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PRODIGY2K
08-09-2004 by Chapo
Hits: 272
4 558 KB
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+0_payphone +0~fifties_lgt2 +0~tnnl_lgt3 +a_payphone +a~fifties_lgt2 +a~tnnl_lgt3 08_concrete_cei 15_pipe_main_1 AAATRIGGER Brick05-10 Ceiling01 MT0460 ORIGIN OtCeiling02 OtWallBrick4 OtWallPap08 RM18_Pipe_wall1 TrainEnd01 TrainSide01-1 TrainSide01-2a WheelEnd01 WheelSide02 at_wall01 at_wall01c bar barricade_cemen black bord_ST0371 brick_red clip compactdisk computer1_face computer_back computer_keys2 computer_mo0001 computer_mo0003 computer_mo0004 computer_monito computer_monsid computer_montop computer_top computerside conc_wall_1 construc_2 construc_3 controls6 crate_WD0194 crate_paint1 crate_paint2 crate_paint3 credit_1 credit_2 cshock_door darkplastic digge-door-007 digge-door-015 digge-door-016 digge-door-019 digge-door-020 digge-door-025 digge-fcg-005 digge-sonst-008 digge-sonst-009 digge-wall-021 digge-wall-044 digsign2__2 dirt01 door018 door_volt1 door_volt2 door_volt3 doorframeslide dumpsterfront dumpsterside elevator_pannel f_light_flofix2 fs_under_build4 fs_under_build5 fs_under_build8 fs_under_pf0001 fs_under_pfeile fs_under_tr0001 fs_under_tr0002 fs_under_truck_ ft_dante_phones g_black grate_wall_02 i_setback i_setback2 i_setback3 i_tvcontrol1 i_tvcontrol2 i_vanfrt l_boxes2 l_boxside l_boxtop l_crate l_crate3 l_crate4 l_ply2_wood l_rustybarrel l_rustybarrelto l_tire_tread m_boxes2 m_metalcorr m_wrtiron makway_side makways_generic metal_MT0062 metal_MT0215 metal_MT0217 metal_MT0313 metal_OBJ0043 metaltrim monitor_war1 monitor_war3 o_elevator_door o_sign_floor_3 out_flags3 p_stereo_shmtl payphone pepsifront pepsiside1 pepsiside2 pipe_intmetl pipe_main poo_drk_wall01 prod_truckback road_2 roof_patched_01 roofstair_01 runway_slanted s3_garage_ceili s3_wall_int_1 s3_wall_int_3 s_boxes2 securitycon0001 securityconsols server_02 server_02_back server_03 server_03_back server_06 sh_wood_floor shipstripes sky smoe_crate smoe_crte smoe_crte2 street_road studio_safety t_car_uhaul_b t_car_uhaul_f1a t_car_uhaul_f2 t_car_uhaul_s2 t_car_white_h t_crate07 t_crate08 tracks trailer1 trailer2 trailer3 tunnel_wall turbine_green turbine_sid_gre vendfr vendsd vendsd2 vent_rusted walkground_1 wall_TR0060 ware_con1 ware_conbase warehousedoor wind_GLASS_02 wood_ESIGN046 x_licht1 xcrate9c {alpen_3 {bars {duct_break1 {fence {ladder2 {metalboden {rail1c {razor2 {rustyrungs {vent1
DEATHRUN_CROSS
DEATHRUN_CROSS
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01-17-2011 by S3B
Hits: 87
Slots: 26
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DE_PRODIGY2K
DE_PRODIGY2K
15.0/10015.0/10015.0/10015.0/10015.0/100
05-30-2004 by Chapo
Hits: 526
Slots: 30
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DE_PRODIGY2K
DE_PRODIGY2K
0.0/1000.0/1000.0/1000.0/1000.0/100
12-03-2012 by Chapo
Hits: 114
Slots: 30
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DOD_PRODIGY2K_B1
DOD_PRODIGY2K_B1
0.0/1000.0/1000.0/1000.0/1000.0/100
07-31-2017 by Rottendonkey
Hits: 34
Slots: 32
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DUMBASSMAP
DUMBASSMAP
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09-08-2011 by Chapo
Hits: 27
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JAIL_NORDEN
JAIL_NORDEN
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03-06-2011 by Chapo
Hits: 125
Slots: 59
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Community 17b
Shoutbox
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
05-04-2025 at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
05-04-2025 at 3:27 AM
give an example?
05-04-2025 at 6:27 AM
examples here: (Link)

and other map: (Link)
Yesterday at 2:19 PM
can confirm I can't download these 2 maps either, the bar keeps loading until it gives up with no error
Yesterday at 8:29 PM
Confirmed for both maps. When I use ViewZipContent it gives the following error: Archive not found, unreadable or doesn't contain any file.
Yesterday at 8:39 PM
Strange, as the red download button still displays a certain amount of KB, instead of being not present when a zip is missing.
Yesterday at 8:40 PM
So presumably it got damaged during the attack or something went/was wrong with the backup.
Yesterday at 8:44 PM
@qoLmE: Hi. Yes, I put the mapper name as the server name )
Today at 3:59 PM
Forum
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