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ZEDITOR
08-09-2004 by Chapo
Hits: 614
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00_JUMPPARK
00_JUMPPARK
21.0/10021.0/10021.0/10021.0/10021.0/100View maps related to this map
05-02-2004 by Chapo
Hits: 5 885
Slots: 16
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3
3
Counter-Strike
3
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07-12-2010 by KTUPQ
Hits: 46
Slots: 10
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35_HP_COMMANDER
35_HP_COMMANDER
0.0/1000.0/1000.0/1000.0/1000.0/100
12-02-2012 by MILBURN
Hits: 57
Slots: 32
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AWP4ONE_DUST
AWP4ONE_DUST
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 70
Slots: 32
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AWP_HIDE
AWP_HIDE
0.0/1000.0/1000.0/1000.0/1000.0/100
12-01-2009 by Chapo
Hits: 32
Slots: 32
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AWP_SN1PER
AWP_SN1PER
0.0/1000.0/1000.0/1000.0/1000.0/100
11-14-2014 by Sn1pEr
Hits: 23
Slots: 32
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AWP_SN1PER_2
AWP_SN1PER_2
0.0/1000.0/1000.0/1000.0/1000.0/100
11-14-2014 by Sn1pEr
Hits: 21
Slots: 32
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AWP_SN1PER_3
AWP_SN1PER_3
0.0/1000.0/1000.0/1000.0/1000.0/100
11-14-2014 by Sn1pEr
Hits: 22
Slots: 32
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AWP_SN1PER_4
AWP_SN1PER_4
0.0/1000.0/1000.0/1000.0/1000.0/100
11-14-2014 by Sn1pEr
Hits: 27
Slots: 8
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CONCMAP_BISON2
CONCMAP_BISON2
0.0/1000.0/1000.0/1000.0/1000.0/100
03-18-2015 by Ch40$
Hits: 18
Slots: 14
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CONCMAP_JOE_R
CONCMAP_JOE_R
0.0/1000.0/1000.0/1000.0/1000.0/100
03-23-2015 by Ch40$
Hits: 24
Slots: 33
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CONCMAP_LC_R
CONCMAP_LC_R
0.0/1000.0/1000.0/1000.0/1000.0/100
04-22-2015 by Ch40$
Hits: 18
Slots: 5
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CONC_SIM
CONC_SIM
0.0/1000.0/1000.0/1000.0/1000.0/100
04-10-2015 by Ch40$
Hits: 17
Slots: 6
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CSK_MAP1
CSK_MAP1
0.0/1000.0/1000.0/1000.0/1000.0/100
05-27-2007 by benneb
Hits: 56
Slots: 40
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CS_ALLEY37
CS_ALLEY37
1.0/1001.0/1001.0/1001.0/1001.0/100
08-11-2004 by Chapo
Hits: 169
Slots: 24
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CS_ASSAULT_BACKDOOR
CS_ASSAULT_BACKDOOR
1.0/1001.0/1001.0/1001.0/1001.0/100
06-21-2004 by Chapo
Hits: 694
Slots: 32
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CS_ASSAULT_BACKDOOR2
CS_ASSAULT_BACKDOOR2
0.0/1000.0/1000.0/1000.0/1000.0/100
12-26-2010 by S3B
Hits: 232
Slots: 32
M F L
CS_CHILLOUT
CS_CHILLOUT
0.0/1000.0/1000.0/1000.0/1000.0/100
06-17-2004 by Chapo
Hits: 106
Slots: 16
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CS_DEATHFAST
CS_DEATHFAST
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 74
Slots: 16
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CS_DOCKSTRIKE
CS_DOCKSTRIKE
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 97
Slots: 20
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CS_FOOTBALL2008
CS_FOOTBALL2008
0.0/1000.0/1000.0/1000.0/1000.0/100
10-09-2006 by Chapo
Hits: 96
Slots: 40
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CS_FOURSEASONS
CS_FOURSEASONS
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 80
