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FIFTIES_DR6 aaatrigger asphalt asphalt2 backofen_a backofen_b backofen_c bett_a bett_b bett_c bett_e bild1_a bild1_b bild1_c bild1_d bild1_e bild1_f bild1_g bild1_h bild1_i bild1_j bild1_k bild1_l bild2_a bild2_b bild2_c bild2_d bild2_e bild2_f black blumenpot blumenpot_b boden1 boden1_a boden1_b boden1_c boden2 boden2_a boden2_b boden2_b2 boden2_c boden2_c2 boden2_d boden2_d2 boden3 boden3_99 boden4_a boden4_b boden4_c boden4_d boden5 boden5_a boden5_b boden6 boden6_99 boden6_a boden6_b boden7_a boden7_b boden8 boden8_a boden8_b boden99 boden9_a boden9_b boden_keller brunnen1_a brunnen1_b buch_a buhne_side buhne_top clip credits credits2 credits3 credits4 dach dach1 dach2 dach3 dach_a dach_b dach_c decke1_a decke2 decke3 decke_innen drahtseil fade2 fass_a fass_b fleisch glass1 holz holz1 holz2 holz3 holz3a holz4 holz5 holz6 holz7 holz99 holz_a holz_b holz_c holz_d holz_e holz_starpel_a holz_starpel_b ivy1_a ivy1_b ivy1_c ivy1_d ivy1_e ivy1_f ivy1_g ivy1_h ivy_2_d keller1_a keller1_b keller1_c kiste_a kiste_b kiste_c kiste_d kiste_e kiste_f klappe kuche_a kuche_b kuche_c kuche_d kuche_e kuche_f kuche_g kuhlschrank_a kuhlschrank_b lampe leuchte licht2 origin pfeiler piano_front piano_keys piano_side radio_a rock rock_a schild1 schrank10_a schrank1_a schrank1_b schrank2_a schrank2_b schrank3_a schrank3_b schrank4_a schrank4_b schrank5_a schrank5_b schrank6_a schrank6_b schrank7_a schrank7_b schrank8_a schrank9_a seil seite1 sessel1_a sessel1_b side1 sky spule teppich1 teppich2_a teppich2_b teppich2_c teppich3 teppich4 teppich_a teppich_b teppich_c teppich_d teppich_e theke1_a theke1_b tisch_b tisch_c tnt_front tnt_open tnt_side tnt_top tur1 tur1_b tur2 tur2_b tv_a tv_b uhr1_a uhr1_b wand10_c wand4_a wand4_b wand4_c wand4_d water1_a water1_b water2_a water2_b water2_c water2_d water4b wiese wiese2 wood_b wood_c zaun1 zaun2 ziegel ziegel1 {baum {baum_a {door {efeu_1 {efeu_2 {fenster1 {flaschen {galender1 {galender2 {gelander1 {gelander2 {gelander3 {gitter {hose {kleid {kronleuchter {ladder1 {lattace_a {leine {ranke {teppich1 {tur {unterhose {vorhang_a {vorhang_b {wald {wein1 {wein2 {zaun
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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