasso buero_dali2 buero_dali3 c_degaulle c_pic_frm1a c_pic_frm2 c_pic_frm3 cartel_4 cartel_7 cartel_8 cata_fresque_03 cata_fresque_06 cata_fresque_12 cata_texture_03 cata_texture_05 chateau chruchwindow church_window church_window2 cityscape01_128 cityscape1 cr_Estatua1 cr_Estatua2 crucifixion cupicta cupictb cupictc d_pic01 d_pic02 d_pic03 d_pic04 d_pic05 d_pic06 d_pic07 d_pic08 d_pic09 drpic2 drpic3 drpic4 drpic5 ex_ptboxers ex_ptelvirex ex_ptflowers ex_pthorse ex_ptleonardo ex_ptmadamex ex_ptrabbit frame10 frame11 frame5 frame6 frame7 frame8 framed01sn framed02sn framed03sn framed04sn framed05sn h_painting1 h_painting2 h_painting3 h_painting5 h_painting7 jap10 jap11 jap2 jap3 jap4 jap5 jap6 jap7 jap8 jap9 jb_arcade2 jb_dogspoker jb_newpain2 jb_newpaint jb_newpaint3 jb_newpaint4 jb_paint1 jb_paint2 jb_paint4 jb_paint5 jb_paint6 jb_paint7 jb_paint8 jocklogo2 joconde jollyr jollyroger1 jp_art_lady jp_art_lady1 jp_shoji1_b jp_shoji1_f jpjurassic jpnart03 jpnart04 jpnart09 jpnart10 jpnart11 jpnart18 k01 k011 k02 k021 k022 k0221 k025 k0251 k026 k0261 k028 k0281 k03 k031 k04 k041 k05 k06 k07 k071 k09 k091 k11 k111 k12 k121 k13 k131 k14 k141 k15 k151 k16 k161 k17 k171 k239 k2391 k341 k3411 k344 k3441 k976 k9761 katie_poster kaya2 kaya3 kaya4 kaya5 kb_map kb_painting1 kb_painting2 kb_painting3 kb_painting4 keesh_spray1 keesh_spray4 keesh_spray5 keesh_spray6 keesh_spray7 keesh_spray8 kep06 kep07 kep08 kep09 kep10 kep11 kep12 kep13 kep14 kep15 logo5 logojahzon2 mad_intpic01 mika nm_pic2 p_larrea p_matheu p_moreno p_napoleon p_paso p_saavedra p_salta p_tucuman paining3 paint0 paint1 paint11 paint111 paint13 paint14 paint15 paint16 paint17 paint18 paint19 paint2 paint20 paint21 paint210 paint211 paint212 paint22 paint221 paint231 paint24 paint241 paint25 paint251 paint252 paint26 paint261 paint27 paint28 paint281 paint29 paint3 paint30 paint31 paint311 paint32 paint33 paint34 paint35p paint36p paint4 paint43 paint5 paint52 paint6 paint62 paint7 paint72 paint8 paint81 paint9 paintb paintf paintg painth painti painting05 painting16
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
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