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!ltrx_sewage01 +0_ltrx_koth01 +0_ltrx_tv +1_ltrx_koth01 +1_ltrx_tv +2_ltrx_koth01 +2_ltrx_tv +3_ltrx_koth01 +3_ltrx_tv ltrx_711_01 ltrx_711_02 ltrx_address1 ltrx_awning01 ltrx_blanket01 ltrx_blinds01 ltrx_blinds02 ltrx_bookshelf1 ltrx_bookshelf2 ltrx_bookshelf3 ltrx_booth01 ltrx_brick01 ltrx_brick01a ltrx_brick02 ltrx_brick02a ltrx_brick02b ltrx_brick02c ltrx_brick02d ltrx_brick02e ltrx_brick03 ltrx_build01 ltrx_build01a ltrx_build01b ltrx_build02 ltrx_build03 ltrx_build04 ltrx_build05 ltrx_build06 ltrx_build07 ltrx_build08 ltrx_bus01 ltrx_bus02 ltrx_bus03 ltrx_bus04 ltrx_bus05 ltrx_bush01 ltrx_buslt01 ltrx_buslt02 ltrx_cabinet01 ltrx_cabinet02 ltrx_cabinet03 ltrx_cabinet04 ltrx_cabinet05 ltrx_cabinet06 ltrx_can01 ltrx_can02 ltrx_can03 ltrx_can04 ltrx_can05 ltrx_can06 ltrx_can07 ltrx_can08 ltrx_can09 ltrx_cantop ltrx_car01a ltrx_car01b ltrx_car01c ltrx_car01d ltrx_car02a ltrx_car02b ltrx_car02c ltrx_car02d ltrx_car03a ltrx_car03b ltrx_car03c ltrx_car03d ltrx_ceil01 ltrx_ceil02 ltrx_ceil03 ltrx_clock01 ltrx_clothes01 ltrx_comp01 ltrx_comp02 ltrx_comp03 ltrx_comp04 ltrx_comp05 ltrx_couch01 ltrx_couch02 ltrx_couch03 ltrx_couch04 ltrx_crdbrd01 ltrx_crdbrd02 ltrx_crdbrd03 ltrx_crdbrd04 ltrx_crdbrd05 ltrx_crdbrd06 ltrx_credits01 ltrx_crete01 ltrx_crkbrd01 ltrx_crpt01 ltrx_crpt02 ltrx_crpt03 ltrx_crpt04 ltrx_crt01 ltrx_crt02 ltrx_crt03 ltrx_cvr1 ltrx_cvr2 ltrx_dimlight02 ltrx_dirt01 ltrx_door01 ltrx_door02 ltrx_door03 ltrx_door04 ltrx_door05 ltrx_door06 ltrx_door07 ltrx_door08 ltrx_door09 ltrx_door10 ltrx_door11 ltrx_door12 ltrx_drawers01 ltrx_drawers02 ltrx_duct01 ltrx_dump01 ltrx_file01 ltrx_fish01 ltrx_freezer01 ltrx_fridge01 ltrx_fridge02 ltrx_frzdr01 ltrx_game01 ltrx_graf01 ltrx_graf02 ltrx_heat01 ltrx_juke01 ltrx_laundry01 ltrx_light01 ltrx_light02 ltrx_locker01 ltrx_lynch01 ltrx_lynch02 ltrx_lynch03 ltrx_lynch04 ltrx_meat01 ltrx_menu01 ltrx_mud01 ltrx_mud01a ltrx_pebble01 ltrx_photo01 ltrx_photo02 ltrx_photo03 ltrx_photo04 ltrx_pillow ltrx_pipe01 ltrx_plate01 ltrx_poster01 ltrx_poster02 ltrx_poster03 ltrx_poster04 ltrx_poster05 ltrx_poster06 ltrx_poster07 ltrx_poster08 ltrx_poster09 ltrx_poster10 ltrx_poster11 ltrx_poster12 ltrx_poster13 ltrx_poster14 ltrx_ps1 ltrx_rail01 ltrx_rgstr01 ltrx_road01 ltrx_road02 ltrx_road03 ltrx_road04 ltrx_rubix ltrx_screen01 ltrx_screen02 ltrx_screen03 ltrx_screen04 ltrx_screen05 ltrx_screen06 ltrx_screen07 ltrx_screen08 ltrx_screen09 ltrx_shelf01 ltrx_sidewk1 ltrx_sidewk2 ltrx_sign01 ltrx_sign02 ltrx_sign04 ltrx_sign05 ltrx_sign06 ltrx_sign07 ltrx_sign08 ltrx_sign09 ltrx_sink01 ltrx_sink02 ltrx_sink03 ltrx_skate01 ltrx_skate02 ltrx_spine01 ltrx_stalls01 ltrx_stereo01 ltrx_stksgn01 ltrx_stove01 ltrx_stove02 ltrx_table01 ltrx_table02 ltrx_table03 ltrx_table04 ltrx_table05 ltrx_table06 ltrx_table07 ltrx_tank01 ltrx_tile01 ltrx_tile02 ltrx_tile03 ltrx_tile04 ltrx_tile05 ltrx_tile06 ltrx_tile07 ltrx_toilet01 ltrx_truk01 ltrx_truk02 ltrx_truk03 ltrx_tub01 ltrx_tub02 ltrx_tv01 ltrx_van01 ltrx_van02 ltrx_van03 ltrx_van04 ltrx_wall01 ltrx_wall02 ltrx_wall03 ltrx_wall05 ltrx_wall06 ltrx_wall07 ltrx_wall08 ltrx_wall09 ltrx_wall10 ltrx_wall12 ltrx_wall13 ltrx_wall15 ltrx_wall16 ltrx_wall17 ltrx_wall18 ltrx_wall19 ltrx_wall20 ltrx_wall21 ltrx_wall22 ltrx_wall23 ltrx_wall24 ltrx_wall25 ltrx_wall26 ltrx_wndw01 ltrx_wood01 ltrx_wood02 ltrx_wood03 ltrx_wood04 ltrx_wood05 ltrx_wood07 ltrx_wood08 ltrx_wood09 scroll_sewage01 {ltrx_bush01 {ltrx_door01 {ltrx_fence01 {ltrx_fence02 {ltrx_fence03 {ltrx_fish01 {ltrx_grate01 {ltrx_handle01 {ltrx_light01 {ltrx_light02 {ltrx_neon01 {ltrx_rdblk01 {ltrx_shwr1 {ltrx_sign01 {ltrx_stksgn01 {ltrx_table01 {ltrx_table02 {ltrx_table03 {ltrx_table04 {ltrx_table05 {ltrx_table06 {ltrx_table07 {ltrx_tablebase {ltrx_tank01 {ltrx_vent01 {ltrx_window01
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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