Slots: 32
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CS_ICESTATIONZEBRAV2
CS_ICESTATIONZEBRAV2
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 162
Slots: 20
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CS_INKATEMPLE
CS_INKATEMPLE
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 75
Slots: 20
M F L
CS_LEONINE
CS_LEONINE
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 41
Slots: 32
M F L
CS_LEONINE_BETA
CS_LEONINE_BETA
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
05-30-2007 by Chapo
Hits: 36
Slots: 32
M F L
CS_LONGASSAULT1K
CS_LONGASSAULT1K
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 60
Slots: 8
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CS_LOST
CS_LOST
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 181
Slots: 8
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CS_MASSACRE
CS_MASSACRE
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 128
Slots: 30
M F L
CS_RANSOM
CS_RANSOM
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 72
Slots: 10
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CS_SECUESTRO
CS_SECUESTRO
0.0/1000.0/1000.0/1000.0/1000.0/100
12-15-2006 by mikado
Hits: 292
Slots: 10
M F L
CS_SHOTTY5
CS_SHOTTY5
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 59
Slots: 17
M F L
CS_SNOWPLACE
CS_SNOWPLACE
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 212
Slots: 20
M F L
CS_ZAJETA7
CS_ZAJETA7
0.0/1000.0/1000.0/1000.0/1000.0/100
09-18-2004 by Chapo
Hits: 109
Slots: 32
M F L
DEATHFIELD
DEATHFIELD
0.0/1000.0/1000.0/1000.0/1000.0/100
06-21-2004 by Chapo
Hits: 62
Slots: 31
M F L
DEATHRUN_MEDIS_NEPEREIS
DEATHRUN_MEDIS_NEPEREIS
0.0/1000.0/1000.0/1000.0/1000.0/100
10-17-2013 by S3B
Hits: 68
Slots: 36
M F L
DE_AFA_TRAIN
DE_AFA_TRAIN
0.0/1000.0/1000.0/1000.0/1000.0/100
01-15-2011 by KTUPQ
Hits: 58
Slots: 26
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DE_CERTAINDEATH
DE_CERTAINDEATH
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 56
Slots: 60
M F L
DE_COMPLEX
DE_COMPLEX
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
06-17-2004 by Chapo
Hits: 269
Slots: 32
M F L
DE_FIZMATU_FAKULTATE
DE_FIZMATU_FAKULTATE
0.0/1000.0/1000.0/1000.0/1000.0/100
05-17-2014 by S3B
Hits: 108
Slots: 16
M F L
DE_MINAZ_OFFICE
DE_MINAZ_OFFICE
0.0/1000.0/1000.0/1000.0/1000.0/100
01-29-2005 by Chapo
Hits: 36
Slots: 40
M F L
DE_OVENS
DE_OVENS
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 57
Slots: 12
M F L
DE_RIVER
DE_RIVER
13.0/10013.0/10013.0/10013.0/10013.0/100
05-30-2004 by Chapo
Hits: 314
Slots: 32
M F L
DE_SGXPLORER
DE_SGXPLORER
0.0/1000.0/1000.0/1000.0/1000.0/100
12-03-2005 by Chapo
Hits: 27
Slots: 40
M F L
DE_SKATEPARK
DE_SKATEPARK
1.0/1001.0/1001.0/1001.0/1001.0/100
06-21-2004 by Chapo
Hits: 135
Slots: 32
M F L
DE_SMOKESTACKS
DE_SMOKESTACKS
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 68
Slots: 20
M F L
DE_SNIPERALLEY
DE_SNIPERALLEY
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 66
Slots: 32
M F L
DE_STATIONEN
DE_STATIONEN
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
05-30-2004 by Chapo
Hits: 84
Slots: 30
M F L
DE_STATIONEN_V2
DE_STATIONEN_V2
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 63
Slots: 30
M F L
DE_SURVIVOR
DE_SURVIVOR
2.0/1002.0/1002.0/1002.0/1002.0/100View maps related to this map
05-02-2004 by Chapo
Hits: 591
Slots: 20
M F L
4 672 KB
 
(System Map)
 
DE_SURVIVOR_ESP
DE_SURVIVOR_ESP
0.0/1000.0/1000.0/1000.0/1000.0/100Attached video
