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CS_HK.
07-15-2022 by mikado
Hits: 10
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HINT aaatrigger culighta hk_b02 hk_b03 hk_b06 hk_b07 hk_b07_1 hk_b12 hk_b13 hk_b51 hk_bd02 hk_bd03 hk_bd04 hk_bench01 hk_block01 hk_c01 hk_c02 hk_c05 hk_c06 hk_c08 hk_c09 hk_c10 hk_c11 hk_chinema01 hk_door01 hk_door02 hk_door04 hk_door05 hk_door06 hk_gb01 hk_gra01 hk_gra02 hk_mv01 hk_mv02 hk_mv03 hk_mv04 hk_pn01 hk_pn02 hk_prop03 hk_prop51 hk_prop52 hk_prop53 hk_prop54 hk_prop55 hk_prop57 hk_prop58 hk_prop59 hk_prop60 hk_prop61 hk_prop62 hk_prop64 hk_prop65 hk_prop66 hk_prop67 hk_prop69 hk_prop70 hk_prop71 hk_prop72 hk_prop73 hk_prop75 hk_prop76 hk_prop78 hk_prop79 hk_prop80 hk_roof51 hk_sign03 hk_sign04 hk_sign04_02 hk_sign04_03 hk_sign08 hk_sign09 hk_sign10 hk_sign11 hk_sign12 hk_sign13 hk_sign14 hk_sign16 hk_sign17 hk_sign18 hk_sign19 hk_sign20 hk_sign21 hk_sign22 hk_sign23 hk_sign24 hk_sign25 hk_sign26 hk_sign27 hk_sign51 hk_sign52 hk_sign53 hk_sign54 hk_sign55 hk_sign56 hk_sign58 hk_sign59 hk_sign60 hk_sign61 hk_sign62 hk_sign63 hk_sign64 hk_sign65 hk_sign66 hk_sign67 hk_sign68 hk_sign69 hk_sign70 hk_sign71 hk_sign72 hk_sign73 hk_sign75 hk_sign76 hk_sign77 hk_stair02 hk_stair03 hk_t01 hk_t02 hk_t02_01 hk_t09 hk_t10 hk_t11_01 hk_t12 hk_t13 hk_t13_01 hk_t14 hk_taxi01 hk_tram01 hk_tram02 hk_truck_B01 hk_truck_B02 hk_truck_WF01 hk_truck_WL01 hk_u51 hk_u53 hk_u77 hk_u78 hk_u80 hk_u81 hk_w03 hk_w51 hk_w52 hk_w54 hk_w57 hk_window01 hk_window02 hk_window04 hk_window05 hk_window06 hk_window07_2 hk_window11 hk_window12 hk_window13 hk_window15 hk_window16 hk_window17 hk_window18 hk_window20 hk_window22 hk_window51 hk_window52 tun_black {ae_wire01 {hk_prop02 {hk_prop63 {hk_prop68 {hk_prop74 {hk_prop77 {hk_sign57 {hk_sign74 {hk_sign78 {hk_sign79 {hk_u82 {hk_u83 {hk_wire01
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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