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ZHLT
08-09-2004 by Chapo
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2_CLUBNIX
2_CLUBNIX
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01-11-2009 by Chapo
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AIM_AK_SIMPLE
AIM_AK_SIMPLE
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02-09-2011 by Chapo
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AIM_AZTEC_HOUSE
AIM_AZTEC_HOUSE
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02-09-2011 by Chapo
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AIM_DUSTREVIVALCZ
AIM_DUSTREVIVALCZ
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02-09-2011 by Chapo
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AIM_EX3
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02-13-2012 by Chapo
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AIM_HASEN
AIM_HASEN
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12-27-2012 by Chapo
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AIM_KIT
AIM_KIT
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08-26-2004 by GranD_SchtrumF
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AIM_ORANGE
AIM_ORANGE
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02-18-2011 by Chapo
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AS_HSZOMBIES
AS_HSZOMBIES
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07-08-2007 by mypollux
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AWP_MINECRAFT_BOSQUE
AWP_MINECRAFT_BOSQUE
0.0/1000.0/1000.0/1000.0/1000.0/100Attached video
09-06-2014 by WhyConsd
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AZTEC_SHOOTOUTV2
AZTEC_SHOOTOUTV2
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11-01-2005 by Chapo
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CNM_LAKE
CNM_LAKE
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02-20-2018 by Cupe
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COBKZ_BHOPCLIMBING
COBKZ_BHOPCLIMBING
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07-01-2010 by DokTor
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COBKZ_HOUSES_HOP
COBKZ_HOUSES_HOP
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12-12-2007 by Chapo
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CONCMAP_BISON2
CONCMAP_BISON2
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03-18-2015 by Ch40$
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CONCMAP_LC_R
CONCMAP_LC_R
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04-22-2015 by Ch40$
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CONC_ESC2
CONC_ESC2
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03-03-2015 by Ch40$
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CS_ALLEY37
CS_ALLEY37
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08-11-2004 by Chapo
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CS_CSB
CS_CSB
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06-08-2011 by Chapo
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CS_FOOTBALL2008
CS_FOOTBALL2008
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10-09-2006 by Chapo
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CS_LONGASSAULT1K
CS_LONGASSAULT1K
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05-30-2004 by Chapo
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CS_MANORSPACE
CS_MANORSPACE
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04-24-2011 by Chapo
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CS_MASSACRE
CS_MASSACRE
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05-30-2004 by Chapo
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DEATHFIELD
DEATHFIELD
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06-21-2004 by Chapo
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DESERT_LABYRINTH_V2
DESERT_LABYRINTH_V2
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01-24-2014 by S3B
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DE_ANTIOCHIA
DE_ANTIOCHIA
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08-10-2009 by Chapo
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DE_AZTEC_2008
DE_AZTEC_2008
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12-21-2008 by Chapo
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DE_BEACON_TOWER
DE_BEACON_TOWER
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07-01-2014 by WhyConsd
Hits: 40
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DE_BURCHT
DE_BURCHT
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07-31-2011 by Chapo
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DE_CONTROL
DE_CONTROL
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05-30-2004 by Chapo
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DE_CRATES_DESTINY
DE_CRATES_DESTINY
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11-14-2011 by Chapo
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DE_DEVIOUS_HALLS
DE_DEVIOUS_HALLS
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03-18-2005 by Chapo
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Slots: 32
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DE_DUST2_2014
DE_DUST2_2014
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07-05-2013 by Tonight /A/
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DE_FORK
DE_FORK
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10-27-2005 by Chapo
Hits: 201
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DE_PROOST
DE_PROOST
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03-06-2009 by Chapo
Hits: 65
Slots: 32
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DE_RIVER
DE_RIVER
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05-30-2004 by Chapo
Hits: 314
Slots: 32
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DE_SCITY
DE_SCITY
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04-10-2011 by Chapo
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DE_SKYBATTLE
DE_SKYBATTLE
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09-28-2006 by Chapo
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DE_SNOWDEN_KYZ
DE_SNOWDEN_KYZ
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05-15-2022 by 731
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DE_STATIONEN_V2
DE_STATIONEN_V2
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07-27-2015 by Chapo
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DM_AZTEC_AND_DUST
DM_AZTEC_AND_DUST
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08-05-2010 by KTUPQ
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DM_CND
DM_CND
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11-20-2012 by Chapo
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DM_VACANT
DM_VACANT
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05-24-2013 by S3B
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DOD_FACE
DOD_FACE
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09-22-2007 by CasNoizette
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DOD_ORANGE_INAC
DOD_ORANGE_INAC
