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DVACH2.
01-02-2024 by FairPlayCS2
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!3dm_swim02 +0lab4_swtch +0~light3a +alab4_swtch +a~light3a 04Madera 0aIq7 0c2a4_cor2 1 10 11 12 13 15 2 3 354-bump 3dm_ab 3dm_art_dali 3dm_art_eshe 3dm_art_howe 3dm_art_mich 3dm_art_stah 3dm_bed 3dm_box01 3dm_cliff01 3dm_cliff03 3dm_crate04 3dm_crate05 3dm_crate_bik 3dm_cratedang 3dm_eastbik_ts 3dm_kitchen 3dm_lampske01 3dm_lampske02 3dm_mac_f 3dm_mac_s1 3dm_mac_s2 3dm_palmfoot 3dm_pool01 3dm_poolside2 3dm_roof01 3dm_sauna 3dm_seasight03 3dm_seasight05 3dm_sewer01 3dm_sfa 3dm_stereo 3dm_tennis01 3dm_terras01 3dm_tvset 3dm_villa01 3dm_villa02 3dm_villa03 3dm_villa04 3dm_villa05 3dm_villa06 3dm_villa07 3dm_villaflo01 3dm_villaflo02 3dm_villaflo05 3dm_villaflo06 3dm_villaflo08 3dm_villaflo10 3dm_villaflo11 3dm_villaflo12 3dm_villaflo14 3dm_villaflo15 3dm_villastairs 3dm_wine02 3dm_wine03 4 5 6 7 8 9 Brick01 Brick02-2 Brick03-2 Brick04 Brick04_sm Brick05-10 Brick05-11 Brick05-12 Brick05-2 Brick05-3 Brick05-4 Brick05-5 Brick05-6 Brick05-7 Brick05-8 Brick05-9 Brick05 Brick05_sm Brick05b Brick06 Brick06_sm Brick07 Brick08 Brick09 Brick10 Brick11 Brick12 Brick13 Brick13b Brick13c CLIP CaseEnd CaseSide CaseTop Ceiling01 CinderBlock01 CinderBlock01a CinderBlock02 CinderBlock03 CinderBlock04 Concrete01-2 Concrete01 Concrete02 Concrete02a Connector Crate02 CrateSide01 CrateSide02 CrateSide03 CrateTop01 CrateTop02 DIRT006A DIRT012A Door01 Grass01 Gravel01 Gravel02 GravelGrass01 GravelGrass02 GravelGrass03 GravelGrass04 HINT HangingLight01 Ivy01 Ivy01a Ivy02 Ivy03 Ivy04 Ivy05 Ivy06 LoadingBay01 LoadingBay02 LoadingBay02a LoadingBay03 LoadingBay04 LoadingBay05 LoadingBay05a MoseyPlywood01 NULL ORIGIN SKIP Track1 Track2 Track3 Track4 Track5 Track6 Tracks01 Tracks02 TrainEnd01 TrainEnd02 TrainSide01-1 TrainSide01-2 TrainSide01-2a TrainSide02-1 TrainSide02-2 TrainStopper TrainStopperTop TrainTop01 TrainTop02 WOOD009A WallGrit01 WallGrit02 WheelEnd01 WheelEnd02 WheelSide01 WheelSide02 Window01-1 Window01 Window01a Window03a Window03b Window03c Window04 Window04a Window05 Window06 Window07 Wood01 YellowBoard _dev_1 aaatrigger ad_Popdog arc_sf2tfr arc_sfatfr asphalt01 asphalt02 asphaltdirty01 asphaltdirty02 ba_ceramic black blinds bolshoyoba boot_grass_06 bwad_bmarble bwad_cabwood bwad_fridge bwad_treeline c21_big_black c21_big_blue c21_big_gray c21_big_green c21_big_orange c21_big_red c21_big_yellow c21_black c21_blue c21_gray c21_green c21_orange c21_plate_c21 c21_plate_hns c21_plate_viden c21_purple c21_red c21_yellow ceiling computer_laptop conretetrim dartboard dartboard2 dartboard3 derevo desktop_2 divan djdimasik dod_crate01 dod_wall01 dod_wall03 door_3 dumpsterfront dumpsterside elev1_trim fifties_ceil01 fifties_dr1 fifties_dr8 fifties_dr8b fifties_wall14y floor floor_tile floorwd256a fuity_guy_bush genocomp2 glassblue1 graycarpet2 iashik kartiiiina22222 kartiiiina33333 kartiina1111 kit_cabinet kit_light kit_microwave kit_moulding kit_oven kit_oven2 kit_oven3 kit_rug kit_sink kit_wall kit_wallpaper kniiga211111 kniiiiga22222 krisha kvadratniiyoba lab10_tnk2 lab1_brd10 lab1_gear2 lab1_gear4 lab2_w3a2 lab3_w5 lab3_w6a lab3_w6brd lab3_w7 lab3_w9 lab5_c2d laptop_emblem lemons_1 maliiyoba melody metal_a_04 metal_bord01 metal_bord03 monniiiiik o4ebolshoiyoba o4emaliiyoba pool popdog_front_b popdog_front_re popdog_left_b popdog_left_red popdog_right_b popdog_right_re s_TrainyardA s_TrainyardB scroll_voda shiny_glass sky stena1 subway_lights warehousedoor whiterender wood1 wood2 wood_panel_01 yellowconrete {1013937300 {3131 {3dm_bel {3dm_fencing02 {3dm_fotos01 {3dm_hangweed {3dm_struikje02 {3dm_tennis03 {3dm_tennis04 {3dm_tennisnet {3dm_terras01 {3dm_terras02 {3dm_villa01 {3dm_villado01 {FENCE003A {Int {Intex {Intex2 {ba_pizza {blue {door {grate1 {grate_01 {invisible {rail1c ~lab1_comp3e ~lab1_comp3f
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
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