02-22-2011 by Chapo
Hits: 125
Slots: 40
M F L
DE_TENNIS2K
DE_TENNIS2K
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 55
Slots: 2
M F L
DE_TRIP_B1
DE_TRIP_B1
1.0/1001.0/1001.0/1001.0/1001.0/100Attached video
08-11-2004 by Chapo
Hits: 118
Slots: 32
M F L
DE_WHITEHOUSE
DE_WHITEHOUSE
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 107
Slots: 31
M F L
DE_WHITEHOUSE_BETA
DE_WHITEHOUSE_BETA
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
05-30-2004 by Chapo
Hits: 220
Slots: 31
M F L
DM_RUNANDGUN
DM_RUNANDGUN
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
08-30-2009 by Chapo
Hits: 43
Slots: 31
M F L
DOD_CONCERT
DOD_CONCERT
0.0/1000.0/1000.0/1000.0/1000.0/100
01-09-2014 by Ch40$
Hits: 36
Slots: 23
M F L
ES_DUST
ES_DUST
0.0/1000.0/1000.0/1000.0/1000.0/100
08-21-2008 by Chapo
Hits: 167
Slots: 32
M F L
FENCEPUMP
FENCEPUMP
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 60
Slots: 18
M F L
FIGHT_01
FIGHT_01
0.0/1000.0/1000.0/1000.0/1000.0/100
01-03-2011 by KTUPQ
Hits: 26
Slots: 6
M F L
FUN_ROOM_AWP
FUN_ROOM_AWP
0.0/1000.0/1000.0/1000.0/1000.0/100
02-09-2011 by Chapo
Hits: 52
Slots: 16
M F L
FY_AMBUSH
FY_AMBUSH
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 194
Slots: 24
M F L
FY_BATALLA
FY_BATALLA
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 43
Slots: 24
M F L
FY_BRICKINIT
FY_BRICKINIT
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 162
Slots: 20
M F L
FY_CLOSECOMBAT
FY_CLOSECOMBAT
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 128
Slots: 45
M F L
FY_CRAZYDUB
FY_CRAZYDUB
0.0/1000.0/1000.0/1000.0/1000.0/100
06-25-2006 by Chapo
Hits: 28
Slots: 24
M F L
FY_DUSTCASTLE
FY_DUSTCASTLE
0.0/1000.0/1000.0/1000.0/1000.0/100
11-09-2005 by Chapo
Hits: 29
Slots: 18
M F L
FY_FALLING
FY_FALLING
0.0/1000.0/1000.0/1000.0/1000.0/100
10-07-2006 by Chapo
Hits: 25
Slots: 32
M F L
FY_FLATIRON2
FY_FLATIRON2
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 107
Slots: 30
M F L
FY_ICEVALLEY
FY_ICEVALLEY
1.0/1001.0/1001.0/1001.0/1001.0/100View maps related to this map
05-02-2004 by Chapo
Hits: 403
Slots: 32
M F L
FY_POINTBLANK
FY_POINTBLANK
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 71
Slots: 16
M F L
FY_POOL_AZTEC_B
FY_POOL_AZTEC_B
0.0/1000.0/1000.0/1000.0/1000.0/100
09-12-2007 by Chapo
Hits: 45
Slots: 40
M F L
FY_SILENCED
FY_SILENCED
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 101
Slots: 32
M F L
FY_SLICEWORLD_B
FY_SLICEWORLD_B
0.0/1000.0/1000.0/1000.0/1000.0/100
01-22-2008 by Chapo
Hits: 32
Slots: 32
M F L
FY_SNOW_ESP
FY_SNOW_ESP
0.0/1000.0/1000.0/1000.0/1000.0/100
10-27-2014 by Igrik
Hits: 125
Slots: 30
M F L
FY_STONED_B2
FY_STONED_B2
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 72
Slots: 20
M F L
FY_VILEIKA_STREET
FY_VILEIKA_STREET
0.0/1000.0/1000.0/1000.0/1000.0/100
02-24-2005 by Chapo
Hits: 33
Slots: 64
M F L
FY_VOODOO
FY_VOODOO
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 90
Slots: 18
M F L
GG_4ONE_DUSTY
GG_4ONE_DUSTY
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
06-03-2009 by Elfik72
Hits: 340
Slots: 32
M F L
GG_AIM_AK-COLT_2K7_V2
GG_AIM_AK-COLT_2K7_V2
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
06-03-2009 by Elfik72
Hits: 83
Slots: 36
M F L
GG_MAP_USP_TEX
GG_MAP_USP_TEX
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
09-02-2007 by kzpwn
Hits: 118
Slots: 32
M F L
GG_RUNANDGUN
GG_RUNANDGUN
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 22
Slots: 31
M F L
HE_WHITEGORE
HE_WHITEGORE
