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DE_JANE.
05-16-2022 by PeopleHate
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-0z_wall1 -0z_wall2 -1z_wall1 -1z_wall2 -2z_wall1 -2z_wall2 -3z_wall2 -4z_wall2 HINT NULL SKIP b_hl_v2 b_hl_v2e b_hl_v2j b_mf_v12b b_mf_v2 b_pv_v1 b_pv_v2 b_pv_v3a b_rc_v13 b_rc_v16a b_sr_20 b_sr_20mm b_sr_25 b_sr_26 b_sr_c02 b_sr_c09aa b_sr_c20 b_sr_c26 b_sr_c26d b_sr_c27 b_sr_mv1 b_sr_v19a b_sr_v19c b_sr_v20b b_sr_v22a b_sr_v23a b_sr_v24t b_sr_v26 b_sr_v26a b_sr_v30d b_sr_v30t barrel_v2 barrel_v4 board_v bottle_c01 box_sr_m12 box_sr_m13 box_sr_m15 box_sr_m5 box_sr_m6 box_sr_m6sab box_sr_m7a box_sr_m7b box_sr_m8 box_sr_m9 box_w_m1 box_w_m1a box_w_m2 br_rc_v1a c_mf_v1 c_mf_v2b c_pv_18z c_pv_m2g c_pv_m2gg c_pv_m2pp c_pv_m3 c_pv_m6 c_pv_m7 c_pv_v18z c_pv_v1b c_sr_m2a c_sr_m2c c_sr_m2d c_sr_m2e c_sr_m8a c_sr_m8e c_sr_mb1 c_sr_mb1a c_sr_mb1v c_sr_mb2a c_sr_mb2b c_sr_mr5 c_sy_m1 c_tn_m1 c_tn_m3 c_tn_m3c01 c_tn_m3c02 chalk_l2 dr_pv_m4a dr_pv_ma1a dr_pv_ma1d dr_pv_vv1 dr_sr_v1y dr_st_m10a dr_st_m1b dr_st_m2 dr_st_m5 dump_m4 fl_pv_m3 fl_sr_v1c fl_st_m1 fl_st_m2a fl_st_m2b fr_rc_c1b fr_rc_c2 fr_rc_c24 fridg1a fridg4 fridg4a m_hl_c21 mattress mt_mf_v10a mt_pv_m16b mt_pv_m2am mt_sr_m1aa mt_sr_m1z mt_sr_m2z mt_sr_m3 mt_sr_mn1 mt_sr_mp1a mt_sr_mp1b ne_rc_c09 np_rc_c02 np_rc_c03 rc_rc_c4 rf_sr_m1 rf_sr_mwa1 s_sr_m12a s_sr_m12c s_sr_m12d s_sr_m2a s_sr_m6 si_rc_c01b si_rc_c02b stool_t stool_t6 stove_pv_v stove_pv_v2 stove_pv_v3 tank1 ti_rc_c16 ti_rc_c2 ti_rc_c4a ti_rc_c6 ti_rc_c7 ti_rc_c8 ti_rc_c8a ts_Aldi_eis2 ts_Aldi_pizza ts_aldi_eis ts_aldi_frollen ts_aldi_mandel2 ts_aldi_pilze w_sr_b10 w_sr_b24 w_sr_ba9 w_sr_m1a w_sr_m2a w_sr_m4a w_sr_m6d w_sr_m6e w_sr_v2 w_st_m2 wd_sr_m3c wd_sr_m9 wd_sr_v14 wd_sr_v3 wd_sr_v8 wd_sr_va2b wd_sr_va3 wd_sr_va6 wd_sr_vy2 wd_st_m2 wd_st_m3 wd_st_m3s wd_st_m4d wd_st_m7 wd_st_m7s wd_st_v2 wd_sy_m4b z_door_snow1 z_door_snow10 z_door_snow2 z_door_snow3 z_door_snow6 z_door_snow7 z_door_snow9 z_kolonka z_metal01 z_okno01 z_okno_snow1 z_okno_snow10 z_okno_snow11 z_okno_snow12 z_okno_snow13 z_okno_snow14 z_okno_snow15 z_okno_snow16 z_okno_snow17 z_okno_snow18 z_okno_snow2 z_okno_snow3 z_okno_snow4 z_okno_snow5 z_okno_snow6 z_okno_snow7 z_okno_snow8 z_rekl01_left z_rekl01_right z_win01 z_win02 z_win03 z_win04 z_win05 z_win06 z_win07 z_wolf3 z_wolf4 z_wolf5 znow1
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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