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!c2a5 +0fiftsstch4 +0jpnvend1 +0jpnvend2 +0jpnvend3 +0jpnvend4 +0jpnvend5 +0secmon02 +ajpnvend1 +ajpnvend2 +ajpnvend3 +ajpnvend4 +ajpnvend5 AAATRIGGER BR_elev_ceil BR_elev_floor BR_elev_switch BR_elev_wall CONC_BS_TRIM CONC_BS_TRIM_si Concrete1_6 Concrete1_6D Core_Urban_066 Door_wood ORIGIN Rice_door Rice_door2 Rice_door2_mtn Rice_door2_tor Rice_door_mtn Rice_door_tor Rice_mtn1 Rice_mtn1a Rice_tor1 Rice_tor1a Rice_wall1 Rice_wall1a Wall_beatup_Fla Wall_beatup_bri Wall_beatup_tri anime-cover anime-mag anime-poster anime-spine anime-strfront bench01 bench02 bk_drk_clean03 bk_drk_clean03a bk_tan_clean01 bk_tan_clean02 bk_tan_clean03 bk_tan_clean03a bk_wht_clean01 bk_wht_clean02 bk_wht_clean04 bk_wht_clean05 black bookstore_celg0 bookstore_wall0 brk_jpn_old1 brk_jpn_old2 bulletin01 c_box1 c_box3 c_box4 carpet_grn01 chrome1 chrome_flat chrome_trim chrome_trim02 clip crimesc01 door_elev door_plain door_plain02 door_rroom_man door_rroom_woma door_stall doorframe_inner doorframe_outer duct1_1 duct_flr01 duct_flr01a duct_flr02 duct_flr02a duct_vnt duct_vnt2 duct_wall01 duct_wall02 duct_wall03 duct_wall04 esc_rail escalator1 generic114 glassblue1 jpnart01 jpnart02 jpnart03 jpnart04 jpnart05 jpnart06 jpnart07 jpnart08 jpnart09 jpnart10 jpnart11 jpnart12 jpnart13 jpnart14 jpnart15 jpnart16 jpnart17 jpnart18 jpnart19 jpnart20 jpnart21 jpnart22 jpnart23 jpnart24 jpnart25 jpnart26 jpnart45 jpnvend1 jpnvend2 jpnvend3 jpnvend4 jpnvendb jpnvendb1 jpnvendb2 jpnvendb3 junk_mtl_01 lockers-side lockers-top lockers-top02 lockers01 lockers02 lockers03 logo1 logo2 mirror_1 mirror_2 misc-bnr-1 misc-bnr-2 misc-bnr-3 misc-bnr-4 misc_ch_sign_1 moveside_c movetop_c mtl_vent_1 oak01 oak02 paper_banner plas_grn_drt01 plas_tan_drt01 pls_wht_clean01 pls_wht_clean02 pls_wht_clean03 pls_wht_clean04 pls_wht_clean05 pls_wht_clean06 pls_wht_clean07 pls_wht_clean08 pls_wht_small01 pls_wht_small06 pooky poster-01 poster-02 poster-03 poster-04 rt_sign3men rt_signenter rt_signfishbulb rt_signpanda rt_signpickle rt_signspanky rt_signsushi rt_signswitchb rug_ol-large rug_ol-large2 rug_ol-large3 rug_ol-large4 rug_ol-large5 saftglass01 sbwy_ceiling sbwy_door1 sbwy_door2 sbwy_floor1 sbwy_floor2 sbwy_insid1 sbwy_inside2 sbwy_inside3 sbwy_joint sbwy_out-win sbwy_outsi1 sbwy_outsi2 sbwy_outsi3 sbwy_route1 sbwy_seat01 sbwy_seat02 sbwy_seat03 sbwy_seat1 sbwy_seat2 sbwy_sign01 sbwy_sign02 sbwy_sign03 sbwy_sign04 sbwy_sign05 sbwy_steel1 sbwy_steel2 sbwy_steel3 sbwy_vent1 sbwy_window1 sbwy_window2 sbwy_wintrim1 shop_closed3 sign-04 sign-05 sign-06 sign-07 sign-trainroute sign_bookstore0 sign_clothes01 sign_clothes02 sign_clothes03 sign_clothes04 sign_clothes05 sign_clothes06 sign_clothes07 sign_clothes08 sign_clothes09 sign_clothes10 sign_clothes11 sign_clothes12 sign_clothes13 sign_clothes14 sign_clothes15 sign_clothes16 sign_elevator sign_emr_exit sign_furni01 sign_furni02 sign_furni03 sign_furni04 sign_furni05 sign_gen01 sign_gen02 sign_gen03 sign_gen04 sign_gen05 sign_jpn1 sign_jpn2 sign_jpn_1 sign_jpn_10 sign_jpn_11 sign_jpn_12 sign_jpn_13 sign_jpn_14 sign_jpn_15 sign_jpn_2 sign_jpn_3 sign_jpn_4 sign_jpn_5 sign_jpn_6 sign_jpn_7 sign_jpn_8 sign_jpn_9 sign_police01 sign_police02 sign_police03 sign_restroom01 sign_restroom02 sign_restroom03 sign_train01 sign_train02 sing-noruntrain sky skycull str_wht_clean01 ticket_mach ticket_mach02 ticketgate01 ticketgate02 ticketgate03 ticketgate04 til_wht_flat tl_drk_flat tl_gry_clean01 tl_gry_clean01b tl_gry_clean02 tl_gry_clean03 tl_gry_clean04 tl_gry_clean05 tl_gry_clean06 tl_gry_dirty01 tl_gry_dirty02 tl_gry_dirty03 tl_gry_dirty04 tl_gry_dirty05 tl_gry_dirty06 tl_gry_filth01 tl_gry_filth02 tl_gry_filth03 tl_gry_filth04 tl_gry_filth05 tl_gry_filth06 tl_gry_flat tl_gry_small01 tl_nubby tl_nubby02 tl_nubby03 tl_tan_flat tl_trackedge01 tl_trackedge02 tl_wht_clean01 tl_wht_clean02 tl_wht_clean03 tl_wht_small01 trashcan_front trashcan_side trashcan_top trim_plas_blk01 wall_subway01 wall_subway02 white yen-sale1 {banner23 {banner24 {blinds_horiz01 {blinds_horiz02 {blue {chim_grate {chim_grate2 {chim_grate3 {cstrike_oe4ven {duct_break1 {duct_vnt {duct_vnt2 {grate3a {grate3b {grate4a {grate_01 {grate_02 {grate_03 {grate_04 {grate_2 {grate_3 {grate_rust {rollgate01 {tk_grate ~light3c_off
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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