0.0/1000.0/1000.0/1000.0/1000.0/100
05-09-2010 by Chapo
Hits: 47
Slots: 36
M F L
HNS_LUFFARENS_TOWN
HNS_LUFFARENS_TOWN
0.0/1000.0/1000.0/1000.0/1000.0/100
02-09-2011 by Chapo
Hits: 137
Slots: 49
M F L
INANIS
INANIS
0.0/1000.0/1000.0/1000.0/1000.0/100
05-16-2015 by Cupe
Hits: 20
Slots: 27
M F L
JAIL_SPARTA
JAIL_SPARTA
0.0/1000.0/1000.0/1000.0/1000.0/100
01-06-2017 by KoMaNdOs
Hits: 111
Slots: 40
M F L
JB_CSREZON
JB_CSREZON
0.0/1000.0/1000.0/1000.0/1000.0/100
06-13-2012 by S3B
Hits: 36
Slots: 60
M F L
KA_ALLEYRATS
KA_ALLEYRATS
15.0/10015.0/10015.0/10015.0/10015.0/100
11-28-2010 by Chapo
Hits: 78
Slots: 28
M F L
KA_STRINGS
KA_STRINGS
0.0/1000.0/1000.0/1000.0/1000.0/100
01-28-2008 by Chapo
Hits: 22
Slots: 16
M F L
MX_DARKDEATHMATCH
MX_DARKDEATHMATCH
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 46
Slots: 8
M F L
MX_KEEPONROLLING
MX_KEEPONROLLING
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 44
Slots: 8
M F L
MX_KILLWITHFUN
MX_KILLWITHFUN
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 41
Slots: 8
M F L
NW_12GUAGECAGE
NW_12GUAGECAGE
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 15
Slots: 20
M F L
NW_202
NW_202
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 16
Slots: 32
M F L
NW_ACTION
NW_ACTION
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 15
Slots: 20
M F L
NW_AIRFIGHT
NW_AIRFIGHT
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 19
Slots: 32
M F L
NW_AKDARK
NW_AKDARK
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
05-30-2004 by Chapo
Hits: 69
Slots: 32
M F L
NW_AKVSM4
NW_AKVSM4
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 58
Slots: 20
M F L
NW_ALLEYRUSH
NW_ALLEYRUSH
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
05-30-2004 by Chapo
Hits: 80
Slots: 32
M F L
NW_APOCALYPSEGRID
NW_APOCALYPSEGRID
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 15
Slots: 24
M F L
NW_ARENA
NW_ARENA
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
05-30-2004 by Chapo
Hits: 89
Slots: 32
M F L
NW_AWPFEST
NW_AWPFEST
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
05-30-2004 by Chapo
Hits: 55
Slots: 32
M F L
NW_AZWORLD
NW_AZWORLD
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 60
Slots: 20
M F L
NW_BATTLEFIELD
NW_BATTLEFIELD
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
05-30-2004 by Chapo
Hits: 80
Slots: 32
M F L
NW_BLITZTOWERS
NW_BLITZTOWERS
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 17
Slots: 24
M F L
NW_BLOODSTRIKE
NW_BLOODSTRIKE
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 27
Slots: 20
M F L
NW_BOX
NW_BOX
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 18
Slots: 16
M F L
NW_BOXWORLD
NW_BOXWORLD
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 16
Slots: 24
M F L
NW_CAVE
NW_CAVE
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 54
Slots: 33
M F L
NW_CELLS
NW_CELLS
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 16
Slots: 20
M F L
NW_CHICKENBOMB
NW_CHICKENBOMB
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
05-30-2004 by Chapo
Hits: 54
Slots: 24
M F L
NW_CHICKENBOMBFRENZY
NW_CHICKENBOMBFRENZY
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 19
Slots: 24
M F L
NW_CHICKENFORT
NW_CHICKENFORT
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
05-30-2004 by Chapo
Hits: 109
Slots: 20
M F L
NW_CHICKENJUMP
NW_CHICKENJUMP
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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void
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