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!golden_tile +0lava +0tv_a +1lava +2lava +3lava +4cz +4lava +5lava +6lava +7lava +8lava +Atv_a 4w2_back 4w2_fron 4w2_side 4w2_top 4w_back 4w_fron 4w_side 4w_top A_Snow BORG_is_great bild_a bild_b bild_c bild_d bild_e bild_f bild_g bild_h bild_i bild_j bild_k bmw2_top boden1 boden1_b boden2 boden2_b boden3_c boden3_d brennholz bus_a bus_b bus_c bus_d bus_e carpet_a carpet_c carpet_d corola2_back corola2_fron corola2_side corola2_top corola_back corola_fron corola_side corola_top credits credits2 diamond_spider elec1_a elec1_b elec1_c gift1_a gift1_b gift1_c gift2_a gift2_b gift2_c gift3_a gift3_b gift3_c gift4_a gift4_b gift4_c golf2_back golf2_fron golf2_side golf2_top golf_back golf_fron golf_side golf_top green_Painting holz1 kill_borgwall kill_purple_car kitch_a kitch_b kitch_c kitch_d kitch_e kitch_f kitch_g kuhlschrank_a kuhlschrank_b kuhlschrank_c laterne leathertop micro_a micro_b mull1_a mull1_b mull1_c mull2_a mull2_b mull_a mull_b mull_c ofen_a ofen_b pfahl pfahl2 piano_a piano_b piano_c post_a post_b post_c post_d radio_a radio_b rec_a rec_b rec_c remote road road2 rock roof1 roof2 roof2_b roof3 roof4 roof5 roof6 schild_a schild_b schrank4_a schrank4_b schub side side2 stuhl_a stuhl_b stuhl_c tele tisch_a tisch_b uhr van_a_back van_a_cap van_a_fron van_a_oops1 van_a_oops2 van_a_roof van_b_back van_b_cap van_b_fron van_b_roof van_b_side van_c_back van_c_fron van_c_roof van_c_side van_e_back van_e_fron van_e_roof van_e_side wald wand10_a wand10_b wand10_c wand10_d wand10_e wand10_f wand10_g wand10_h wand11_a wand11_b wand11_c wand11_d wand11_e wand11_f wand11_g wand11_h wand11_i wand12_a wand12_b wand12_c wand13_a wand13_b wand13_c wand13_d wand1_a wand1_b wand1_c wand1_d wand1_e wand1_f wand2_a wand2_b wand2_c wand2_d wand3_a wand3_b wand3_c wand3_d wand3_e wand3_f wand3_g wand4_a wand4_b wand5_a wand5_b wand5_c wand5_d wand5_e wand5_f wand5_g wand6_a wand6_b wand6_c wand6_d wand6_e wand6_f wand6_h wand6_i wand7_a wand7_b wand7_c wand7_d wand7_e wand8_a wand8_b wand8_c wand8_d wand8_e wand8_f wand8_g wand8_i wand8_j wand9_a wand9_b wand9_c wand9_d wand9_e wand9_f wand9_g ziegel_a ziegel_b ziegel_c ziga1_a ziga1_b ziga1_c ziga2_a ziga2_b ziga2_c {baum {fahrrad {kette2 {kranz {lift {sb_0 {sb_1 {sb_2 {sb_3 {sb_4 {stern {tanne {tanne2 {wald {xmastree
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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