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02-21-2009 by Chapo
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DOD_STRAITORANGE_B1
DOD_STRAITORANGE_B1
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09-10-2011 by tiolive
Hits: 49
Slots: 32
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FENCEPUMP
FENCEPUMP
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05-30-2004 by Chapo
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FROSTYS_CHINA_CZ
FROSTYS_CHINA_CZ
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04-26-2010 by Chapo
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FY_DOMINATOR_XXL
FY_DOMINATOR_XXL
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12-04-2010 by Chapo
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FY_DOMINATOR_XXXL
FY_DOMINATOR_XXXL
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11-27-2006 by Chapo
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FY_FLATIRON2
FY_FLATIRON2
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05-30-2004 by Chapo
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FY_POOL_DAY_JO
FY_POOL_DAY_JO
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05-30-2008 by Chapo
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FY_SIMPSON_MOJE
FY_SIMPSON_MOJE
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07-05-2006 by Chapo
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FY_SLUMS_OF_VECTA
FY_SLUMS_OF_VECTA
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01-08-2012 by Chapo
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FY_VOODOO
FY_VOODOO
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05-30-2004 by Chapo
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GG_MARIOCASTLE_MT
GG_MARIOCASTLE_MT
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05-07-2009 by Elfik72
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HB_RANDOM
HB_RANDOM
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05-12-2014 by Cupe
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HB_RED
HB_RED
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05-05-2014 by Cupe
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HB_VNS
HB_VNS
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12-01-2012 by DokTor
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HNS_FLOPPYTOWN_REMIX
HNS_FLOPPYTOWN_REMIX
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05-24-2012 by ZONIK
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HNS_LUFFARENS_TOWN
HNS_LUFFARENS_TOWN
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02-09-2011 by Chapo
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HNS_RELUX
HNS_RELUX
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05-24-2012 by ZONIK
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INVISIBLEZOMBIES
INVISIBLEZOMBIES
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07-27-2015 by Chapo
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JAIL_FAITHFULL_V1
JAIL_FAITHFULL_V1
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02-23-2012 by Chapo
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JAIL_MESAFACILITY
JAIL_MESAFACILITY
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05-24-2014 by WhyConsd
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JB_XPRINCE_V3
JB_XPRINCE_V3
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12-05-2010 by Chapo
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KA_TOXICWASTE
KA_TOXICWASTE
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08-30-2004 by Controversy
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MX_DARKDEATHMATCH
MX_DARKDEATHMATCH
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05-30-2004 by Chapo
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MX_KEEPONROLLING
MX_KEEPONROLLING
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05-30-2004 by Chapo
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MX_KILLWITHFUN
MX_KILLWITHFUN
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05-30-2004 by Chapo
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NUTS_GAZEBOZ_ARENA
NUTS_GAZEBOZ_ARENA
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01-07-2009 by Chapo
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NUTS_MAZE
NUTS_MAZE
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08-18-2008 by Chapo
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NUTS_MEDIEVAL
NUTS_MEDIEVAL
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05-27-2009 by Chapo
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NUTS_TRASHERZ
NUTS_TRASHERZ
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01-06-2008 by Chapo
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NUTS_WATERYSHOTTY
NUTS_WATERYSHOTTY
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03-27-2008 by Chapo
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PLAYBOY
PLAYBOY
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10-08-2007 by justepirates
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SC_VILAGETE
SC_VILAGETE
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11-13-2010 by spy-warrior
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SJ_FUTURE
SJ_FUTURE
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09-22-2006 by Aribeth33
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SJ_RGSOCCER
SJ_RGSOCCER
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04-23-2010 by Chapo
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STEEL_HB_JUHX
STEEL_HB_JUHX
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05-05-2014 by Cupe
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SURF_GORDONSWAY
SURF_GORDONSWAY
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10-29-2021 by hehenoy543
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TESTE1337
TESTE1337
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12-23-2009 by Chapo
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TOWERTUBE
TOWERTUBE
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01-15-2015 by Ch40$
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TUT
TUT
Counter-Strike
TUT
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07-15-2012 by Chapo
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VERC_31
VERC_31
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05-17-2015 by Cupe
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WWE
WWE
Counter-Strike
WWE
0.0/1000.0/1000.0/1000.0/1000.0/100A bug has been reported for this map.
See details for more info.View maps related to this map
11-18-2010 by Chapo
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ZM_FUN_WORLD
ZM_FUN_WORLD
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12-05-2007 by Chapo
Hits: 597
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ZM_HOUSE_RMX
ZM_HOUSE_RMX
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08-26-2005 by Chapo
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Slots: 28
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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