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!wtr_bl_drt +0SAS_mon +0button4 +0elev_down +0health_F +0~fiftiestch3 +1SAS_mon +2SAS_mon +3SAS_mon +4SAS_mon +5SAS_mon +6SAS_mon +Ahealth_F +abutton4 +aelev_down 2x4end_01_dirti 2x4side_t_dirti 8track1_1 AAATRIGGER BR_elev_PAN BR_elev_ceil BR_elev_floor BR_elev_switch BR_elev_wall B_mtl2_1 Blast_areaRubbl Books_blue_Fron Books_blue_cove Books_green_Fro Books_green_cov Books_red_Front Books_red_cover Books_top CLIP CONC_BS_TRIM CONC_BS_TRIM_si Castlepic01 Com_backpan Com_front Com_side Com_top Concrete1_6 Concrete1_6D Concrete1_6H Concrete1_6L Concrete1_6V Concrete1_6W Core_Urban_040 Core_Urban_066 Core_Urban_090 Core_Urban_111 Core_Urban_120 Crate_snow Crate_snow_top CrdBrdSde1 CrdBrdTop Door_Mech_met Door_wood Door_wood2 Door_wood2_side Door_wood_side Front_gate Mon_Back Mon_scrn8 Mon_side Mon_top Mon_trim New_wood01 New_wood02 ORIGIN Pipeline2_2 SKIP Sign01 Silo_pushable_c Silo_pushable_t Smoe_Urban_059 Step_front Step_front2 Step_front3 Step_front4 Step_top Step_top2 Step_top3 Step_top4 TV_back TV_flat TV_front T_bench2 T_bench3 T_btm_ex_3 T_btm_wall10_13 T_btm_wall10_5a T_garagedr8_2 Trim_Detail Wall_beatup_Fla Wall_beatup_bri Wall_beatup_tri Wareh_brick_02 Wareh_brick_Tri Wareh_brick_bas babtech_ceil01 black boxsides01 boxsides03 boxtops01 boxtops02 boxtops03 br_altar1 br_altar2 br_altar3 brck_chrch brck_chrch_bt brck_chrch_dr brck_chrch_w_l brck_tower brck_wall_gr brec_cubicle1 brec_cubicle2 build_beig_btm build_beig_dr build_beig_gen build_beig_sm build_beig_win build_bg_gen build_bg_sm build_bg_winh build_bg_winv build_g2 build_g2_door build_g2_door2 build_g2_drbl build_g2_win build_gr_door build_gr_gen build_gr_sm build_gr_win1 build_gr_win2 build_grey_dr build_grey_gen build_grey_hz build_grey_sm build_grey_vt bunk_ceil1_1 bunk_wall4_1 bunk_wall6_1 c0a0yellow c1a0_labglu c1a2_c1 c_boxwet5 c_boxwet6 cabinet2_1 cabinet2_2 cabinet2_3 candy1_2 cardboard3_1 cem_swr_1 cheapTV1 conc_bsmt_ceil conc_bsmt_flr conc_bsmt_str conc_bsmt_wll conc_flr_crck cooler1_1 cooler1_2 cooler1_3 cpucase crate1_1 crate_gunT02 crete3_flr05 cull door-torch1 door-torch3 door_wrhs01 duct_flr02 duct_vnt duct_vnt2 duct_wall01 duct_wall02 duct_wall03 edge elev-bot01 elevator1_1 fifties_ceil01a fiftsfile2b flr_mud_snow g_metl2_7 generic015v2 generic116 generic60 generic_111a generic_113c geno_door23b geno_parking3 genoelev1b genoflr45 genogeneric genopaper1 genoserver2 glass_bright glassblue2 gls_blk_1 health_B health_S health_T hint i-beam1_4 ice_fountain in_door8b keyboard_white lockmech_side misc_bell misc_bsrd_fr misc_bsrd_sd misc_carp31 misc_cubicle misc_fsbx misc_fsbx_cble misc_fsbx_cnct misc_fusebx misc_lantern misc_lght_yel misc_ltbulb misc_mlbox_fr misc_mlbox_sd misc_powgen_fr misc_powgen_sd misc_radcas_fr misc_radcas_sd misc_radcas_tp misc_radtr_fr misc_radtr_knf misc_radtr_kns misc_radtr_pip misc_radtr_sd misc_sodamach1 misc_trcnt_fr misc_trcnt_sd misc_trlr_pnl2 misc_wpn_crate2 misc_wpn_crate3 misc_wpn_crate5 moveside_d movetop_d mtl_caution mtl_flrgrt_gen mtl_frzr_ceil1 mtl_gen_rst1 mtl_guard mtl_labjunk mtl_raingutter mtl_spprt_3 mtl_trim_fnc mtl_wll_crsht2 out_snbag out_snbagc pipe_wall5_1 poster16 printer1_1 printer1_2 printer1_3 r_block02 r_church00 r_church01 r_church03l r_church04d r_church06a r_church07 r_church08 r_church08a r_church09 r_church10 r_church11 r_church12 r_church13l r_church22 r_churcharch01 r_churcharch02 r_churcharch04 r_churcharch05 r_churcharch06 r_door09 r_door10 r_pewback01 r_pewseat01 r_stainglass01 r_stainglass02 r_stainglass03 r_stainglass04 r_stainglass05 r_stainglass06 r_tile02 r_tile03 r_tile04 r_tile05 r_tile06 r_trim01 r_trim02 r_wood01 r_wood02 r_wood03 r_wood04 r_wood05 r_wood06a rdCarp1 refrigerator_01 refrigerator_02 rusted_mtl1_4 rv_brick1_1 rv_brick1_a s_crkbrd01 s_crkbrd02 s_disconnect s_fireexit s_hivoltage s_whtbrd01 s_whtbrd02 sign1b sky skycull snw_grnd_1 stair-riser1 stereoside1_1 stn_cem_pl stn_cem_tr stn_flr_cbble stn_flr_pl_bmb stn_flr_pl_trn stn_flr_plst stn_flr_plst2 stn_rooftiles stn_rooftiles2 stn_rooftl_sm1 stn_rooftl_sm2 stonewall_s01 stripes5 tnnl_w5 trim_doorbr1 wareh_ceiling wd_barrel1 wd_bulletin1 wd_door_bsmt wd_drk_blnk wd_drk_snow wd_drk_trns wd_flr1_1 white winware2 wood_crate_sd wood_crate_tp wood_door_orn wood_fence wood_flr1_4 {blue {cable {curaila {fence_rust {fireescape0 {fireescape2 {fireescape4 {geno_wind {misc_ironwin {mtl_fnc_deco {mtl_lnt_deco {pallet_side1 {pallet_side2 {pallet_top {rail3
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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