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OP4CTF.
02-19-2022 by Safety1st
Hits: 19
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!C2A54C !coolant5 +0ba_oldmed +0ba_recharger +0pcv_unit +aba_oldmed +aba_recharger +apcv_unit 0button1 0genpipe1 1out_w3 3light1 aelev_up aux_pwr_off ba_oldmed_side ba_oldmed_top ba_power_03 ba_power_05 ba_power_06 ba_power_08 ba_power_10 ba_power_11 ba_power_13 ba_power_14 ba_pwr_02 ba_rechargeb ba_rechargec ba_tnnl_lgt1 ba_trn_lt1 bm_concrete_04 bm_crate_01a bm_crate_01b bm_crate_01c bm_crate_02a bm_crate_02b bm_crate_02c bm_dr_01 bm_lab1_w1g bm_pipe_02 bm_sign_cca_01 bm_sign_dir_01 bm_sign_lft_02 bm_sign_mnt_01 bm_tnnl_03 bm_tnnl_04_sym bm_w6_01 border_grn_01 border_org_01 box_snw_01 box_snw_02 box_snw_03 box_snw_04 box_snw_05 bttn_brk_01 caution_grn_01 caution_grn_02 caution_org_01 caution_org_02 conc_strp_01 conc_strp_02 conc_strp_03 conc_strp_04 conc_strp_05 conc_top_01 conc_top_02 conc_wall_01 conc_wall_02 conc_wall_03 conc_wall_04 conc_wall_05 conc_wall_06 conc_wall_07 conc_wall_08 conc_wall_09 concrete_01 concrete_02 concrete_gen_01 concrete_grn_01 concrete_grn_02 concrete_grn_03 concrete_grn_04 concrete_grn_05 concrete_grn_06 concrete_grn_07 concrete_grn_08 concrete_grn_09 concrete_grn_10 concrete_grn_11 concrete_grn_12 concrete_org_01 concrete_org_02 concrete_org_03 concrete_org_04 concrete_org_05 concrete_org_06 concrete_org_07 concrete_org_08 concrete_org_09 concrete_org_10 concrete_org_11 concrete_org_12 cp_arctic cp_arctic_bm cp_arctic_op cp_badlands cp_badlands_bm cp_badlands_op cp_desert cp_desert_bm cp_desert_op cp_jungle cp_jungle_bm cp_jungle_op crate_grn_01 crate_grn_02 crate_grn_03 crate_grn_04 crate_org_01 crate_org_02 crate_org_03 crate_org_04 dm_cal_05 dm_trim_01 door_grn_01 door_grn_02 door_grn_03 door_grn_04 door_grn_05 door_grn_06 door_grn_07 door_grn_08 door_org_01 door_org_02 door_org_03 door_org_04 door_org_05 door_org_06 door_org_07 door_org_08 dr_cntrl_dmg_04 drkmtls1 elev_door_01 jungle_erosion_ jungle_floor_01 jungle_floor_02 jungle_ground__ jungle_strip jungle_strip_01 jungle_wall_01 jungle_wall_02 jungle_wall_03 jungle_wall_04 jungle_wall_05 lab1_light_01a lab1_light_01b lgeneric86 lgeneric86r light2a light4a light6a light_green light_orange metal_a_04 mtl_snw_a_01 mtlwall_brn_01 mtlwall_grn_01 mtlwall_grn_02 mtlwall_gry_01 mtlwall_org_01 mtlwall_org_02 op4_concrete_04 op4_crate_01a op4_dr_01 op4_lab1_w1g op4_out_w5b_01 op4_pipe_01 op4_sign_cca_01 op4_sign_dir_01 op4_sign_mnt_01 op4_sign_rt_02 op4_tnnl_03 op4_tnnl_04_sym op4cp_1_bm op4cp_1_free op4cp_1_op op4cp_2_bm op4cp_2_free op4cp_2_op op4cp_3_bm op4cp_3_free op4cp_3_op op4cp_4_bm op4cp_4_free op4cp_4_op pcv_edge_01 pillar_concrete pillar_ladder pipe_gray_01 pipe_grn_01 pipe_grn_02 pipe_org_01 pipe_org_02 power_meter_01 redstripe_01 rock_brn_01 rock_brn_01a rock_crunchy_01 rock_sandy_01 rock_sandy_02 rock_sandy_03 rock_sandy_04 rock_sandy_05 rock_snowy_01 rock_snowy_02 rock_unwtr_01 rock_unwtr_02 rocky_grass_01 sand_01 sand_strip sand_strip_01 scrollclnt5 sign_arrow_01 sign_arrow_02 sign_arrow_03 sign_arrow_04 sign_arrow_05 sign_bd_grn sign_bd_orng sign_biodrn_grn sign_biodrn_orn sign_crate_01 sign_displc_01 sign_displc_02 sign_grn_01 sign_grn_02 sign_grn_03 sign_grn_lft_01 sign_grn_lft_02 sign_grn_lft_03 sign_grn_lft_04 sign_grn_rt_01 sign_grn_rt_02 sign_grn_rt_03 sign_grn_rt_04 sign_mortar_grn sign_mortar_org sign_obs_grn sign_obs_orng sign_org_01 sign_org_02 sign_org_03 sign_org_lft_01 sign_org_lft_02 sign_org_lft_03 sign_org_rt_01 sign_org_rt_02 sign_org_rt_02a sign_org_rt_03 sign_payload_01 sign_pipe_01 sign_pwr_01 sign_vent_grn sign_vent_org snow_01 snow_02 snow_03 snow_flr_01 snow_flr_02 snow_wall_01 snow_wall_02 snow_wall_03 snow_wall_04 snow_wall_gn_02 snow_wall_og_02 trrm_wood2a wall_grn_end wall_grn_end_01 wall_grn_end_02 wall_org_end_01 wall_org_end_02 wall_org_end_03 wall_pipe_g_01 wall_pipe_g_02 wall_pipe_g_03 wall_pipe_o_01 wall_pipe_o_02 wall_pipe_o_03 xeno_grapple_21 xeno_grapple_23 xeno_grapple_7g xeno_grapple_7o xeno_grapple_gs xeno_grapple_os yellow2 {jungle_can_01 {jungle_can_02
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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