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MYTEMP.
05-26-2023 by Blackcock
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405 6lyxepa32 6lyxepa32_2 Building_Templa LiBt asfalt_2 beton_blok blue_ctena_2 blue_wood buildingset008a cag_2 celinoeli chacy_2 concretefloor00 concretefloor03 concretefloor_1 concretefloor_2 concretefloor_3 ctena_2 ctena_3 ctena_6olshaya_ ctena_okho_2 ctena_okho_3 ctena_okho_4 ctena_okho_5 ctena_okho_5_ri ctena_okho_6 ctena_okho_6_2 ctena_st ctena_st2 ctyneh ctyneh2 dom dom_1 dom_2 duct exit gBePb garash_2 garash_3 gbep_5 gbep_6 gbepb10 gbepb13 gbepb2 gbepb5 gbepb6 gbepb7 gbepb8 gbepb9 gbepb_10 gbepb_11 gbepb_12 gbepb_13 gbepb_14 gbepb_15 gbepb_16 gbepb_17 gbepb_18 gbepb_19 gbepb_1st gbepb_20 gbepb_7 gbepb_8 gbepb_9 gbepb_komehda gbepbnpocto glasswindow07 glasswindowbrea gocka green_ctena_1 green_ctena_2 green_ctena_3 green_ctena_4 green_glass green_glass_2 green_wood green_wood_2 green_wood_3 gvep_1 gvep_2 gvep_3 gvep_4 khonka2 kpysha kupnu4_3 kupnuchek magazin magazin_2 magazun_3 metal_1 metalb nk4 nlah nloshagka nluhtyc nol nol_black_1 nol_derevo nol_green nol_red_1 nol_white nol_y3op_1 nol_y3op_2 nol_y3op_3 nolbrown nolred okHo_2 okHo_3 okHo_4 okHo_5 okHo_green okho_1 p_pol10 p_pol6 p_pol6a pepsi pepsi_2 plakat_1 plakat_2 plakat_3 plakat_4 plakat_4ukca plakat_5 plasterwall plasterwall2 plitka_3 plitka_ch pol_m_iov_02 rope rope2 sad shitok ston_asfalt_hr_ travagracb woodred xepb xepbha5 xpehb y_lifta yashik yashik2 yashik3 zabor zabor1 zazepk {2 {3 {4 {5 {52 {BHuMaHue {He_kypuTb {He_kypuTb3 {balkon {gbepb {gbepb_2 {gostuhuca_2 {hostpoint {metal_gbepb {nupula {okho_balkon {peshetka {peshetka2 {peshetka_3 {peshotka_rbp {reshotka_1 {reshotka_2 {rubbish02 {shutok_4 {smoking {ston_asfalt {trash
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
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void Can't Update A Map
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